Player Matchup

Sol
Sol
Emorα
Sol
Level 154
God Stats
89W - 76L
1,594 SR
Queue Stats
489W - 561L
1,483 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Irish1904
Ah Muzen Cab
Level 47
God Stats
16W - 17L
1,457 SR
Queue Stats
235W - 316L
1,450 Elo+
Party 1
Merlin
Merlin
RinaGemas
Merlin
Level 5
God Stats
1W - 2L
1,923 SR
Queue Stats
2W - 3L
1,791 Elo+
Solo
Team Averages
Level 69
1,658 SR
1,575 Elo+

VS

Team Averages
Level 97
1,560 SR
1,536 Elo+
Danzaburou
Danzaburou
PlompPlumpin
Danzaburou
Level 63
God Stats
3W - 0L
1,582 SR
Queue Stats
20W - 16L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
TrollToll87
Gilgamesh
Level 100
God Stats
1W - 1L
1,402 SR
Queue Stats
19W - 18L
1,493 Elo+
Solo
Cthulhu
Cthulhu
WagWanBro
Cthulhu
Level 129
God Stats
3W - 1L
1,696 SR
Queue Stats
35W - 22L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Emorα
Sol
9
1 / 5 / 1
6,305
631
4,898
7,630
2,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Irish1904
Ah Muzen Cab
10
2 / 5 / 0
6,676
668
4,976
6,776
2,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
RinaGemas
Merlin
8
0 / 5 / 3
6,204
620
3,593
5,237
1,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PlompPlumpin
Danzaburou
13
5 / 0 / 7
7,720
772
5,057
6,525
2,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
TrollToll87
Gilgamesh
12
7 / 1 / 8
7,997
800
5,721
6,207
5,180
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
WagWanBro
Cthulhu
11
3 / 2 / 10
7,162
716
7,218
9,539
8,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
3
Kills
15
15
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
Emorα
Sol
1
5
1
0.3
L
Ah Muzen Cab
Irish1904
Ah Muzen Cab
2
5
0
0.4
W
Danzaburou
PlompPlumpin
Danzaburou
5
0
7
8.5
L
Merlin
RinaGemas
Merlin
0
5
3
0.3
W
Gilgamesh
TrollToll87
Gilgamesh
7
1
8
11
W
Cthulhu
WagWanBro
Cthulhu
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,467
Damage
17,996
19,643
Taken
22,271
6,497
Mitigated
16,057
3,689
Healing
5,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Emorα
Sol
4,898
2,103
0
1,963
7,630
2,721
0
2,242
5,143
15,335
1,361
L
Ah Muzen Cab
Irish1904
Ah Muzen Cab
4,976
1,449
0
1,314
6,776
2,197
0
1,753
4,728
0
19,504
W
Danzaburou
PlompPlumpin
Danzaburou
5,057
1,667
0
3,093
6,525
2,294
833
2,939
3,586
0
28,649
L
Merlin
RinaGemas
Merlin
3,593
344
131
281
5,237
1,579
0
2,798
2,137
16,344
0
W
Gilgamesh
TrollToll87
Gilgamesh
5,721
1,099
0
441
6,207
5,180
0
1,597
4,610
0
22,321
W
Cthulhu
WagWanBro
Cthulhu
7,218
693
0
1,878
9,539
8,583
0
3,698
5,841
13,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,185
Gold Earned
22,879
92
Minions Killed
139
2
Camps Cleared
7
418,389
Distance Traveled
522,394
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,305
631
22
2
1
141,327
1
L
Ah Muzen Cab
6,676
668
42
4
0
157,533
2
W
Danzaburou
7,720
772
76
8
2
178,482
2
L
Merlin
6,204
620
28
3
1
119,529
2
W
Gilgamesh
7,997
800
38
4
4
186,959
2
W
Cthulhu
7,162
716
25
3
1
156,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role