Player Matchup

Zeus
Zeus
DrAlvaroUribe
Zeus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
FuseiRazuberi
Olorun
Level 1
God Stats
4W - 3L
1,500 SR
Queue Stats
42W - 34L
1,500 Elo+
Solo
Terra
Terra
Pantera_RosaX
Terra
Level 6
God Stats
1W - 0L
1,323 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
elchaneke12mas1
Bellona
Level 16
God Stats
19W - 7L
1,500 SR
Queue Stats
37W - 37L
1,328 Elo+
Party 2
Izanami
Izanami
mickylolinYT
Izanami
Level 28
God Stats
30W - 21L
1,545 SR
Queue Stats
82W - 82L
1,392 Elo+
Party 2
Team Averages
Level 11
1,474 SR
1,444 Elo+

VS

Team Averages
Level 20
1,559 SR
1,387 Elo+
Serqet
Serqet
AGlowingMonkey
Serqet
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,303 Elo+
Solo
Ymir
Ymir
Hawfmave
Ymir
Level 3
God Stats
4W - 7L
1,500 SR
Queue Stats
53W - 60L
1,500 Elo+
Solo
Pele
Pele
JSteves4192
Pele
Level 25
God Stats
23W - 17L
1,588 SR
Queue Stats
52W - 70L
1,258 Elo+
Party 3
Susano
Susano
SoySauce6969
Susano
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 78L
1,377 Elo+
Party 3
Artemis
Artemis
ZachSandwhich
Artemis
Level 28
God Stats
1W - 4L
1,706 SR
Queue Stats
88W - 63L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 4
8,371
523
6,918
8,652
2,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 1 / 3
9,905
619
10,504
9,465
7,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 1 / 7
7,200
450
1,282
10,225
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 3 / 0
8,338
521
7,704
11,551
11,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
mickylolinYT
Izanami
15
7 / 4 / 4
9,367
585
7,542
10,708
3,730
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,669
479
5,926
8,990
4,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
10
0 / 4 / 4
7,100
444
5,106
11,366
10,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 7 / 2
7,555
472
5,980
10,777
7,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
15
5 / 3 / 4
8,706
544
7,513
12,058
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
12
4 / 3 / 0
7,695
481
8,933
9,943
3,312
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
23
Kills
13
14
Deaths
23
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
4
5
4
1.2
W
7
1
3
8.5
L
Ymir
0
4
4
0.5
L
2
7
2
0.43
W
0
1
7
3.5
L
Susano
5
3
4
2.33
L
Artemis
4
3
0
1.33
W
5
3
0
1.67
W
Izanami
mickylolinYT
Izanami
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,950
Damage
33,458
50,601
Taken
53,134
34,434
Mitigated
30,955
13,804
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,926
1,925
0
515
8,990
4,764
680
4,683
4,307
0
33,982
W
6,918
1,591
0
1,174
8,652
2,197
392
199
7,787
31,577
0
W
10,504
4,806
597
5,735
9,465
7,175
818
2,197
7,268
79,043
10,704
L
Ymir
5,106
1,010
0
1,759
11,366
10,476
116
5,454
5,912
20,381
0
L
5,980
966
0
1,739
10,777
7,079
0
399
10,378
0
32,258
W
1,282
435
410
2,420
10,225
9,976
313
2,383
7,842
7,509
0
L
Susano
7,513
1,389
0
3,024
12,058
5,324
0
1,947
10,111
0
57,286
L
Artemis
8,933
5,536
0
2,612
9,943
3,312
678
4,849
5,094
0
38,710
W
7,704
2,060
0
1,201
11,551
11,356
660
181
11,370
0
34,414
W
Izanami
mickylolinYT
Izanami
7,542
4,501
0
2,267
10,708
3,730
273
565
9,999
0
68,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,181
Gold Earned
38,725
415
Minions Killed
326
0
Camps Cleared
0
1,419,422
Distance Traveled
1,439,264
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,669
479
74
5
0
300,047
1
W
Zeus
8,371
523
58
4
0
225,094
2
W
Olorun
9,905
619
142
9
0
269,693
1
L
Ymir
7,100
444
25
2
0
285,945
1
L
Pele
7,555
472
60
4
0
278,001
2
W
Terra
7,200
450
19
1
0
336,161
0
L
Susano
8,706
544
80
5
0
323,581
1
L
Artemis
7,695
481
87
5
0
251,690
3
W
Bellona
8,338
521
63
4
0
282,536
0
W
Izanami
9,367
585
133
8
0
305,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role