Player Matchup

Sun Wukong
Sun Wukong
Heinz3030
Sun Wukong
Level 107
God Stats
45W - 42L
1,537 SR
Queue Stats
227W - 254L
1,469 Elo+
Party 1
Bacchus
Bacchus
J_Rowe1999
Bacchus
Level 29
God Stats
15W - 12L
1,611 SR
Queue Stats
64W - 77L
1,404 Elo+
Party 1
Zeus
Zeus
XxfedoraxX
Zeus
Level 89
God Stats
12W - 10L
1,494 SR
Queue Stats
202W - 200L
1,472 Elo+
Party 1
Team Averages
Level 75
1,548 SR
1,448 Elo+

VS

Team Averages
Level 62
1,418 SR
1,422 Elo+
Kukulkan
Kukulkan
ArtemisMoon3763
Kukulkan
Level 5
God Stats
1W - 0L
1,337 SR
Queue Stats
1W - 2L
1,183 Elo+
Solo
Medusa
Medusa
Kuurami
Medusa
Level 154
God Stats
9W - 3L
1,606 SR
Queue Stats
243W - 223L
1,595 Elo+
Party 2
Sobek
Sobek
friendlybrinley
Sobek
Level 28
God Stats
4W - 3L
1,312 SR
Queue Stats
248W - 252L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Heinz3030
Sun Wukong
13
5 / 4 / 4
10,198
680
14,933
16,978
17,381
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
J_Rowe1999
Bacchus
13
1 / 4 / 6
9,395
626
4,995
13,349
17,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 7 / 5
10,060
671
18,361
13,087
4,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
5 / 5 / 8
10,506
700
14,492
13,792
5,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Kuurami
Medusa
15
8 / 4 / 6
11,254
750
11,783
12,573
5,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 0 / 9
9,760
651
6,349
20,814
20,615
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
9
Kills
15
15
Deaths
9
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
5
5
8
1.8
L
Sun Wukong
Heinz3030
Sun Wukong
5
4
4
1.75
L
Bacchus
J_Rowe1999
Bacchus
1
4
6
1
W
Medusa
Kuurami
Medusa
8
4
6
2.75
L
3
7
5
0.79
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,289
Damage
32,624
43,414
Taken
47,179
39,326
Mitigated
31,259
5,896
Healing
12,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
14,492
1,339
608
2,945
13,792
5,555
251
6,464
7,044
45,611
0
L
Sun Wukong
Heinz3030
Sun Wukong
14,933
2,279
0
556
16,978
17,381
297
7,027
9,951
3,112
33,968
L
Bacchus
J_Rowe1999
Bacchus
4,995
590
832
957
13,349
17,551
211
7,794
5,555
12,773
0
W
Medusa
Kuurami
Medusa
11,783
5,257
0
946
12,573
5,089
2,322
6,855
5,434
0
36,270
L
18,361
2,866
783
2,768
13,087
4,394
828
6,284
6,803
53,673
0
W
6,349
417
240
8,116
20,814
20,615
178
10,802
9,516
14,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,653
Gold Earned
31,520
162
Minions Killed
156
8
Camps Cleared
4
808,385
Distance Traveled
825,552
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,506
700
84
6
0
262,612
1
L
Sun Wukong
10,198
680
43
3
0
289,913
0
L
Bacchus
9,395
626
16
1
0
284,586
0
W
Medusa
11,254
750
56
4
2
275,983
0
L
Zeus
10,060
671
103
7
8
233,886
4
W
Sobek
9,760
651
16
1
2
286,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role