Player Matchup

Izanami
Izanami
B1ossom14
Izanami
Level 29
God Stats
34W - 25L
1,776 SR
Queue Stats
169W - 138L
1,568 Elo+
Party 2
Gilgamesh
Gilgamesh
Kesegsa_24
Gilgamesh
Level 48
God Stats
13W - 6L
1,546 SR
Queue Stats
240W - 259L
1,417 Elo+
Party 4
Sol
Sol
Zooblecorn
Sol
Level 98
God Stats
194W - 142L
1,632 SR
Queue Stats
547W - 618L
1,476 Elo+
Party 2
Nemesis
Nemesis
noammii
Nemesis
Level 103
God Stats
9W - 20L
1,386 SR
Queue Stats
571W - 562L
1,428 Elo+
Party 4
Chang'e
Chang'e
not_D-Nation
Chang'e
Level 46
God Stats
54W - 36L
1,717 SR
Queue Stats
202W - 174L
1,513 Elo+
Party 2
Team Averages
Level 65
1,612 SR
1,480 Elo+

VS

Team Averages
Level 54
1,483 SR
1,418 Elo+
Merlin
Merlin
Ice General444
Merlin
Level 37
God Stats
16W - 21L
1,485 SR
Queue Stats
401W - 383L
1,445 Elo+
Solo
Skadi
Skadi
ItsLeenoHoe
Skadi
Level 29
God Stats
2W - 7L
1,573 SR
Queue Stats
5W - 15L
1,230 Elo+
Party 1
Erlang Shen
Erlang Shen
ObeseArmadillo
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 87L
1,505 Elo+
Party 3
Gilgamesh
Gilgamesh
SkyyThomass
Gilgamesh
Level 122
God Stats
5W - 5L
1,530 SR
Queue Stats
297W - 344L
1,440 Elo+
Party 1
Sylvanus
Sylvanus
ZoidT
Sylvanus
Level 54
God Stats
0W - 3L
1,326 SR
Queue Stats
76W - 69L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B1ossom14
Izanami
12
4 / 1 / 6
7,615
544
10,190
8,005
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Kesegsa_24
Gilgamesh
12
4 / 3 / 5
7,773
555
6,519
10,293
6,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 2 / 2
8,487
606
8,111
10,317
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
noammii
Nemesis
14
3 / 0 / 6
8,241
589
4,524
9,359
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
not_D-Nation
Chang'e
14
5 / 0 / 2
8,487
606
7,558
9,305
3,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,291
521
5,342
6,280
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 5 / 3
6,160
440
5,017
10,064
2,601
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
ObeseArmadillo
Erlang Shen
12
3 / 4 / 2
7,096
507
5,765
12,792
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
SkyyThomass
Gilgamesh
10
0 / 5 / 1
6,166
440
5,360
12,875
7,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
ZoidT
Sylvanus
10
1 / 4 / 3
6,354
454
4,339
12,043
10,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
19
Kills
6
6
Deaths
19
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
B1ossom14
Izanami
4
1
6
7
L
1
1
0
1
L
1
5
3
0.5
W
Gilgamesh
Kesegsa_24
Gilgamesh
4
3
5
2.17
L
Erlang Shen
ObeseArmadillo
Erlang Shen
3
4
2
1
L
Gilgamesh
SkyyThomass
Gilgamesh
0
5
1
0.1
L
Sylvanus
ZoidT
Sylvanus
1
4
3
0.63
W
3
2
2
2
W
Nemesis
noammii
Nemesis
3
0
6
6
W
Chang'e
not_D-Nation
Chang'e
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,902
Damage
25,823
47,279
Taken
54,054
18,223
Mitigated
28,229
26,216
Healing
19,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
B1ossom14
Izanami
10,190
8,201
0
3,702
8,005
2,271
560
2,411
5,594
0
51,591
L
5,342
185
0
2,039
6,280
2,297
677
2,953
3,327
48,516
0
L
5,017
2,704
0
2,761
10,064
2,601
1,092
942
9,122
0
30,131
W
Gilgamesh
Kesegsa_24
Gilgamesh
6,519
1,913
534
3,063
10,293
6,451
120
3,407
6,886
0
27,104
L
Erlang Shen
ObeseArmadillo
Erlang Shen
5,765
3,002
0
3,973
12,792
4,894
0
4,096
8,696
0
37,742
L
Gilgamesh
SkyyThomass
Gilgamesh
5,360
1,337
0
3,831
12,875
7,748
0
7,108
5,767
0
27,960
L
Sylvanus
ZoidT
Sylvanus
4,339
2,412
1,498
5,779
12,043
10,689
270
570
11,473
16,234
0
W
8,111
3,005
0
6,251
10,317
3,225
2,057
2,741
7,532
53,136
0
W
Nemesis
noammii
Nemesis
4,524
2,128
0
5,652
9,359
2,973
0
1,293
8,023
0
61,711
W
Chang'e
not_D-Nation
Chang'e
7,558
434
99
6,915
9,305
3,303
14
0
8,654
46,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,603
Gold Earned
33,067
450
Minions Killed
298
0
Camps Cleared
0
1,387,592
Distance Traveled
1,213,608
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,615
544
96
7
0
255,646
2
L
Merlin
7,291
521
91
7
0
248,509
6
L
Skadi
6,160
440
58
4
0
230,846
0
W
Gilgamesh
7,773
555
56
4
0
288,624
2
L
Erlang Shen
7,096
507
71
5
0
266,806
0
L
Gilgamesh
6,166
440
52
4
0
234,402
0
L
Sylvanus
6,354
454
26
2
0
233,045
1
W
Sol
8,487
606
108
8
0
263,707
6
W
Nemesis
8,241
589
101
7
0
316,934
3
W
Chang'e
8,487
606
89
6
0
262,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role