Player Matchup

Izanami
Izanami
 
Izanami
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
AiCalyko
Aphrodite
Level 16
God Stats
0W - 3L
1,265 SR
Queue Stats
24W - 21L
1,496 Elo+
Solo
Chaac
Chaac
Brogramming
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,532 Elo+
Solo
Hun Batz
Hun Batz
Taybuddy
Hun Batz
Level 5
God Stats
0W - 1L
1,729 SR
Queue Stats
46W - 51L
1,136 Elo+
Solo
Discordia
Discordia
renanshi
Discordia
Level 16
God Stats
3W - 5L
1,401 SR
Queue Stats
27W - 33L
1,363 Elo+
Solo
Team Averages
Level 17
1,479 SR
1,405 Elo+

VS

Team Averages
Level 17
1,559 SR
1,408 Elo+
Agni
Agni
 
Agni
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
RowdyGerbil
Ymir
Level 27
God Stats
21W - 12L
1,579 SR
Queue Stats
76W - 61L
1,401 Elo+
Solo
Hachiman
Hachiman
Yarenn25
Hachiman
Level 16
God Stats
5W - 6L
1,354 SR
Queue Stats
16W - 25L
1,387 Elo+
Party 1
Sun Wukong
Sun Wukong
YourSoloGuy
Sun Wukong
Level 20
God Stats
2W - 1L
1,532 SR
Queue Stats
95W - 99L
1,481 Elo+
Solo
Bakasura
Bakasura
nicojagama
Bakasura
Level 11
God Stats
5W - 0L
1,830 SR
Queue Stats
12W - 11L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 7 / 1
6,091
508
6,123
10,432
2,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
AiCalyko
Aphrodite
8
2 / 4 / 2
5,366
447
4,709
7,177
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 5 / 3
6,278
523
5,798
11,454
8,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
Taybuddy
Hun Batz
9
2 / 4 / 3
6,260
522
3,029
8,946
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
renanshi
Discordia
8
1 / 6 / 0
5,121
427
2,138
6,794
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
8 / 1 / 1
8,268
689
10,520
5,274
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 1 / 9
6,592
549
3,324
9,094
5,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
Yarenn25
Hachiman
10
6 / 2 / 5
6,552
546
7,144
7,991
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
YourSoloGuy
Sun Wukong
12
5 / 2 / 2
7,418
618
9,212
9,310
6,629
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
nicojagama
Bakasura
10
5 / 3 / 2
6,626
552
3,600
7,511
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
26
26
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
7
1
0.36
W
Agni
 
Agni
8
1
1
8.5
L
Aphrodite
AiCalyko
Aphrodite
2
4
2
0.75
L
1
5
3
0.5
W
2
1
9
6.5
L
Hun Batz
Taybuddy
Hun Batz
2
4
3
0.88
W
Hachiman
Yarenn25
Hachiman
6
2
5
4.25
W
Sun Wukong
YourSoloGuy
Sun Wukong
5
2
2
3
W
Bakasura
nicojagama
Bakasura
5
3
2
2
L
Discordia
renanshi
Discordia
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,797
Damage
33,800
44,803
Taken
39,180
16,943
Mitigated
19,433
12,679
Healing
13,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,123
5,162
0
1,209
10,432
2,316
41
2,197
7,953
0
28,723
W
Agni
 
Agni
10,520
843
0
1,780
5,274
1,678
0
198
5,036
51,988
0
L
Aphrodite
AiCalyko
Aphrodite
4,709
746
2,104
3,325
7,177
2,149
84
2,981
4,124
13,771
0
L
5,798
907
0
2,532
11,454
8,275
0
838
10,616
3,664
25,703
W
3,324
364
1,500
3,665
9,094
5,625
93
3,056
5,870
17,439
0
L
Hun Batz
Taybuddy
Hun Batz
3,029
1,099
0
2,252
8,946
2,444
0
2,373
6,244
0
21,711
W
Hachiman
Yarenn25
Hachiman
7,144
3,877
0
1,681
7,991
2,498
1,035
2,015
5,932
0
29,052
W
Sun Wukong
YourSoloGuy
Sun Wukong
9,212
3,013
0
2,261
9,310
6,629
0
1,227
7,398
2,310
40,550
W
Bakasura
nicojagama
Bakasura
3,600
2,665
0
2,310
7,511
3,003
28
1,323
6,111
0
26,284
L
Discordia
renanshi
Discordia
2,138
214
40
1,217
6,794
1,759
524
5,310
1,255
20,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,116
Gold Earned
35,456
210
Minions Killed
343
0
Camps Cleared
0
1,042,673
Distance Traveled
1,148,237
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,091
508
47
4
0
205,048
2
W
Agni
8,268
689
112
9
0
228,417
5
L
Aphrodite
5,366
447
19
2
0
218,093
2
L
Chaac
6,278
523
58
5
0
212,814
0
W
Ymir
6,592
549
30
3
0
221,828
3
L
Hun Batz
6,260
522
45
4
0
222,985
0
W
Hachiman
6,552
546
50
4
0
204,840
0
W
Sun Wukong
7,418
618
89
7
0
228,770
0
W
Bakasura
6,626
552
62
5
0
264,382
2
L
Discordia
5,121
427
41
3
0
183,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role