Player Matchup

Olorun
Olorun
FolConz
Olorun
Level 15
God Stats
2W - 2L
1,559 SR
Queue Stats
30W - 24L
1,552 Elo+
Party 2
Artio
Artio
Maddogmitch
Artio
Level 149
God Stats
2W - 0L
1,497 SR
Queue Stats
96W - 94L
1,426 Elo+
Party 1
Pele
Pele
NekoKnG
Pele
Level 98
God Stats
6W - 4L
1,416 SR
Queue Stats
129W - 118L
1,551 Elo+
Party 2
Odin
Odin
ZeSevatar
Odin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,428 Elo+
Party 1
Ra
Ra
nytrixxz
Ra
Level 23
God Stats
7W - 3L
1,581 SR
Queue Stats
13W - 11L
1,455 Elo+
Party 2
Team Averages
Level 59
1,511 SR
1,482 Elo+

VS

Team Averages
Level 12
1,427 SR
1,592 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
FIl034
Fenrir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 34L
1,477 Elo+
Solo
Guan Yu
Guan Yu
Gaivota_manca
Guan Yu
Level 5
God Stats
0W - 1L
1,288 SR
Queue Stats
2W - 2L
1,763 Elo+
Party 3
Artemis
Artemis
PipokaDiagonal
Artemis
Level 4
God Stats
0W - 2L
1,345 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Ullr
Ullr
drag0nliquor
Ullr
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 20L
1,723 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FolConz
Olorun
11
3 / 2 / 0
7,018
540
5,496
7,421
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 3 / 6
7,104
546
4,730
12,046
9,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pele
NekoKnG
Pele
15
10 / 1 / 1
8,850
681
7,092
10,269
3,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odin
12
4 / 1 / 1
7,252
558
6,411
7,773
6,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
1 / 2 / 3
7,114
547
4,096
6,385
2,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
10
0 / 4 / 2
5,739
441
2,062
6,138
2,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
FIl034
Fenrir
12
5 / 3 / 1
7,057
543
6,224
10,974
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
10
0 / 2 / 1
6,241
480
2,833
8,042
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 8 / 0
5,078
391
1,861
7,364
1,800
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
4 / 2 / 2
6,781
522
6,089
7,477
2,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
19
Kills
9
9
Deaths
19
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
4
2
0.25
L
Fenrir
FIl034
Fenrir
5
3
1
1.83
W
Olorun
FolConz
Olorun
3
2
0
1.5
L
Guan Yu
0
2
1
0.25
W
1
3
6
1.33
W
Pele
NekoKnG
Pele
10
1
1
10.5
L
0
8
0
0
W
Odin
4
1
1
4.5
L
4
2
2
2.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,825
Damage
19,069
43,894
Taken
39,995
25,019
Mitigated
14,432
15,512
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
2,062
218
0
1,033
6,138
2,008
254
1,985
4,110
24,950
0
L
Fenrir
FIl034
Fenrir
6,224
1,966
0
4,694
10,974
3,673
0
1,942
8,943
0
33,845
W
Olorun
FolConz
Olorun
5,496
2,675
124
3,008
7,421
2,980
1,968
0
7,421
38,015
4,983
L
Guan Yu
2,833
822
170
2,770
8,042
4,811
0
1,780
5,565
0
22,530
W
4,730
1,232
649
2,427
12,046
9,623
268
82
11,964
24,389
0
W
Pele
NekoKnG
Pele
7,092
1,570
0
4,407
10,269
3,448
0
172
10,097
0
53,630
L
1,861
1,115
0
0
7,364
1,800
600
3,096
4,111
0
12,184
W
Odin
6,411
2,608
0
1,537
7,773
6,471
45
356
7,417
0
27,392
L
6,089
2,188
0
1,523
7,477
2,140
0
4,803
2,674
0
29,114
W
4,096
198
719
2,641
6,385
2,497
677
1,452
4,933
43,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,338
Gold Earned
30,896
358
Minions Killed
229
0
Camps Cleared
0
1,168,362
Distance Traveled
1,138,039
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
5,739
441
37
3
0
209,803
0
L
Fenrir
7,057
543
58
4
0
216,713
2
W
Olorun
7,018
540
83
6
0
202,975
1
L
Guan Yu
6,241
480
54
4
0
241,423
2
W
Artio
7,104
546
43
3
0
263,516
1
W
Pele
8,850
681
103
8
0
251,821
2
L
Artemis
5,078
391
34
3
0
217,201
0
W
Odin
7,252
558
51
4
0
213,737
3
L
Ullr
6,781
522
46
4
0
252,899
4
W
Ra
7,114
547
78
6
0
236,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role