Player Matchup

Cthulhu
Cthulhu
Church Avenue
Cthulhu
Level 142
God Stats
11W - 7L
1,563 SR
Queue Stats
239W - 252L
1,559 Elo+
Party 1
Guan Yu
Guan Yu
YS Fluffy
Guan Yu
Level 160
God Stats
1W - 0L
1,790 SR
Queue Stats
100W - 70L
1,627 Elo+
Party 1
The Morrigan
The Morrigan
YS JuHefner
The Morrigan
Level 88
God Stats
1W - 0L
1,492 SR
Queue Stats
54W - 72L
1,477 Elo+
Party 1
Hun Batz
Hun Batz
YS Rumble
Hun Batz
Level 128
God Stats
2W - 2L
1,499 SR
Queue Stats
50W - 51L
1,583 Elo+
Party 1
Olorun
Olorun
saintblue2
Olorun
Level 139
God Stats
123W - 94L
1,618 SR
Queue Stats
405W - 364L
1,609 Elo+
Solo
Team Averages
Level 131
1,592 SR
1,571 Elo+

VS

Team Averages
Level 122
1,493 SR
1,589 Elo+
Olorun
Olorun
DaBaddestInMiami
Olorun
Level 150
God Stats
3W - 2L
1,512 SR
Queue Stats
78W - 65L
1,582 Elo+
Solo
Horus
Horus
I3oston28
Horus
Level 127
God Stats
18W - 9L
1,705 SR
Queue Stats
242W - 205L
1,581 Elo+
Party 2
Cabrakan
Cabrakan
ImNextLevelBad
Cabrakan
Level 104
God Stats
0W - 3L
1,325 SR
Queue Stats
350W - 319L
1,599 Elo+
Solo
Achilles
Achilles
clintsMom
Achilles
Level 124
God Stats
2W - 3L
1,417 SR
Queue Stats
208W - 178L
1,597 Elo+
Party 2
Agni
Agni
jo4795
Agni
Level 103
God Stats
1W - 1L
1,507 SR
Queue Stats
117W - 112L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
5 / 2 / 8
11,217
534
14,187
23,042
16,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
YS Fluffy
Guan Yu
19
7 / 0 / 5
12,315
586
17,257
25,984
33,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
YS JuHefner
The Morrigan
16
1 / 6 / 7
9,933
473
5,096
11,463
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
YS Rumble
Hun Batz
19
4 / 1 / 9
11,652
555
10,313
16,428
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
saintblue2
Olorun
18
3 / 3 / 3
11,254
536
15,541
19,709
13,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 2
9,510
453
13,702
17,527
6,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
I3oston28
Horus
14
1 / 3 / 9
8,618
410
9,464
18,191
18,356
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
15
3 / 4 / 5
9,858
469
9,989
14,730
9,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
clintsMom
Achilles
18
2 / 2 / 0
10,208
486
10,247
18,541
20,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
jo4795
Agni
14
4 / 5 / 6
9,268
441
19,470
12,911
4,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
34
20
Kills
12
12
Deaths
20
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
2
8
4.5
L
2
6
2
0.5
L
Horus
I3oston28
Horus
1
3
9
1.83
L
Cabrakan
3
4
5
1.38
W
Guan Yu
YS Fluffy
Guan Yu
7
0
5
9.5
W
The Morrigan
YS JuHefner
The Morrigan
1
6
7
0.75
W
Hun Batz
YS Rumble
Hun Batz
4
1
9
8.5
L
Achilles
clintsMom
Achilles
2
2
0
1
L
Agni
jo4795
Agni
4
5
6
1.4
W
Olorun
saintblue2
Olorun
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,394
Damage
62,872
96,626
Taken
81,900
72,710
Mitigated
60,017
49,926
Healing
23,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
14,187
554
2,750
9,466
23,042
16,919
485
13,280
9,188
46,174
0
L
13,702
5,294
1,027
6,333
17,527
6,186
1,062
11,449
6,038
66,559
0
L
Horus
I3oston28
Horus
9,464
3,059
2,732
4,413
18,191
18,356
0
7,903
9,792
0
27,294
L
Cabrakan
9,989
814
0
3,556
14,730
9,600
0
4,538
9,927
66,371
0
W
Guan Yu
YS Fluffy
Guan Yu
17,257
2,278
3,909
13,160
25,984
33,456
441
7,954
17,870
24,398
69,812
W
The Morrigan
YS JuHefner
The Morrigan
5,096
102
1,236
2,260
11,463
3,311
0
5,472
5,493
59,411
0
W
Hun Batz
YS Rumble
Hun Batz
10,313
1,549
0
5,821
16,428
5,568
1,862
7,032
9,156
0
86,606
L
Achilles
clintsMom
Achilles
10,247
1,903
0
4,931
18,541
20,937
396
6,846
10,421
17,643
55,748
L
Agni
jo4795
Agni
19,470
451
130
820
12,911
4,938
818
6,240
6,305
60,498
0
W
Olorun
saintblue2
Olorun
15,541
6,859
613
10,711
19,709
13,456
2,845
11,952
7,565
83,243
11,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,371
Gold Earned
47,462
615
Minions Killed
491
0
Camps Cleared
0
2,080,698
Distance Traveled
1,967,170
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,217
534
79
4
0
426,974
7
L
Olorun
9,510
453
116
6
0
337,916
2
L
Horus
8,618
410
40
2
0
418,942
5
L
Cabrakan
9,858
469
92
4
0
394,608
4
W
Guan Yu
12,315
586
162
8
0
442,239
10
W
The Morrigan
9,933
473
112
5
0
367,163
3
W
Hun Batz
11,652
555
128
6
0
469,971
1
L
Achilles
10,208
486
144
7
0
423,229
5
L
Agni
9,268
441
99
5
0
392,475
5
W
Olorun
11,254
536
134
6
0
374,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role