Player Matchup

Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Kumar-UnlimitedN
Achilles
Level 95
God Stats
3W - 3L
1,528 SR
Queue Stats
7W - 20L
1,181 Elo+
Solo
Baron Samedi
Baron Samedi
TheP4leRider4
Baron Samedi
Level 148
God Stats
3W - 3L
1,470 SR
Queue Stats
206W - 240L
1,411 Elo+
Solo
Neith
Neith
Warrior11138
Neith
Level 104
God Stats
9W - 6L
1,323 SR
Queue Stats
320W - 396L
1,380 Elo+
Solo
Zeus
Zeus
costan79
Zeus
Level 145
God Stats
101W - 71L
1,545 SR
Queue Stats
315W - 297L
1,350 Elo+
Solo
Team Averages
Level 120
1,473 SR
1,364 Elo+

VS

Team Averages
Level 67
1,466 SR
1,364 Elo+
Cliodhna
Cliodhna
BombitaMasiv
Cliodhna
Level 66
God Stats
2W - 7L
1,345 SR
Queue Stats
265W - 260L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Pentacle Moon
Ah Muzen Cab
Level 73
God Stats
3W - 2L
1,615 SR
Queue Stats
16W - 17L
1,381 Elo+
Party 1
Anubis
Anubis
Rogue0Assassin
Anubis
Level 104
God Stats
23W - 26L
1,509 SR
Queue Stats
527W - 552L
1,433 Elo+
Solo
Sylvanus
Sylvanus
Silver Wolfe044
Sylvanus
Level 28
God Stats
0W - 4L
1,353 SR
Queue Stats
6W - 7L
1,359 Elo+
Party 1
Sun Wukong
Sun Wukong
ThisGameSucks001
Sun Wukong
Level 64
God Stats
0W - 1L
1,509 SR
Queue Stats
1W - 6L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
6 / 1 / 12
11,843
740
13,074
10,250
3,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
4 / 1 / 18
12,023
751
14,998
18,400
22,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
TheP4leRider4
Baron Samedi
18
3 / 1 / 10
11,711
732
9,617
12,623
5,866
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 0 / 19
12,105
757
11,422
9,314
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
20
12 / 0 / 9
13,418
839
26,202
13,593
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BombitaMasiv
Cliodhna
14
0 / 2 / 0
8,203
513
5,097
9,099
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Pentacle Moon
Ah Muzen Cab
14
0 / 11 / 1
8,573
536
11,684
17,321
6,104
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
1 / 2 / 2
11,004
688
7,276
11,701
5,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
16
1 / 8 / 2
10,204
638
7,972
24,222
30,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
ThisGameSucks001
Sun Wukong
15
1 / 8 / 1
9,546
597
10,479
21,831
17,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
9
31
Kills
3
3
Deaths
31
68
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
1
12
12
L
Cliodhna
BombitaMasiv
Cliodhna
0
2
0
0
W
4
1
18
13
L
Ah Muzen Cab
Pentacle Moon
Ah Muzen Cab
0
11
1
0.05
L
1
2
2
1
L
Sylvanus
1
8
2
0.25
W
Baron Samedi
TheP4leRider4
Baron Samedi
3
1
10
8
L
Sun Wukong
ThisGameSucks001
Sun Wukong
1
8
1
0.19
W
6
0
19
15.5
W
Zeus
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,313
Damage
42,508
64,180
Taken
84,174
39,592
Mitigated
62,499
29,079
Healing
19,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,074
4,727
0
2,994
10,250
3,731
765
4,138
6,013
0
39,869
L
Cliodhna
BombitaMasiv
Cliodhna
5,097
225
0
3,058
9,099
3,090
1
3,343
5,664
0
17,471
W
14,998
2,838
0
7,136
18,400
22,456
872
2,996
14,893
8,633
34,812
L
Ah Muzen Cab
Pentacle Moon
Ah Muzen Cab
11,684
2,442
0
1,486
17,321
6,104
0
6,820
10,241
0
29,363
L
7,276
585
0
4,180
11,701
5,418
0
5,723
5,663
59,045
0
L
Sylvanus
7,972
1,130
2,465
6,781
24,222
30,205
0
12,528
11,190
17,064
0
W
Baron Samedi
TheP4leRider4
Baron Samedi
9,617
690
2,164
4,023
12,623
5,866
1,405
3,309
9,105
53,839
0
L
Sun Wukong
ThisGameSucks001
Sun Wukong
10,479
1,883
0
1,709
21,831
17,682
0
8,998
12,280
0
30,329
W
11,422
4,243
0
6,600
9,314
3,212
1,334
3,083
6,141
0
39,888
W
Zeus
26,202
2,535
1,849
4,313
13,593
4,327
1,462
2,184
11,233
64,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,100
Gold Earned
47,530
431
Minions Killed
284
11
Camps Cleared
5
1,493,948
Distance Traveled
1,170,478
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,843
740
68
4
2
313,339
3
L
Cliodhna
8,203
513
37
2
0
227,940
2
W
Achilles
12,023
751
75
5
0
359,430
3
L
Ah Muzen Cab
8,573
536
54
3
1
220,351
0
L
Anubis
11,004
688
116
7
3
267,665
1
L
Sylvanus
10,204
638
24
2
0
199,870
0
W
Baron Samedi
11,711
732
119
7
4
261,792
7
L
Sun Wukong
9,546
597
53
3
1
254,652
2
W
Neith
12,105
757
70
4
2
281,978
1
W
Zeus
13,418
839
99
6
3
277,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role