Player Matchup

Heimdallr
Heimdallr
DADYHOG
Heimdallr
Level 28
God Stats
1W - 5L
1,348 SR
Queue Stats
36W - 51L
1,329 Elo+
Party 2
Gilgamesh
Gilgamesh
Diego101
Gilgamesh
Level 96
God Stats
27W - 17L
1,677 SR
Queue Stats
293W - 304L
1,657 Elo+
Solo
Tiamat
Tiamat
ReaperBen
Tiamat
Level 87
God Stats
9W - 8L
1,654 SR
Queue Stats
175W - 186L
1,452 Elo+
Party 2
Team Averages
Level 70
1,559 SR
1,480 Elo+

VS

Team Averages
Level 64
1,570 SR
1,371 Elo+
Aphrodite
Aphrodite
DelacroixNecas
Aphrodite
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,253 Elo+
Party 1
Yemoja
Yemoja
Kotomis
Yemoja
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,176 Elo+
Party 1
Nike
Nike
Nacc
Nike
Level 146
God Stats
3W - 3L
1,711 SR
Queue Stats
156W - 143L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DADYHOG
Heimdallr
9
0 / 4 / 1
9,750
488
4,639
8,847
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Diego101
Gilgamesh
15
0 / 0 / 1
10,827
541
10,531
20,131
21,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
ReaperBen
Tiamat
14
1 / 9 / 0
10,837
542
13,478
19,774
12,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DelacroixNecas
Aphrodite
16
3 / 1 / 8
12,361
618
11,165
11,623
10,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
Kotomis
Yemoja
15
0 / 0 / 13
13,107
655
6,789
7,370
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nike
Nacc
Nike
17
10 / 0 / 3
13,713
686
23,766
31,838
35,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DADYHOG
Heimdallr
0
4
1
0.13
W
Aphrodite
DelacroixNecas
Aphrodite
3
1
8
7
L
Gilgamesh
Diego101
Gilgamesh
0
0
1
0.5
W
Yemoja
Kotomis
Yemoja
0
0
13
6.5
W
Nike
Nacc
Nike
10
0
3
11.5
L
Tiamat
ReaperBen
Tiamat
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,648
Damage
41,720
48,752
Taken
50,831
36,661
Mitigated
54,370
7,539
Healing
31,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DADYHOG
Heimdallr
4,639
1,678
0
1,652
8,847
2,544
0
3,125
5,212
0
10,212
W
Aphrodite
DelacroixNecas
Aphrodite
11,165
664
5,962
6,867
11,623
10,340
841
3,723
7,512
45,823
0
L
Gilgamesh
Diego101
Gilgamesh
10,531
3,053
0
2,899
20,131
21,872
0
8,564
10,444
0
48,150
W
Yemoja
Kotomis
Yemoja
6,789
1,376
4,677
3,455
7,370
8,200
606
4,049
2,902
25,401
0
W
Nike
Nacc
Nike
23,766
3,552
0
10,338
31,838
35,830
618
6,061
25,233
5,064
83,110
L
Tiamat
ReaperBen
Tiamat
13,478
493
0
2,988
19,774
12,245
0
6,523
12,120
46,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,414
Gold Earned
39,181
179
Minions Killed
209
3
Camps Cleared
14
1,000,523
Distance Traveled
1,260,203
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,750
488
19
1
0
214,767
1
W
Aphrodite
12,361
618
84
4
5
412,647
3
L
Gilgamesh
10,827
541
74
4
1
442,274
2
W
Yemoja
13,107
655
28
1
2
362,544
1
W
Nike
13,713
686
97
5
7
485,012
4
L
Tiamat
10,837
542
86
4
2
343,482
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role