Player Matchup

Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CapplotG
Ymir
Level 6
God Stats
5W - 5L
1,475 SR
Queue Stats
33W - 49L
1,374 Elo+
Party 1
Nemesis
Nemesis
darkflame_182
Nemesis
Level 10
God Stats
3W - 0L
1,778 SR
Queue Stats
7W - 2L
1,500 Elo+
Solo
Sol
Sol
oscar_ramirez855
Sol
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
1,766 Elo+
Solo
Scylla
Scylla
xXFAZE_BOOCE5Xx
Scylla
Level 17
God Stats
5W - 3L
1,500 SR
Queue Stats
55W - 40L
1,477 Elo+
Solo
Team Averages
Level 29
1,551 SR
1,523 Elo+

VS

Team Averages
Level 20
1,563 SR
1,460 Elo+
Ullr
Ullr
 
Ullr
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
IGotHerpsMan
Osiris
Level 28
God Stats
10W - 10L
1,716 SR
Queue Stats
208W - 204L
1,476 Elo+
Solo
Hun Batz
Hun Batz
Skyduv
Hun Batz
Level 13
God Stats
4W - 4L
1,495 SR
Queue Stats
22W - 19L
1,474 Elo+
Solo
Olorun
Olorun
XxSiiEGExX
Olorun
Level 13
God Stats
18W - 25L
1,463 SR
Queue Stats
24W - 31L
1,417 Elo+
Solo
Kukulkan
Kukulkan
joelmobility
Kukulkan
Level 28
God Stats
28W - 14L
1,640 SR
Queue Stats
228W - 210L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
10 / 4 / 6
12,419
1,129
14,013
15,286
12,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
18
1 / 1 / 22
11,088
1,008
6,602
12,416
15,458
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
19
12 / 2 / 11
13,003
1,182
17,389
12,502
4,638
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
2 / 2 / 13
11,152
1,014
14,547
8,033
2,346
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
2 / 2 / 12
10,844
986
11,772
7,539
2,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

248

VS

Team 2 Tickets

83

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
1 / 5 / 4
10,268
933
10,444
16,304
5,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
17
3 / 8 / 4
10,510
955
11,633
20,255
10,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Skyduv
Hun Batz
16
3 / 5 / 4
10,806
982
9,353
12,835
6,157
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
XxSiiEGExX
Olorun
15
0 / 2 / 2
8,731
794
3,068
4,282
1,481
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
joelmobility
Kukulkan
17
4 / 7 / 2
11,472
1,043
16,275
14,461
5,198
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
27
Kills
11
11
Deaths
27
64
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
4
6
3.25
L
Ullr
 
Ullr
1
5
4
0.6
W
Ymir
1
1
22
12
L
Osiris
3
8
4
0.63
L
Hun Batz
Skyduv
Hun Batz
3
5
4
1
L
Olorun
XxSiiEGExX
Olorun
0
2
2
0.5
W
Nemesis
12
2
11
8.75
L
Kukulkan
joelmobility
Kukulkan
4
7
2
0.71
W
2
2
13
4.25
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,323
Damage
50,773
55,776
Taken
68,137
37,223
Mitigated
28,413
11,318
Healing
2,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,013
4,127
0
4,473
15,286
12,699
0
5,458
9,828
0
27,214
L
Ullr
 
Ullr
10,444
4,265
0
144
16,304
5,569
0
8,504
7,537
0
21,072
W
Ymir
6,602
835
0
250
12,416
15,458
0
5,056
7,360
16,965
0
L
Osiris
11,633
4,553
0
975
20,255
10,008
0
11,429
8,581
0
24,133
L
Hun Batz
Skyduv
Hun Batz
9,353
2,918
0
0
12,835
6,157
0
5,303
7,250
0
20,551
L
Olorun
XxSiiEGExX
Olorun
3,068
1,146
437
291
4,282
1,481
0
2,337
1,863
6,674
0
W
Nemesis
17,389
7,949
0
3,906
12,502
4,638
0
3,543
8,959
0
27,286
L
Kukulkan
joelmobility
Kukulkan
16,275
1,119
0
815
14,461
5,198
0
5,348
8,961
53,924
0
W
14,547
3,456
0
2,689
8,033
2,346
0
3,051
4,982
47,211
0
W
11,772
926
0
0
7,539
2,082
0
2,235
5,304
33,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,506
Gold Earned
51,787
207
Minions Killed
178
10
Camps Cleared
5
1,032,565
Distance Traveled
965,015
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,419
1,129
28
3
3
193,666
0
L
Ullr
10,268
933
27
2
2
202,779
0
W
Ymir
11,088
1,008
14
1
0
213,405
1
L
Osiris
10,510
955
19
2
2
232,154
0
L
Hun Batz
10,806
982
21
2
0
208,714
1
L
Olorun
8,731
794
10
1
1
109,451
0
W
Nemesis
13,003
1,182
20
2
4
243,032
0
L
Kukulkan
11,472
1,043
101
9
0
211,917
0
W
Sol
11,152
1,014
76
7
1
184,678
1
W
Scylla
10,844
986
69
6
2
197,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role