Player Matchup

Apollo
Apollo
Hermetic_Hermit
Apollo
Level 148
God Stats
10W - 11L
1,471 SR
Queue Stats
895W - 1,002L
1,456 Elo+
Party 2
Bacchus
Bacchus
MarcusBirD23
Bacchus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 29L
1,259 Elo+
Solo
Bellona
Bellona
MunchieSlayer
Bellona
Level 156
God Stats
5W - 8L
1,530 SR
Queue Stats
802W - 859L
1,439 Elo+
Party 2
Anhur
Anhur
Rampage53
Anhur
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,457 Elo+
Solo
Terra
Terra
TasteLikeKandee
Terra
Level 155
God Stats
7W - 6L
1,517 SR
Queue Stats
285W - 275L
1,393 Elo+
Solo
Team Averages
Level 113
1,504 SR
1,401 Elo+

VS

Team Averages
Level 109
1,659 SR
1,379 Elo+
Nu Wa
Nu Wa
AnimeLoverBoy
Nu Wa
Level 124
God Stats
2W - 0L
1,813 SR
Queue Stats
16W - 11L
1,543 Elo+
Party 1
Chronos
Chronos
Blind Push
Chronos
Level 107
God Stats
2W - 1L
1,690 SR
Queue Stats
146W - 164L
1,438 Elo+
Solo
Mulan
Mulan
REDDEADHEADSHOT
Mulan
Level 103
God Stats
1W - 0L
1,780 SR
Queue Stats
2W - 3L
1,149 Elo+
Party 1
Skadi
Skadi
TioPolvosVz
Skadi
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,340 Elo+
Solo
Ra
Ra
jnbvnvb54644
Ra
Level 110
God Stats
8W - 6L
1,512 SR
Queue Stats
529W - 515L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 11
11,395
712
10,213
17,586
6,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
MarcusBirD23
Bacchus
17
1 / 5 / 10
9,888
618
11,104
21,457
26,269
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
17
1 / 6 / 10
10,558
660
10,580
28,217
33,153
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Rampage53
Anhur
19
6 / 5 / 5
11,713
732
16,189
19,129
7,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 5 / 8
11,467
717
13,253
24,503
24,796
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 20
13,007
813
27,644
14,403
7,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Blind Push
Chronos
19
9 / 2 / 13
12,207
763
16,505
16,393
8,474
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
4 / 4 / 17
11,216
701
13,736
21,166
22,700
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
5 / 4 / 14
11,609
726
17,400
13,603
6,539
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 4 / 14
10,942
684
17,125
11,341
5,477
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
107
16
Kills
29
29
Deaths
17
44
Assists
78
Player
Kills
Deaths
Assists
KDA
W
8
3
20
6
W
Chronos
Blind Push
Chronos
9
2
13
7.75
L
3
8
11
1.06
L
Bacchus
MarcusBirD23
Bacchus
1
5
10
1.2
L
Bellona
1
6
10
1
W
4
4
17
3.13
L
Anhur
Rampage53
Anhur
6
5
5
1.7
L
5
5
8
1.8
W
5
4
14
3
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,339
Damage
92,410
110,892
Taken
76,906
98,780
Mitigated
50,628
42,223
Healing
25,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,644
5,420
0
2,492
14,403
7,438
2,113
5,168
9,235
53,377
0
W
Chronos
Blind Push
Chronos
16,505
4,786
2,931
5,071
16,393
8,474
1,486
6,561
9,832
26,336
0
L
10,213
2,381
2,958
1,244
17,586
6,943
968
10,803
6,783
0
30,026
L
Bacchus
MarcusBirD23
Bacchus
11,104
498
2,755
2,580
21,457
26,269
380
10,463
10,994
22,144
0
L
Bellona
10,580
1,884
3,431
5,123
28,217
33,153
72
16,016
12,201
0
25,249
W
13,736
1,150
2,028
2,815
21,166
22,700
767
4,144
17,022
0
19,405
L
Anhur
Rampage53
Anhur
16,189
10,728
2,189
5,020
19,129
7,619
1,831
11,631
7,498
0
51,931
L
13,253
994
9,514
7,409
24,503
24,796
262
12,361
12,142
34,282
0
W
17,400
6,461
640
1,763
13,603
6,539
1,172
4,388
9,215
0
42,785
W
17,125
911
4,382
3,015
11,341
5,477
334
4,096
7,245
29,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,021
Gold Earned
58,981
169
Minions Killed
144
0
Camps Cleared
0
1,342,343
Distance Traveled
1,450,427
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
13,007
813
50
3
0
297,857
2
W
Chronos
12,207
763
14
1
0
317,436
0
L
Apollo
11,395
712
44
3
0
235,178
0
L
Bacchus
9,888
618
14
1
0
289,207
1
L
Bellona
10,558
660
23
1
0
283,821
0
W
Mulan
11,216
701
7
0
0
301,575
1
L
Anhur
11,713
732
67
4
0
251,379
0
L
Terra
11,467
717
21
1
0
282,758
0
W
Skadi
11,609
726
40
3
0
255,404
1
W
Ra
10,942
684
33
2
0
278,155
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role