Player Matchup

Cliodhna
Cliodhna
N-Boyka
Cliodhna
Level 148
God Stats
4W - 1L
1,500 SR
Queue Stats
181W - 107L
1,662 Elo+
Party 1
Tiamat
Tiamat
Samptone
Tiamat
Level 160
God Stats
15W - 7L
1,619 SR
Queue Stats
180W - 126L
1,642 Elo+
Party 1
Hercules
Hercules
Unbrokenlegend2
Hercules
Level 116
God Stats
21W - 18L
1,317 SR
Queue Stats
331W - 311L
1,515 Elo+
Solo
Team Averages
Level 141
1,479 SR
1,606 Elo+

VS

Team Averages
Level 62
1,516 SR
1,546 Elo+
Scylla
Scylla
Andy_Joel99
Scylla
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Quaccen
Cthulhu
Level 144
God Stats
3W - 4L
1,549 SR
Queue Stats
168W - 122L
1,639 Elo+
Solo
Susano
Susano
Seebastian-CD
Susano
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
N-Boyka
Cliodhna
13
7 / 2 / 8
8,853
885
8,457
8,322
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Samptone
Tiamat
14
10 / 0 / 8
9,136
914
13,218
6,451
4,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
11
3 / 3 / 14
7,906
791
9,197
13,212
6,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
0 / 5 / 1
5,858
586
3,932
8,580
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Quaccen
Cthulhu
11
2 / 4 / 2
7,378
738
8,557
13,623
11,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 11 / 1
7,321
732
5,147
11,187
4,104
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
20
Kills
5
5
Deaths
20
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
5
1
0.1
W
Cliodhna
N-Boyka
Cliodhna
7
2
8
5.5
L
Cthulhu
Quaccen
Cthulhu
2
4
2
0.75
W
Tiamat
Samptone
Tiamat
10
0
8
14
L
3
11
1
0.32
W
Hercules
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,872
Damage
17,636
27,985
Taken
33,390
14,157
Mitigated
17,394
12,907
Healing
4,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,932
804
0
610
8,580
2,157
0
2,986
5,336
12,464
0
W
Cliodhna
N-Boyka
Cliodhna
8,457
1,440
0
1,288
8,322
3,453
603
2,906
5,040
0
37,556
L
Cthulhu
Quaccen
Cthulhu
8,557
583
0
3,784
13,623
11,133
0
4,324
8,561
21,369
0
W
Tiamat
Samptone
Tiamat
13,218
1,410
207
4,486
6,451
4,005
679
1,761
4,437
32,539
0
L
5,147
1,843
0
150
11,187
4,104
0
5,070
5,530
0
7,854
W
Hercules
9,197
2,464
417
6,509
13,212
6,699
693
7,106
5,629
0
14,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,895
Gold Earned
20,557
122
Minions Killed
77
10
Camps Cleared
0
586,072
Distance Traveled
507,142
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,858
586
28
3
0
161,294
0
W
Cliodhna
8,853
885
48
5
5
202,724
2
L
Cthulhu
7,378
738
41
4
0
194,620
1
W
Tiamat
9,136
914
63
6
5
195,666
4
L
Susano
7,321
732
8
1
0
151,228
0
W
Hercules
7,906
791
11
1
0
187,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role