Player Matchup

Gilgamesh
Gilgamesh
Dakota1123
Gilgamesh
Level 50
God Stats
4W - 3L
1,511 SR
Queue Stats
91W - 96L
1,420 Elo+
Party 2
Ah Puch
Ah Puch
Dank Scheme
Ah Puch
Level 106
God Stats
2W - 0L
1,608 SR
Queue Stats
129W - 158L
1,366 Elo+
Party 2
Cthulhu
Cthulhu
itsRetake
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 79L
1,369 Elo+
Party 2
Team Averages
Level 81
1,540 SR
1,385 Elo+

VS

Team Averages
Level 61
1,732 SR
1,389 Elo+
Agni
Agni
Erupr
Agni
Level 28
God Stats
1W - 1L
1,898 SR
Queue Stats
77W - 93L
1,379 Elo+
Party 1
Chaac
Chaac
Valantou
Chaac
Level 87
God Stats
3W - 2L
1,563 SR
Queue Stats
11W - 14L
1,336 Elo+
Solo
Charybdis
Charybdis
shadowmurkk
Charybdis
Level 67
God Stats
1W - 1L
1,735 SR
Queue Stats
68W - 71L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dakota1123
Gilgamesh
16
10 / 5 / 7
14,099
742
16,573
20,219
27,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Puch
Dank Scheme
Ah Puch
17
5 / 6 / 9
12,489
657
21,789
14,856
6,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
itsRetake
Cthulhu
17
7 / 3 / 11
13,224
696
16,850
23,158
24,128
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Erupr
Agni
15
1 / 11 / 13
11,472
604
15,072
17,559
5,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Valantou
Chaac
15
2 / 6 / 10
11,546
608
10,364
24,315
21,890
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
shadowmurkk
Charybdis
17
11 / 5 / 3
13,648
718
22,396
18,538
6,627
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
22
Kills
14
14
Deaths
22
27
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dakota1123
Gilgamesh
10
5
7
2.7
W
Ah Puch
Dank Scheme
Ah Puch
5
6
9
1.58
L
Agni
Erupr
Agni
1
11
13
0.68
L
Chaac
Valantou
Chaac
2
6
10
1.17
W
Cthulhu
itsRetake
Cthulhu
7
3
11
4.17
L
Charybdis
shadowmurkk
Charybdis
11
5
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,212
Damage
47,832
58,233
Taken
60,412
58,477
Mitigated
34,123
6,882
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dakota1123
Gilgamesh
16,573
3,400
0
1,761
20,219
27,401
901
5,256
14,531
477
35,829
W
Ah Puch
Dank Scheme
Ah Puch
21,789
340
0
2,502
14,856
6,948
1,108
3,965
10,493
66,985
0
L
Agni
Erupr
Agni
15,072
1,016
105
2,502
17,559
5,606
0
12,020
5,539
37,292
0
L
Chaac
Valantou
Chaac
10,364
709
577
6,720
24,315
21,890
0
16,648
7,667
0
29,513
W
Cthulhu
itsRetake
Cthulhu
16,850
1,090
319
2,300
23,158
24,128
216
5,332
17,434
43,007
0
L
Charybdis
shadowmurkk
Charybdis
22,396
14,234
0
1,305
18,538
6,627
58
10,822
7,716
0
61,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,812
Gold Earned
36,666
185
Minions Killed
186
12
Camps Cleared
4
1,057,192
Distance Traveled
938,035
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,099
742
29
2
6
374,160
1
W
Ah Puch
12,489
657
113
6
5
302,445
3
L
Agni
11,472
604
54
3
3
291,491
2
L
Chaac
11,546
608
47
2
0
339,890
7
W
Cthulhu
13,224
696
43
2
1
380,587
2
L
Charybdis
13,648
718
85
4
1
306,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role