Player Matchup

Neith
Neith
Lifterfive
Neith
Level 5
God Stats
5W - 2L
1,623 SR
Queue Stats
14W - 13L
1,766 Elo+
Party 1
Jormungandr
Jormungandr
RedStopSign
Jormungandr
Level 28
God Stats
10W - 5L
1,817 SR
Queue Stats
113W - 92L
1,699 Elo+
Solo
Olorun
Olorun
Slushat
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,766 Elo+
Party 1
Set
Set
muathap
Set
Level 56
God Stats
1W - 2L
1,738 SR
Queue Stats
16W - 16L
1,631 Elo+
Party 1
Aphrodite
Aphrodite
КelaDeThaym
Aphrodite
Level 156
God Stats
3W - 2L
1,879 SR
Queue Stats
39W - 47L
1,471 Elo+
Party 1
Team Averages
Level 50
1,711 SR
1,666 Elo+

VS

Team Averages
Level 14
1,430 SR
1,510 Elo+
Sobek
Sobek
Dedtox
Sobek
Level 15
God Stats
5W - 4L
1,607 SR
Queue Stats
30W - 29L
1,454 Elo+
Solo
Rama
Rama
KangScale7
Rama
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,548 Elo+
Solo
Fenrir
Fenrir
Random29_gg
Fenrir
Level 8
God Stats
1W - 2L
1,170 SR
Queue Stats
6W - 7L
1,353 Elo+
Solo
Nu Wa
Nu Wa
TheVoidDaddy
Nu Wa
Level 31
God Stats
3W - 1L
1,375 SR
Queue Stats
29W - 28L
1,520 Elo+
Solo
Cliodhna
Cliodhna
jebenakucka
Cliodhna
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 10L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 8 / 1
7,945
418
10,215
12,700
3,737
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
RedStopSign
Jormungandr
17
6 / 1 / 1
10,821
570
8,926
10,564
10,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
Slushat
Olorun
12
1 / 9 / 2
7,972
420
5,778
14,131
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
12
1 / 10 / 0
7,740
407
5,933
16,298
6,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
КelaDeThaym
Aphrodite
13
1 / 3 / 0
8,319
438
3,130
9,590
7,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dedtox
Sobek
12
1 / 0 / 15
9,580
504
4,446
13,643
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 8
11,456
603
11,609
16,214
5,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
14
0 / 6 / 1
9,202
484
1,960
9,564
4,478
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
6 / 2 / 14
11,678
615
19,384
11,138
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
jebenakucka
Cliodhna
20
16 / 1 / 4
13,098
689
11,582
12,989
5,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
10
Kills
31
31
Deaths
11
4
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Sobek
Dedtox
Sobek
1
0
15
8.5
W
8
2
8
6
L
Neith
1
8
1
0.19
W
Fenrir
0
6
1
0.08
L
Jormungandr
RedStopSign
Jormungandr
6
1
1
6.5
L
Olorun
Slushat
Olorun
1
9
2
0.22
W
6
2
14
6.5
W
Cliodhna
jebenakucka
Cliodhna
16
1
4
18
L
Set
1
10
0
0.1
L
Aphrodite
КelaDeThaym
Aphrodite
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,982
Damage
48,981
63,283
Taken
63,548
32,149
Mitigated
30,567
15,300
Healing
26,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Dedtox
Sobek
4,446
372
0
4,580
13,643
12,293
60
3,825
9,818
10,927
0
W
11,609
8,678
0
8,006
16,214
5,088
4,828
2,691
13,523
0
89,286
L
Neith
10,215
4,161
0
1,807
12,700
3,737
282
3,528
8,994
0
37,901
W
Fenrir
1,960
609
0
1,273
9,564
4,478
916
3,514
6,007
0
35,763
L
Jormungandr
RedStopSign
Jormungandr
8,926
2,200
0
1,136
10,564
10,004
0
3,828
6,558
86,378
0
L
Olorun
Slushat
Olorun
5,778
1,899
0
3,316
14,131
4,501
905
8,767
4,820
29,395
3,771
W
19,384
3,806
286
3,361
11,138
3,598
964
6,435
4,417
85,889
0
W
Cliodhna
jebenakucka
Cliodhna
11,582
1,990
0
8,752
12,989
5,110
2,142
933
11,966
0
109,831
L
Set
5,933
2,354
0
2,271
16,298
6,394
0
2,879
13,307
0
53,227
L
Aphrodite
КelaDeThaym
Aphrodite
3,130
243
2,627
4,143
9,590
7,513
108
3,628
5,774
22,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,797
Gold Earned
55,014
393
Minions Killed
535
0
Camps Cleared
0
1,795,899
Distance Traveled
1,917,053
15
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,580
504
9
0
0
392,597
13
W
Rama
11,456
603
130
7
0
314,126
10
L
Neith
7,945
418
68
4
0
342,612
3
W
Fenrir
9,202
484
78
4
0
377,578
0
L
Jormungandr
10,821
570
169
9
0
396,498
1
L
Olorun
7,972
420
53
3
0
294,857
2
W
Nu Wa
11,678
615
142
7
0
377,833
5
W
Cliodhna
13,098
689
176
9
0
454,919
2
L
Set
7,740
407
79
4
0
359,919
5
L
Aphrodite
8,319
438
24
1
0
402,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role