Player Matchup

Bellona
Bellona
Tin10Men
Bellona
Level 25
God Stats
2W - 4L
1,204 SR
Queue Stats
202W - 279L
1,228 Elo+
Solo
Agni
Agni
WrekedAgain
Agni
Level 18
God Stats
2W - 5L
1,268 SR
Queue Stats
77W - 99L
1,377 Elo+
Solo
Artemis
Artemis
XnogXDdoKG
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ares
Ares
xDeathawkx
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 33L
1,339 Elo+
Solo
Set
Set
yythythyht
Set
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,394 SR
1,389 Elo+

VS

Team Averages
Level 17
1,389 SR
1,354 Elo+
Chang'e
Chang'e
Catspyn
Chang'e
Level 5
God Stats
0W - 1L
1,188 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
FingrInMienus
Ra
Level 6
God Stats
0W - 2L
1,289 SR
Queue Stats
2W - 5L
1,129 Elo+
Solo
Ymir
Ymir
HunterXprince
Ymir
Level 25
God Stats
13W - 7L
1,660 SR
Queue Stats
41W - 34L
1,411 Elo+
Solo
Danzaburou
Danzaburou
JapaneseUFOs
Danzaburou
Level 19
God Stats
20W - 26L
1,309 SR
Queue Stats
160W - 206L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
ThornRagnar
Gilgamesh
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 123L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Tin10Men
Bellona
16
0 / 2 / 6
10,151
483
1,845
8,777
8,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 2 / 14
10,970
522
10,566
8,063
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
XnogXDdoKG
Artemis
4
0 / 1 / 0
6,380
304
325
611
92
Short Bow

Short Bow

+15%
Attack Speed

15
1 / 3 / 17
9,760
465
7,324
19,171
20,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
43 / 0 / 1
15,934
759
46,406
20,478
12,448
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Catspyn
Chang'e
8
0 / 14 / 1
6,613
315
1,559
11,418
2,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 11 / 1
8,137
387
4,359
16,753
9,426
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
2 / 10 / 2
8,325
396
6,869
25,636
26,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JapaneseUFOs
Danzaburou
13
1 / 9 / 2
8,800
419
7,909
14,039
4,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ThornRagnar
Gilgamesh
15
4 / 6 / 0
9,600
457
10,345
18,512
19,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
14
48
Kills
8
8
Deaths
50
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Catspyn
Chang'e
0
14
1
0.04
L
1
11
1
0.14
L
2
10
2
0.3
L
Danzaburou
JapaneseUFOs
Danzaburou
1
9
2
0.22
L
Gilgamesh
ThornRagnar
Gilgamesh
4
6
0
0.67
W
Bellona
Tin10Men
Bellona
0
2
6
1.5
W
4
2
14
5.5
W
Artemis
XnogXDdoKG
Artemis
0
1
0
0
W
1
3
17
3.17
W
43
0
1
43.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,466
Damage
31,041
57,100
Taken
86,358
44,874
Mitigated
62,459
15,942
Healing
6,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Catspyn
Chang'e
1,559
436
241
274
11,418
2,494
82
2,869
8,525
15,939
0
L
4,359
548
431
2,033
16,753
9,426
610
4,106
12,428
37,156
0
L
6,869
1,450
0
1,501
25,636
26,966
366
4,586
20,955
36,457
0
L
Danzaburou
JapaneseUFOs
Danzaburou
7,909
5,790
0
785
14,039
4,386
658
2,347
11,602
0
55,876
L
Gilgamesh
ThornRagnar
Gilgamesh
10,345
2,830
0
1,562
18,512
19,187
226
4,115
14,315
0
55,617
W
Bellona
Tin10Men
Bellona
1,845
66
0
1,064
8,777
8,272
1,034
2,173
6,604
9,458
38,123
W
10,566
2,631
0
2,781
8,063
3,356
2,028
2,520
5,543
63,895
0
W
Artemis
XnogXDdoKG
Artemis
325
183
0
50
611
92
0
242
369
0
1,738
W
7,324
540
0
971
19,171
20,706
0
5,981
13,190
30,481
0
W
46,406
23,369
0
11,076
20,478
12,448
121
5,526
14,952
0
180,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,195
Gold Earned
41,475
443
Minions Killed
352
0
Camps Cleared
0
1,619,520
Distance Traveled
1,515,747
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,613
315
32
2
0
323,640
0
L
Ra
8,137
387
73
3
0
271,091
5
L
Ymir
8,325
396
54
3
0
299,386
7
L
Danzaburou
8,800
419
89
4
0
298,190
1
L
Gilgamesh
9,600
457
104
5
0
323,440
1
W
Bellona
10,151
483
98
5
0
428,555
1
W
Agni
10,970
522
122
6
0
367,469
4
W
Artemis
6,380
304
2
0
0
36,586
0
W
Ares
9,760
465
32
2
0
338,778
3
W
Set
15,934
759
189
9
0
448,132
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role