Player Matchup

Ymir
Ymir
 
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
R0ZETTA ST0NED
Scylla
Level 153
God Stats
11W - 26L
1,486 SR
Queue Stats
226W - 203L
1,568 Elo+
Party 2
Medusa
Medusa
Stinkfistt
Medusa
Level 15
God Stats
4W - 6L
1,823 SR
Queue Stats
85W - 64L
1,713 Elo+
Party 2
Team Averages
Level 65
1,603 SR
1,594 Elo+

VS

Team Averages
Level 40
1,797 SR
1,626 Elo+
Athena
Athena
PandaPandemics
Athena
Level 86
God Stats
54W - 34L
1,735 SR
Queue Stats
73W - 49L
1,705 Elo+
Party 1
Kukulkan
Kukulkan
ShuSha3
Kukulkan
Level 4
God Stats
1W - 0L
1,817 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
TotallymyMainAcc
Anhur
Level 29
God Stats
4W - 2L
1,838 SR
Queue Stats
35W - 15L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 6 / 3
6,090
609
4,084
13,581
10,916
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 5 / 3
6,599
660
6,923
9,377
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Stinkfistt
Medusa
8
4 / 4 / 0
6,821
682
2,628
3,856
561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 10
7,582
758
3,987
8,118
6,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
ShuSha3
Kukulkan
11
1 / 2 / 11
7,208
721
3,877
4,072
1,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
12 / 2 / 3
9,177
918
16,122
8,255
3,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
15
15
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
6
3
0.25
W
2
1
10
7
L
1
5
3
0.5
W
Kukulkan
ShuSha3
Kukulkan
1
2
11
3.25
L
Medusa
Stinkfistt
Medusa
4
4
0
1
W
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,635
Damage
23,986
26,814
Taken
20,445
13,685
Mitigated
11,217
1,431
Healing
5,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,084
452
0
0
13,581
10,916
0
4,775
8,806
10,005
0
W
3,987
1,220
0
1,140
8,118
6,863
92
3,711
4,219
6,874
0
L
6,923
813
0
1,284
9,377
2,208
0
2,616
6,761
23,122
0
W
Kukulkan
ShuSha3
Kukulkan
3,877
904
0
500
4,072
1,279
33
2,260
1,660
15,800
0
L
Medusa
Stinkfistt
Medusa
2,628
1,113
0
147
3,856
561
0
541
3,315
0
7,442
W
16,122
11,069
0
4,039
8,255
3,075
1,998
4,618
3,413
0
43,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,510
Gold Earned
23,967
73
Minions Killed
116
1
Camps Cleared
6
377,330
Distance Traveled
501,731
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,090
609
11
1
0
155,067
1
W
Athena
7,582
758
3
0
0
190,511
1
L
Scylla
6,599
660
49
5
1
156,983
3
W
Kukulkan
7,208
721
33
3
1
156,807
0
L
Medusa
6,821
682
13
1
0
65,280
2
W
Anhur
9,177
918
80
8
5
154,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role