Player Matchup

Jing Wei
Jing Wei
Platinum I
AcedoggSuper
Jing Wei
Platinum I
Level 160
God Stats
4W - 17L
1,359 SR
Queue Stats
679W - 677L
1,920 MMR
Solo
Mulan
Mulan
Platinum III
CladeronKing29
Mulan
Platinum III
Level 102
God Stats
8W - 5L
1,642 SR
Queue Stats
155W - 158L
1,872 MMR
Solo
Guan Yu
Guan Yu
Platinum III
He1Ispawn
Guan Yu
Platinum III
Level 138
God Stats
3W - 4L
1,503 SR
Queue Stats
368W - 385L
1,846 MMR
Solo
Tiamat
Tiamat
Platinum I
StarburstMe69
Tiamat
Platinum I
Level 154
God Stats
6W - 9L
1,573 SR
Queue Stats
424W - 421L
1,887 MMR
Solo
Fenrir
Fenrir
Gold III
ΕxtraChrisP
Fenrir
Gold III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 8L
1,846 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 120
1,515 SR
1,874 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,616 SR
1,873 MMR
Sol
Sol
Platinum II
Minidude1928
Sol
Platinum II
Level 126
God Stats
1W - 1L
1,296 SR
Queue Stats
346W - 354L
1,930 MMR
Party 1
Danzaburou
Danzaburou
Platinum I
Oryx The Holy
Danzaburou
Platinum I
Level 113
God Stats
31W - 18L
1,749 SR
Queue Stats
291W - 300L
1,851 MMR
Party 1
Mercury
Mercury
Platinum II
SlappedByKarma
Mercury
Platinum II
Level 126
God Stats
62W - 51L
1,679 SR
Queue Stats
344W - 341L
1,923 MMR
Solo
Cabrakan
Cabrakan
Platinum V
SuwooDemonTime
Cabrakan
Platinum V
Level 157
God Stats
10W - 5L
1,620 SR
Queue Stats
696W - 707L
1,813 MMR
Solo
Ares
Ares
Platinum II
TeamOnTheBackDo
Ares
Platinum II
Level 160
God Stats
12W - 13L
1,737 SR
Queue Stats
796W - 792L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AcedoggSuper
Jing Wei
18
6 / 6 / 6
11,762
511
12,356
21,367
8,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
0 / 4 / 7
11,443
498
13,035
22,151
19,675
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
He1Ispawn
Guan Yu
13
0 / 6 / 6
8,644
376
4,896
20,803
22,445
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 2 / 7
11,851
515
13,384
15,019
11,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
6 / 5 / 7
11,929
519
16,045
26,317
11,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
GebAthenaGilgameshMorgan Le FayOdin

VS

Bans
CharybdisCthulhuChaacYmirKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 10
12,643
550
20,556
17,663
8,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Oryx The Holy
Danzaburou
18
7 / 6 / 9
12,912
561
21,067
22,427
8,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 3 / 11
12,111
527
9,483
16,168
6,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cabrakan
19
8 / 3 / 3
13,508
587
13,885
20,028
22,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 4 / 11
11,779
512
10,009
22,392
30,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
67
17
Kills
23
23
Deaths
18
33
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AcedoggSuper
Jing Wei
6
6
6
1.5
L
0
4
7
0.88
L
Guan Yu
He1Ispawn
Guan Yu
0
6
6
0.5
W
3
2
10
4
W
Danzaburou
Oryx The Holy
Danzaburou
7
6
9
1.92
W
1
3
11
2.17
L
5
2
7
4.25
W
Cabrakan
8
3
3
3.17
W
4
4
11
2.38
L
Fenrir
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,716
Damage
75,000
105,657
Taken
98,678
73,527
Mitigated
77,354
30,061
Healing
29,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AcedoggSuper
Jing Wei
12,356
11,055
0
1,305
21,367
8,548
276
4,070
17,297
0
85,681
L
13,035
1,926
0
9,386
22,151
19,675
365
12,181
9,970
0
79,856
L
Guan Yu
He1Ispawn
Guan Yu
4,896
472
1,861
3,106
20,803
22,445
0
11,317
9,486
0
21,618
W
20,556
9,022
0
9,047
17,663
8,135
4,510
4,138
13,525
119,807
12,364
W
Danzaburou
Oryx The Holy
Danzaburou
21,067
11,188
0
8,887
22,427
8,972
973
1,604
20,823
0
83,031
W
9,483
4,695
0
808
16,168
6,441
1,518
2,525
13,643
0
105,413
L
13,384
254
388
6,047
15,019
11,040
345
7,871
7,148
80,137
0
W
Cabrakan
13,885
2,097
0
7,032
20,028
22,815
782
2,750
17,278
76,213
0
W
10,009
80
0
3,953
22,392
30,991
120
3,911
18,481
20,587
0
L
Fenrir
16,045
4,039
0
7,968
26,317
11,819
0
9,344
16,973
0
98,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,629
Gold Earned
62,953
621
Minions Killed
618
0
Camps Cleared
0
2,260,638
Distance Traveled
2,172,806
31
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,762
511
136
6
0
451,629
8
L
Mulan
11,443
498
176
8
0
424,814
2
L
Guan Yu
8,644
376
31
1
0
470,961
16
W
Sol
12,643
550
196
9
0
423,929
4
W
Danzaburou
12,912
561
107
5
0
408,827
5
W
Mercury
12,111
527
151
7
0
540,465
7
L
Tiamat
11,851
515
154
7
0
429,463
4
W
Cabrakan
13,508
587
151
7
0
361,961
3
W
Ares
11,779
512
13
1
0
437,624
4
L
Fenrir
11,929
519
124
5
0
483,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role