Player Matchup

Da Ji
Da Ji
Buckset Ikey
Da Ji
Level 140
God Stats
3W - 6L
1,233 SR
Queue Stats
507W - 506L
1,461 Elo+
Party 1
Ra
Ra
DiegoKushington
Ra
Level 120
God Stats
14W - 12L
1,481 SR
Queue Stats
591W - 593L
1,443 Elo+
Party 1
Achilles
Achilles
YoungOGfrost143
Achilles
Level 45
God Stats
8W - 15L
1,295 SR
Queue Stats
168W - 150L
1,430 Elo+
Party 1
Team Averages
Level 102
1,336 SR
1,445 Elo+

VS

Team Averages
Level 79
1,617 SR
1,492 Elo+
Baron Samedi
Baron Samedi
Aborted_Alien_
Baron Samedi
Level 67
God Stats
2W - 4L
1,596 SR
Queue Stats
171W - 200L
1,398 Elo+
Solo
Cliodhna
Cliodhna
Aderlin19
Cliodhna
Level 126
God Stats
13W - 10L
1,636 SR
Queue Stats
58W - 51L
1,584 Elo+
Solo
Artio
Artio
FoxyQuinn666
Artio
Level 44
God Stats
9W - 6L
1,619 SR
Queue Stats
61W - 61L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 5
10,256
641
10,405
13,653
9,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 2 / 8
10,905
682
11,096
9,358
3,721
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
14
4 / 1 / 7
10,176
636
6,969
9,368
5,285
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aborted_Alien_
Baron Samedi
15
5 / 1 / 1
10,932
683
11,309
10,292
4,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Aderlin19
Cliodhna
13
2 / 5 / 5
9,696
606
9,075
11,947
5,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 7 / 5
9,273
580
6,444
19,481
14,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
13
Kills
8
8
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Aborted_Alien_
Baron Samedi
5
1
1
5.5
L
Cliodhna
Aderlin19
Cliodhna
2
5
5
0.9
W
4
5
5
1.3
W
5
2
8
4.5
L
1
7
5
0.5
W
Achilles
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,470
Damage
26,828
32,379
Taken
41,720
18,894
Mitigated
24,588
8,246
Healing
11,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Aborted_Alien_
Baron Samedi
11,309
859
1,613
5,483
10,292
4,542
1,084
2,737
7,555
58,489
0
L
Cliodhna
Aderlin19
Cliodhna
9,075
1,497
0
1,384
11,947
5,331
370
4,736
7,211
0
28,063
W
10,405
2,488
0
2,358
13,653
9,888
351
6,021
6,703
0
26,959
W
11,096
848
1,420
3,658
9,358
3,721
1,170
5,126
4,053
57,603
0
L
6,444
133
331
3,109
19,481
14,715
216
4,437
15,044
16,678
0
W
Achilles
6,969
1,466
0
810
9,368
5,285
1,365
6,399
2,541
0
17,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,337
Gold Earned
29,901
177
Minions Killed
159
9
Camps Cleared
6
802,641
Distance Traveled
827,000
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,932
683
102
6
3
254,813
2
L
Cliodhna
9,696
606
32
2
3
283,854
0
W
Da Ji
10,256
641
37
2
6
251,135
7
W
Ra
10,905
682
111
7
3
293,620
7
L
Artio
9,273
580
25
2
0
288,333
6
W
Achilles
10,176
636
29
2
0
257,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role