Player Matchup

Vulcan
Vulcan
Diamond I
 
Vulcan
Diamond I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Diamond III
MasterPito
Thor
Diamond III
Level 153
God Stats
21W - 35L
1,414 SR
Queue Stats
730W - 730L
2,223 MMR
Solo
Apollo
Apollo
Diamond I
NuttyBanter
Apollo
Diamond I
Level 125
God Stats
4W - 5L
1,578 SR
Queue Stats
162W - 144L
2,434 MMR
Solo
Ao Kuang
Ao Kuang
Masters
Oïngo
Ao Kuang
Masters
Level 67
God Stats
10W - 5L
1,854 SR
Queue Stats
303W - 282L
2,331 MMR
Party 3
Guan Yu
Guan Yu
Diamond II
katoteshiku
Guan Yu
Diamond II
Level 146
God Stats
4W - 6L
1,669 SR
Queue Stats
144W - 121L
2,322 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 119
1,603 SR
2,162 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,775 SR
2,367 MMR
Merlin
Merlin
Diamond III
ElderAltair
Merlin
Diamond III
Level 149
God Stats
7W - 7L
1,564 SR
Queue Stats
76W - 49L
2,389 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond III
LostGlory
Erlang Shen
Diamond III
Level 156
God Stats
2W - 1L
1,869 SR
Queue Stats
45W - 20L
2,542 MMR
Party 2
Pele
Pele
Masters
Ozarumonster
Pele
Masters
Level 151
God Stats
0W - 2L
1,627 SR
Queue Stats
332W - 301L
2,214 MMR
Party 1
Heimdallr
Heimdallr
Diamond IV
SoloLanePrince
Heimdallr
Diamond IV
Level 114
God Stats
2W - 1L
1,943 SR
Queue Stats
47W - 19L
2,542 MMR
Party 2
Ares
Ares
Diamond V
UrsuItiDaLaBucii
Ares
Diamond V
Level 155
God Stats
5W - 1L
1,872 SR
Queue Stats
100W - 84L
2,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
9 / 2 / 16
14,805
644
25,580
16,272
7,239
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
15 / 1 / 12
15,204
661
19,069
18,870
8,664
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
20
11 / 3 / 9
15,872
690
18,767
23,479
8,265
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
Oïngo
Ao Kuang
18
6 / 2 / 13
11,825
514
14,218
24,170
28,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
katoteshiku
Guan Yu
20
5 / 2 / 15
13,701
596
14,590
29,281
35,620
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
LokiArtioUllrGebTiamat

VS

Bans
OdinYemojaFenrirKhepriRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
1 / 7 / 2
11,108
483
14,660
15,721
5,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
LostGlory
Erlang Shen
17
1 / 9 / 2
10,674
464
15,020
26,318
19,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
3 / 12 / 0
11,915
518
10,650
22,830
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
SoloLanePrince
Heimdallr
20
5 / 6 / 0
13,221
575
21,382
20,407
8,164
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 12 / 1
8,344
363
9,251
26,527
20,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
15
46
Kills
10
10
Deaths
46
65
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
9
2
16
8.5
L
Merlin
1
7
2
0.29
L
Erlang Shen
LostGlory
Erlang Shen
1
9
2
0.22
W
15
1
12
21
W
Apollo
11
3
9
5.17
L
3
12
0
0.25
W
Ao Kuang
Oïngo
Ao Kuang
6
2
13
6.25
L
Heimdallr
SoloLanePrince
Heimdallr
5
6
0
0.83
L
0
12
1
0.04
W
Guan Yu
katoteshiku
Guan Yu
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,224
Damage
70,963
112,072
Taken
111,803
88,468
Mitigated
59,846
53,770
Healing
25,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
25,580
6,242
560
5,965
16,272
7,239
0
7,583
8,263
121,523
0
L
Merlin
14,660
526
0
2,520
15,721
5,944
0
9,031
6,532
94,746
0
L
Erlang Shen
LostGlory
Erlang Shen
15,020
7,085
0
8,509
26,318
19,130
0
3,413
22,868
5,690
57,558
W
19,069
4,181
0
7,784
18,870
8,664
902
5,262
13,348
0
117,057
W
Apollo
18,767
11,588
0
8,652
23,479
8,265
5,327
1,573
21,718
0
156,388
L
10,650
1,636
0
6,715
22,830
5,738
0
5,096
17,518
0
95,677
W
Ao Kuang
Oïngo
Ao Kuang
14,218
2,886
0
10,783
24,170
28,680
1,323
7,988
15,861
43,769
0
L
Heimdallr
SoloLanePrince
Heimdallr
21,382
15,770
0
6,687
20,407
8,164
2,492
6,478
13,871
0
113,337
L
9,251
193
0
1,534
26,527
20,870
0
14,945
11,216
20,340
0
W
Guan Yu
katoteshiku
Guan Yu
14,590
1,809
2,689
17,337
29,281
35,620
2,189
2,500
25,320
0
78,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,407
Gold Earned
55,262
805
Minions Killed
635
0
Camps Cleared
0
2,468,278
Distance Traveled
2,074,917
32
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
14,805
644
215
9
0
495,538
7
L
Merlin
11,108
483
184
8
0
408,398
12
L
Erlang Shen
10,674
464
113
5
0
377,381
2
W
Thor
15,204
661
178
8
0
515,614
9
W
Apollo
15,872
690
223
10
0
481,597
9
L
Pele
11,915
518
139
6
0
470,318
2
W
Ao Kuang
11,825
514
44
2
0
510,492
2
L
Heimdallr
13,221
575
190
8
0
397,517
2
L
Ares
8,344
363
9
0
0
421,303
9
W
Guan Yu
13,701
596
145
6
0
465,037
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role