Player Matchup

Yemoja
Yemoja
Elderwillow
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,495 Elo+
Party 1
Artemis
Artemis
Luxumbrus
Artemis
Level 9
God Stats
11W - 9L
1,512 SR
Queue Stats
11W - 9L
1,468 Elo+
Solo
Charybdis
Charybdis
Rakkarijin
Charybdis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,463 Elo+
Party 1
Sun Wukong
Sun Wukong
Woodz38
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,282 Elo+
Solo
Ymir
Ymir
guwien
Ymir
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
172W - 210L
1,331 Elo+
Solo
Team Averages
Level 11
1,502 SR
1,408 Elo+

VS

Team Averages
Level 20
1,448 SR
1,505 Elo+
Achilles
Achilles
Escorts
Achilles
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,670 Elo+
Solo
Sobek
Sobek
Flongwairs
Sobek
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,626 Elo+
Party 3
Anubis
Anubis
Konkubent99
Anubis
Level 11
God Stats
2W - 2L
1,168 SR
Queue Stats
8W - 11L
1,339 Elo+
Party 2
Arachne
Arachne
Lieqqq
Arachne
Level 16
God Stats
4W - 1L
1,510 SR
Queue Stats
17W - 21L
1,322 Elo+
Party 2
Medusa
Medusa
Th4Max
Medusa
Level 21
God Stats
6W - 3L
1,564 SR
Queue Stats
12W - 13L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
1 / 3 / 1
5,310
531
2,868
5,830
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Luxumbrus
Artemis
5
0 / 8 / 1
4,249
425
1,848
6,584
1,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charybdis
Rakkarijin
Charybdis
9
3 / 4 / 1
5,636
564
6,846
6,272
1,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
Woodz38
Sun Wukong
7
1 / 2 / 0
4,766
477
1,274
5,366
2,448
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
guwien
Ymir
7
0 / 7 / 0
4,588
459
799
7,232
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Escorts
Achilles
11
8 / 1 / 1
6,987
699
7,189
5,766
3,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
8
1 / 0 / 2
5,221
522
1,022
6,793
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
11
6 / 0 / 3
6,656
666
4,719
3,984
1,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Lieqqq
Arachne
11
6 / 1 / 4
6,575
658
5,273
5,946
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
Th4Max
Medusa
10
3 / 3 / 3
6,122
612
5,010
5,593
1,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
24
24
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
3
1
0.5
W
Achilles
Escorts
Achilles
8
1
1
8.5
W
Sobek
1
0
2
2
W
Anubis
6
0
3
7.5
W
Arachne
Lieqqq
Arachne
6
1
4
8
L
Artemis
Luxumbrus
Artemis
0
8
1
0.06
L
Charybdis
Rakkarijin
Charybdis
3
4
1
0.88
W
Medusa
Th4Max
Medusa
3
3
3
1.5
L
Sun Wukong
Woodz38
Sun Wukong
1
2
0
0.5
L
Ymir
guwien
Ymir
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,635
Damage
23,213
31,284
Taken
28,082
11,842
Mitigated
12,418
3,863
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
2,868
566
439
530
5,830
3,508
0
1,735
4,095
12,204
0
W
Achilles
Escorts
Achilles
7,189
2,335
0
2,400
5,766
3,031
0
120
5,452
0
31,311
W
Sobek
1,022
65
0
2,424
6,793
4,002
304
1,240
5,553
9,038
0
W
Anubis
4,719
400
0
2,422
3,984
1,430
430
702
3,282
34,941
0
W
Arachne
Lieqqq
Arachne
5,273
3,362
0
2,614
5,946
2,442
0
1,070
4,876
0
38,810
L
Artemis
Luxumbrus
Artemis
1,848
925
0
534
6,584
1,156
422
0
6,250
0
10,812
L
Charybdis
Rakkarijin
Charybdis
6,846
4,673
0
858
6,272
1,543
0
1,337
4,935
0
25,492
W
Medusa
Th4Max
Medusa
5,010
2,196
0
1,641
5,593
1,513
660
584
5,009
0
28,552
L
Sun Wukong
Woodz38
Sun Wukong
1,274
277
0
1,360
5,366
2,448
0
0
5,083
2,243
15,511
L
Ymir
guwien
Ymir
799
328
0
142
7,232
3,187
441
2,669
4,563
15,522
1,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,549
Gold Earned
31,561
182
Minions Killed
300
0
Camps Cleared
0
870,159
Distance Traveled
1,001,639
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,310
531
23
2
0
147,081
0
W
Achilles
6,987
699
69
7
0
220,459
9
W
Sobek
5,221
522
17
2
0
186,102
0
W
Anubis
6,656
666
71
7
0
168,195
0
W
Arachne
6,575
658
70
7
0
243,640
0
L
Artemis
4,249
425
25
3
0
181,886
0
L
Charybdis
5,636
564
49
5
0
170,840
1
W
Medusa
6,122
612
73
7
0
183,243
0
L
Sun Wukong
4,766
477
57
6
0
222,051
1
L
Ymir
4,588
459
28
3
0
148,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role