Player Matchup

Fenrir
Fenrir
AirMax07170
Fenrir
Level 31
God Stats
34W - 26L
1,562 SR
Queue Stats
155W - 141L
1,470 Elo+
Solo
Nu Wa
Nu Wa
GameyMage668311
Nu Wa
Level 80
God Stats
11W - 6L
1,684 SR
Queue Stats
498W - 484L
1,412 Elo+
Party 2
Sylvanus
Sylvanus
Giga Neith
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 25L
1,649 Elo+
Party 2
Neith
Neith
LuigisTwerk
Neith
Level 101
God Stats
3W - 1L
1,611 SR
Queue Stats
80W - 74L
1,471 Elo+
Party 2
Cliodhna
Cliodhna
XxLEGENDxWOLFxX
Cliodhna
Level 97
God Stats
40W - 23L
1,587 SR
Queue Stats
105W - 110L
1,400 Elo+
Party 2
Team Averages
Level 68
1,589 SR
1,480 Elo+

VS

Team Averages
Level 77
1,579 SR
1,502 Elo+
Cliodhna
Cliodhna
A-lp0
Cliodhna
Level 18
God Stats
9W - 6L
1,698 SR
Queue Stats
35W - 35L
1,462 Elo+
Party 1
Loki
Loki
Riley_Smoke
Loki
Level 122
God Stats
63W - 92L
1,440 SR
Queue Stats
1,414W - 1,501L
1,482 Elo+
Party 1
Agni
Agni
SlimShoxX
Agni
Level 68
God Stats
4W - 1L
1,803 SR
Queue Stats
32W - 36L
1,612 Elo+
Party 1
Freya
Freya
Splitterschiss7
Freya
Level 143
God Stats
14W - 20L
1,453 SR
Queue Stats
1,703W - 1,693L
1,485 Elo+
Party 1
Geb
Geb
titanmoose9
Geb
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 2 / 4
7,984
532
5,385
11,859
4,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 3 / 4
7,296
486
10,594
8,383
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Giga Neith
Sylvanus
13
4 / 3 / 8
7,753
517
6,250
13,993
11,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
8 / 1 / 1
9,292
619
10,742
8,409
2,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
12
1 / 1 / 2
7,114
474
2,825
8,412
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
A-lp0
Cliodhna
14
4 / 3 / 2
7,752
517
7,771
11,652
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 4
7,893
526
6,146
6,448
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
13
0 / 2 / 4
7,366
491
7,735
10,416
3,688
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 0
7,574
505
5,931
12,928
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 6 / 5
6,634
442
4,068
9,956
5,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
18
Kills
10
10
Deaths
18
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
A-lp0
Cliodhna
4
3
2
1.67
W
Fenrir
3
2
4
2.5
W
2
3
4
1.33
W
Sylvanus
Giga Neith
Sylvanus
4
3
8
2.67
W
8
1
1
8.5
L
3
3
4
1.67
L
Agni
0
2
4
1
L
3
4
0
0.75
W
Cliodhna
1
1
2
2
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,796
Damage
31,651
51,056
Taken
51,400
24,943
Mitigated
18,746
16,505
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
A-lp0
Cliodhna
7,771
770
0
4,024
11,652
3,584
0
2,884
8,642
0
52,743
W
Fenrir
5,385
3,039
0
3,373
11,859
4,441
0
2,670
9,189
0
44,332
W
10,594
1,915
0
1,616
8,383
3,266
61
2,531
5,852
49,368
0
W
Sylvanus
Giga Neith
Sylvanus
6,250
2,076
1,217
4,381
13,993
11,207
120
5,449
8,544
25,093
8,132
W
10,742
5,112
0
2,401
8,409
2,986
0
4,568
3,841
0
62,549
L
6,146
1,600
0
721
6,448
2,523
66
3,670
2,613
0
38,017
L
Agni
7,735
296
0
5,589
10,416
3,688
95
4,854
5,342
54,406
0
L
5,931
1,784
0
5,913
12,928
3,898
0
1,049
11,819
44,030
7,010
W
Cliodhna
2,825
354
0
3,517
8,412
3,043
59
2,193
6,219
0
37,220
L
4,068
606
0
460
9,956
5,053
0
3,073
6,788
16,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,439
Gold Earned
37,219
423
Minions Killed
380
0
Camps Cleared
0
1,327,313
Distance Traveled
1,433,187
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,752
517
83
6
0
310,054
1
W
Fenrir
7,984
532
96
6
0
297,410
3
W
Nu Wa
7,296
486
77
5
0
240,253
5
W
Sylvanus
7,753
517
61
4
0
251,732
7
W
Neith
9,292
619
112
7
0
244,989
2
L
Loki
7,893
526
75
5
0
281,260
3
L
Agni
7,366
491
106
7
0
286,511
3
L
Freya
7,574
505
89
6
0
245,842
1
W
Cliodhna
7,114
474
77
5
0
292,929
0
L
Geb
6,634
442
27
2
0
309,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role