Player Matchup

Hou Yi
Hou Yi
RedBlood-56
Hou Yi
Level 101
God Stats
6W - 5L
1,544 SR
Queue Stats
116W - 97L
1,522 Elo+
Party 2
Hera
Hera
YS Ablades
Hera
Level 61
God Stats
1W - 3L
1,507 SR
Queue Stats
76W - 52L
1,640 Elo+
Party 4
Fenrir
Fenrir
YS Rumble
Fenrir
Level 128
God Stats
10W - 8L
1,523 SR
Queue Stats
50W - 51L
1,541 Elo+
Party 4
Bellona
Bellona
hammy_32_
Bellona
Level 105
God Stats
110W - 81L
1,599 SR
Queue Stats
135W - 118L
1,526 Elo+
Party 2
Hel
Hel
razor___46
Hel
Level 68
God Stats
2W - 3L
1,294 SR
Queue Stats
76W - 78L
1,445 Elo+
Party 2
Team Averages
Level 93
1,493 SR
1,535 Elo+

VS

Team Averages
Level 149
1,572 SR
1,472 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Bullet_Clip__
Bastet
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 147L
1,456 Elo+
Party 3
Mulan
Mulan
D_bust_a_scrub45
Mulan
Level 123
God Stats
10W - 13L
1,532 SR
Queue Stats
548W - 533L
1,449 Elo+
Party 3
Terra
Terra
Joe_Lee20102
Terra
Level 160
God Stats
14W - 10L
1,598 SR
Queue Stats
342W - 330L
1,493 Elo+
Party 1
Olorun
Olorun
PapaVoodoo313
Olorun
Level 157
God Stats
6W - 5L
1,731 SR
Queue Stats
248W - 263L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
1 / 4 / 9
7,673
480
6,081
10,633
3,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 2 / 3
10,666
667
16,077
10,606
4,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
YS Rumble
Fenrir
15
6 / 4 / 4
9,317
582
8,738
13,267
5,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bellona
hammy_32_
Bellona
12
3 / 4 / 5
7,706
482
12,458
14,913
14,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
1 / 4 / 5
8,055
503
4,254
10,055
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
1 / 2 / 3
8,417
526
4,838
6,006
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 2 / 3
9,710
607
10,420
13,314
6,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
2 / 8 / 1
7,499
469
5,330
13,861
10,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
2 / 3 / 8
8,018
501
6,847
15,465
13,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 6 / 2
8,237
515
11,356
18,432
7,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
35
21
Kills
18
18
Deaths
21
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
2
3
1.25
L
8
2
3
4.75
L
2
8
1
0.31
L
2
3
8
2
L
5
6
2
1
W
Hou Yi
1
4
9
1.38
W
10
2
3
5.75
W
Fenrir
YS Rumble
Fenrir
6
4
4
2
W
Bellona
hammy_32_
Bellona
3
4
5
1.38
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,608
Damage
38,791
59,474
Taken
67,078
30,253
Mitigated
40,200
21,907
Healing
19,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
4,838
967
0
2,422
6,006
2,114
0
2,428
3,280
52,121
5,303
L
10,420
3,060
0
2,544
13,314
6,158
693
2,868
10,446
0
63,012
L
5,330
840
0
1,090
13,861
10,925
0
7,921
5,940
0
34,372
L
6,847
1,268
1,846
2,446
15,465
13,606
254
3,052
12,413
20,117
0
L
11,356
5,061
1,136
8,302
18,432
7,397
3,404
4,062
14,370
57,260
0
W
Hou Yi
6,081
2,944
0
1,436
10,633
3,696
0
5,515
5,118
0
37,848
W
16,077
5,279
444
5,589
10,606
4,065
722
780
9,826
94,181
0
W
Fenrir
YS Rumble
Fenrir
8,738
2,355
0
3,361
13,267
5,070
0
4,415
8,852
0
52,420
W
Bellona
hammy_32_
Bellona
12,458
5,802
0
4,015
14,913
14,185
0
7,398
7,515
0
40,626
W
4,254
431
3,545
3,517
10,055
3,237
0
5,117
4,938
47,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,417
Gold Earned
41,881
436
Minions Killed
403
0
Camps Cleared
0
1,491,571
Distance Traveled
1,539,769
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,417
526
112
7
0
292,869
5
L
Bastet
9,710
607
105
7
0
338,800
1
L
Mulan
7,499
469
71
4
0
277,506
3
L
Terra
8,018
501
29
2
0
352,224
5
L
Olorun
8,237
515
86
5
0
278,370
2
W
Hou Yi
7,673
480
52
3
0
290,398
0
W
Hera
10,666
667
154
10
0
285,775
7
W
Fenrir
9,317
582
84
5
0
336,497
3
W
Bellona
7,706
482
61
4
0
301,683
1
W
Hel
8,055
503
85
5
0
277,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role