Player Matchup

Khepri
Khepri
Beyloien
Khepri
Level 32
God Stats
1W - 1L
1,746 SR
Queue Stats
20W - 34L
1,329 Elo+
Party 4
Hel
Hel
DennyLad
Hel
Level 38
God Stats
2W - 2L
1,780 SR
Queue Stats
14W - 32L
1,280 Elo+
Party 4
Izanami
Izanami
M0NCH0
Izanami
Level 48
God Stats
115W - 133L
1,340 SR
Queue Stats
174W - 212L
1,260 Elo+
Party 3
Hou Yi
Hou Yi
Psÿlo
Hou Yi
Level 122
God Stats
9W - 20L
1,317 SR
Queue Stats
463W - 535L
1,476 Elo+
Solo
Thoth
Thoth
SiskuFTW
Thoth
Level 28
God Stats
45W - 57L
1,421 SR
Queue Stats
84W - 120L
1,324 Elo+
Party 3
Team Averages
Level 54
1,521 SR
1,334 Elo+

VS

Team Averages
Level 76
1,349 SR
1,422 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Godgift
Yemoja
Level 121
God Stats
1W - 2L
1,089 SR
Queue Stats
95W - 119L
1,424 Elo+
Party 2
Medusa
Medusa
fresh blood 101
Medusa
Level 67
God Stats
3W - 5L
1,421 SR
Queue Stats
90W - 127L
1,405 Elo+
Party 2
Fenrir
Fenrir
hench-irl
Fenrir
Level 27
God Stats
2W - 2L
1,347 SR
Queue Stats
89W - 102L
1,402 Elo+
Party 1
Thanatos
Thanatos
jin2468
Thanatos
Level 102
God Stats
6W - 9L
1,390 SR
Queue Stats
71W - 94L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Beyloien
Khepri
7
0 / 2 / 1
4,823
482
3,125
5,850
4,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 7 / 0
4,604
460
1,559
7,122
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
M0NCH0
Izanami
8
1 / 5 / 1
5,249
525
2,164
5,205
1,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
Psÿlo
Hou Yi
7
1 / 2 / 1
4,770
477
5,498
6,843
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
SiskuFTW
Thoth
8
1 / 5 / 0
4,925
493
3,669
5,893
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
4 / 0 / 3
7,053
705
4,933
4,707
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Godgift
Yemoja
9
1 / 1 / 5
6,025
603
3,961
6,897
4,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
3 / 2 / 3
5,853
585
4,531
7,846
2,298
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
hench-irl
Fenrir
11
3 / 0 / 0
6,489
649
3,062
3,355
1,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
jin2468
Thanatos
13
10 / 0 / 2
7,412
741
6,310
8,262
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
21
21
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
3
5.5
L
Khepri
Beyloien
Khepri
0
2
1
0.25
L
0
7
0
0
W
Yemoja
Godgift
Yemoja
1
1
5
3.5
L
Izanami
M0NCH0
Izanami
1
5
1
0.3
L
Hou Yi
Psÿlo
Hou Yi
1
2
1
0.75
L
Thoth
SiskuFTW
Thoth
1
5
0
0.2
W
3
2
3
2.25
W
Fenrir
hench-irl
Fenrir
3
0
0
3
W
Thanatos
jin2468
Thanatos
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,015
Damage
22,797
30,913
Taken
31,067
10,283
Mitigated
12,354
5,788
Healing
18,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,933
415
0
1,670
4,707
1,363
126
1,961
2,746
46,496
0
L
Khepri
Beyloien
Khepri
3,125
121
207
1,150
5,850
4,445
312
2,052
3,742
11,307
0
L
1,559
209
280
1,023
7,122
1,583
296
2,109
4,891
19,355
0
W
Yemoja
Godgift
Yemoja
3,961
1,384
2,537
2,159
6,897
4,602
108
1,969
4,928
12,699
0
L
Izanami
M0NCH0
Izanami
2,164
1,580
0
171
5,205
1,442
844
920
4,229
0
22,215
L
Hou Yi
Psÿlo
Hou Yi
5,498
2,225
0
2,156
6,843
1,788
364
2,736
4,041
0
23,332
L
Thoth
SiskuFTW
Thoth
3,669
127
0
801
5,893
1,025
0
721
5,116
22,566
0
W
4,531
1,755
0
781
7,846
2,298
460
2,462
5,384
0
29,950
W
Fenrir
hench-irl
Fenrir
3,062
645
0
1,778
3,355
1,465
0
235
3,120
0
29,703
W
Thanatos
jin2468
Thanatos
6,310
1,786
0
9,876
8,262
2,626
777
1,726
6,536
0
42,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,371
Gold Earned
32,832
197
Minions Killed
333
0
Camps Cleared
0
942,210
Distance Traveled
968,245
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,053
705
96
10
0
201,038
2
L
Khepri
4,823
482
14
1
0
203,357
0
L
Hel
4,604
460
36
4
0
175,527
3
W
Yemoja
6,025
603
29
3
0
163,786
3
L
Izanami
5,249
525
59
6
0
183,552
2
L
Hou Yi
4,770
477
39
4
0
178,627
1
L
Thoth
4,925
493
49
5
0
201,147
5
W
Medusa
5,853
585
53
5
0
178,001
3
W
Fenrir
6,489
649
76
8
0
222,663
2
W
Thanatos
7,412
741
79
8
0
202,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role