Player Matchup

Zhong Kui
Zhong Kui
GH-0-S-TKiLLER
Zhong Kui
Level 23
God Stats
2W - 0L
1,476 SR
Queue Stats
22W - 16L
1,447 Elo+
Party 2
Chang'e
Chang'e
JRL1664
Chang'e
Level 102
God Stats
2W - 1L
1,598 SR
Queue Stats
89W - 102L
1,394 Elo+
Party 2
Ravana
Ravana
Notorious__Evil
Ravana
Level 112
God Stats
8W - 9L
1,499 SR
Queue Stats
67W - 91L
1,367 Elo+
Party 2
Skadi
Skadi
SharpShooterMoo
Skadi
Level 36
God Stats
15W - 7L
1,664 SR
Queue Stats
98W - 105L
1,392 Elo+
Solo
Kuzenbo
Kuzenbo
mepbro
Kuzenbo
Level 83
God Stats
3W - 2L
1,722 SR
Queue Stats
38W - 45L
1,478 Elo+
Party 2
Team Averages
Level 71
1,592 SR
1,416 Elo+

VS

Team Averages
Level 61
1,398 SR
1,407 Elo+
Baron Samedi
Baron Samedi
Adecause
Baron Samedi
Level 110
God Stats
3W - 3L
1,483 SR
Queue Stats
523W - 492L
1,494 Elo+
Party 1
Terra
Terra
DJ_SNAKE666
Terra
Level 109
God Stats
13W - 16L
1,223 SR
Queue Stats
340W - 326L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
Ice General444
Gilgamesh
Level 37
God Stats
10W - 9L
1,429 SR
Queue Stats
401W - 383L
1,457 Elo+
Solo
Skadi
Skadi
Kings_barrage7
Skadi
Level 39
God Stats
40W - 44L
1,438 SR
Queue Stats
111W - 150L
1,262 Elo+
Solo
Fenrir
Fenrir
SwitchUserTM
Fenrir
Level 8
God Stats
2W - 7L
1,417 SR
Queue Stats
5W - 10L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GH-0-S-TKiLLER
Zhong Kui
17
1 / 4 / 1
11,592
504
7,090
15,742
10,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
JRL1664
Chang'e
18
5 / 7 / 9
12,571
547
13,356
22,697
8,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
16 / 3 / 6
14,234
619
17,130
14,397
7,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 4 / 11
13,280
577
19,137
16,268
5,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
mepbro
Kuzenbo
18
7 / 0 / 14
13,024
566
15,511
19,999
28,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Adecause
Baron Samedi
15
3 / 8 / 6
10,227
445
11,253
18,381
7,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 7 / 1
9,715
422
8,689
21,823
27,288
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Ice General444
Gilgamesh
18
4 / 6 / 3
11,603
504
13,589
19,795
17,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 9 / 3
7,963
346
7,286
11,707
2,265
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
18
8 / 8 / 0
11,952
520
8,982
19,760
7,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
30
38
Kills
17
18
Deaths
38
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Adecause
Baron Samedi
3
8
6
0.75
L
1
7
1
0.21
W
Zhong Kui
GH-0-S-TKiLLER
Zhong Kui
1
4
1
0.38
L
Gilgamesh
Ice General444
Gilgamesh
4
6
3
0.92
W
Chang'e
JRL1664
Chang'e
5
7
9
1.36
L
1
9
3
0.28
W
16
3
6
6.33
W
9
4
11
3.63
L
Fenrir
8
8
0
1
W
Kuzenbo
mepbro
Kuzenbo
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,224
Damage
49,799
89,103
Taken
91,466
60,363
Mitigated
61,585
37,800
Healing
19,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Adecause
Baron Samedi
11,253
928
356
5,136
18,381
7,400
0
8,211
10,170
50,404
0
L
8,689
1,009
1,106
5,392
21,823
27,288
190
6,248
15,575
56,129
0
W
Zhong Kui
GH-0-S-TKiLLER
Zhong Kui
7,090
762
0
7,187
15,742
10,659
1,970
2,007
13,661
64,247
0
L
Gilgamesh
Ice General444
Gilgamesh
13,589
5,724
0
3,598
19,795
17,298
168
10,407
9,388
0
75,325
W
Chang'e
JRL1664
Chang'e
13,356
190
3,058
11,536
22,697
8,168
2,570
5,831
16,355
72,768
0
L
7,286
4,638
236
1,156
11,707
2,265
60
2,403
9,304
0
27,718
W
17,130
5,380
0
5,361
14,397
7,154
3,793
3,191
11,126
0
106,601
W
19,137
11,137
0
4,348
16,268
5,614
2,057
5,106
11,122
0
104,189
L
Fenrir
8,982
835
0
2,554
19,760
7,334
0
9,011
10,749
0
66,563
W
Kuzenbo
mepbro
Kuzenbo
15,511
4,250
0
6,310
19,999
28,768
1,702
6,614
13,186
49,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,701
Gold Earned
51,460
554
Minions Killed
437
0
Camps Cleared
0
2,143,963
Distance Traveled
1,663,373
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,227
445
74
3
0
270,611
3
L
Terra
9,715
422
88
4
0
415,741
4
W
Zhong Kui
11,592
504
122
5
0
385,665
0
L
Gilgamesh
11,603
504
114
5
0
374,973
7
W
Chang'e
12,571
547
100
4
0
403,468
1
L
Skadi
7,963
346
56
2
0
199,580
1
W
Ravana
14,234
619
132
6
0
467,957
4
W
Skadi
13,280
577
133
6
0
411,102
3
L
Fenrir
11,952
520
105
5
0
402,468
0
W
Kuzenbo
13,024
566
67
3
0
475,771
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role