Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Benjani00
Hou Yi
Level 29
God Stats
7W - 2L
1,729 SR
Queue Stats
140W - 115L
1,523 Elo+
Party 1
Sol
Sol
Empy9189
Sol
Level 62
God Stats
5W - 4L
1,504 SR
Queue Stats
187W - 145L
1,543 Elo+
Party 1
Loki
Loki
kaswiersma
Loki
Level 17
God Stats
5W - 2L
1,452 SR
Queue Stats
39W - 24L
1,450 Elo+
Party 2
Baron Samedi
Baron Samedi
lil-h7ns
Baron Samedi
Level 96
God Stats
42W - 25L
1,682 SR
Queue Stats
647W - 637L
1,574 Elo+
Party 2
Team Averages
Level 61
1,573 SR
1,518 Elo+

VS

Team Averages
Level 54
1,458 SR
1,337 Elo+
Danzaburou
Danzaburou
JammyTortoise
Danzaburou
Level 144
God Stats
21W - 15L
1,557 SR
Queue Stats
651W - 650L
1,499 Elo+
Solo
Cthulhu
Cthulhu
Pellejin92
Cthulhu
Level 29
God Stats
12W - 22L
1,373 SR
Queue Stats
61W - 73L
1,305 Elo+
Party 3
Anubis
Anubis
josepmbas93
Anubis
Level 48
God Stats
79W - 89L
1,414 SR
Queue Stats
87W - 109L
1,287 Elo+
Party 3
Olorun
Olorun
lostetes237
Olorun
Level 23
God Stats
6W - 10L
1,497 SR
Queue Stats
14W - 29L
1,305 Elo+
Party 3
Nemesis
Nemesis
r0me7-ps
Nemesis
Level 25
God Stats
15W - 15L
1,451 SR
Queue Stats
38W - 56L
1,290 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
6 / 1 / 1
6,778
678
4,469
6,248
3,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Benjani00
Hou Yi
11
4 / 1 / 2
6,785
679
4,389
4,382
1,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
10 / 0 / 2
7,228
723
9,960
8,413
2,419
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
5 / 0 / 3
6,585
659
4,629
3,839
1,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
lil-h7ns
Baron Samedi
10
2 / 4 / 10
6,185
619
3,431
6,713
4,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JammyTortoise
Danzaburou
8
3 / 7 / 1
5,006
501
3,777
7,520
1,793
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Pellejin92
Cthulhu
8
1 / 5 / 2
4,642
464
3,686
8,490
2,630
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Anubis
8
0 / 4 / 1
4,624
462
1,400
5,340
1,727
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
7
1 / 7 / 0
4,638
464
4,478
7,359
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
r0me7-ps
Nemesis
8
1 / 5 / 0
4,820
482
2,383
7,367
2,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
27
Kills
6
6
Deaths
28
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
1
1
6.5
W
Hou Yi
Benjani00
Hou Yi
4
1
2
5
W
10
0
2
11
L
Danzaburou
JammyTortoise
Danzaburou
3
7
1
0.5
L
Cthulhu
Pellejin92
Cthulhu
1
5
2
0.4
L
Anubis
0
4
1
0.13
W
5
0
3
6.5
W
Baron Samedi
lil-h7ns
Baron Samedi
2
4
10
1.75
L
Olorun
1
7
0
0.14
L
Nemesis
r0me7-ps
Nemesis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,878
Damage
15,724
29,595
Taken
36,076
12,478
Mitigated
11,128
14,117
Healing
4,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,469
1,648
0
2,813
6,248
3,054
0
2,907
3,341
0
31,286
W
Hou Yi
Benjani00
Hou Yi
4,389
1,443
0
1,504
4,382
1,176
0
863
3,519
0
40,451
W
9,960
4,461
0
5,289
8,413
2,419
0
2,286
6,127
51,735
0
L
Danzaburou
JammyTortoise
Danzaburou
3,777
1,331
0
1,281
7,520
1,793
0
5,066
2,454
0
20,315
L
Cthulhu
Pellejin92
Cthulhu
3,686
432
0
528
8,490
2,630
0
7,110
1,380
15,566
0
L
Anubis
1,400
186
0
989
5,340
1,727
0
140
5,200
20,099
0
W
4,629
1,075
0
2,414
3,839
1,033
0
1,148
2,691
0
37,436
W
Baron Samedi
lil-h7ns
Baron Samedi
3,431
613
241
1,856
6,713
4,796
0
1,720
4,993
17,646
0
L
Olorun
4,478
1,973
0
996
7,359
2,508
240
1,075
6,284
17,432
2,120
L
Nemesis
r0me7-ps
Nemesis
2,383
1,144
0
521
7,367
2,470
0
0
7,367
0
21,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
23,730
352
Minions Killed
171
0
Camps Cleared
0
936,391
Distance Traveled
872,440
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,778
678
69
7
0
193,673
3
W
Hou Yi
6,785
679
79
8
0
187,047
2
W
Sol
7,228
723
103
10
0
175,427
0
L
Danzaburou
5,006
501
31
3
0
158,059
2
L
Cthulhu
4,642
464
29
3
0
171,080
0
L
Anubis
4,624
462
34
3
0
175,193
1
W
Loki
6,585
659
72
7
0
211,777
0
W
Baron Samedi
6,185
619
29
3
0
168,467
1
L
Olorun
4,638
464
37
4
0
170,347
1
L
Nemesis
4,820
482
40
4
0
197,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role