Player Matchup

Cthulhu
Cthulhu
Platinum III
Pervy_Sage_420_
Cthulhu
Platinum III
Level 151
God Stats
5W - 8L
1,564 SR
Queue Stats
220W - 201L
1,859 MMR
Party 1
Charybdis
Charybdis
Gold IV
ThyFocus
Charybdis
Gold IV
Level 147
God Stats
2W - 0L
1,829 SR
Queue Stats
7W - 2L
1,725 MMR
Solo
Pele
Pele
Platinum II
byivan150503
Pele
Platinum II
Level 155
God Stats
1W - 1L
1,502 SR
Queue Stats
148W - 155L
1,746 MMR
Solo
Achilles
Achilles
Platinum III
mi-nouuuu
Achilles
Platinum III
Level 146
God Stats
5W - 9L
1,570 SR
Queue Stats
303W - 298L
1,750 MMR
Solo
Janus
Janus
Gold II
nlfdraco
Janus
Gold II
Level 146
God Stats
3W - 3L
1,470 SR
Queue Stats
240W - 234L
1,587 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,587 SR
1,733 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,656 SR
1,733 MMR
Chaac
Chaac
Platinum V
BrokeCondom
Chaac
Platinum V
Level 127
God Stats
11W - 13L
1,606 SR
Queue Stats
162W - 158L
1,696 MMR
Solo
Athena
Athena
Gold II
Light_Benji-_-99
Athena
Gold II
Level 87
God Stats
5W - 7L
1,599 SR
Queue Stats
394W - 391L
1,695 MMR
Solo
Bastet
Bastet
Platinum IV
OofSalt
Bastet
Platinum IV
Level 146
God Stats
38W - 28L
1,660 SR
Queue Stats
227W - 207L
1,782 MMR
Solo
Izanami
Izanami
Gold I
PhantomTenshi
Izanami
Gold I
Level 66
God Stats
0W - 1L
1,855 SR
Queue Stats
91W - 85L
1,741 MMR
Solo
Ra
Ra
Platinum V
goorlami
Ra
Platinum V
Level 145
God Stats
15W - 18L
1,562 SR
Queue Stats
726W - 737L
1,752 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 7
12,020
429
16,578
26,952
30,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
ThyFocus
Charybdis
20
15 / 2 / 9
17,883
639
48,770
30,372
12,917
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 6 / 6
13,636
487
11,054
25,639
10,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
mi-nouuuu
Achilles
20
6 / 4 / 6
15,134
541
19,679
28,110
30,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
nlfdraco
Janus
19
5 / 7 / 4
12,906
461
12,965
16,843
5,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Morgan Le FayLokiGilgameshArtioOdin

VS

Bans
GebNu WaBacchusPersephoneMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 7
14,635
523
21,359
34,658
36,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 4 / 10
12,333
440
8,608
35,000
41,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
OofSalt
Bastet
20
8 / 5 / 5
13,983
499
20,014
27,407
13,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
20
5 / 10 / 7
15,857
566
14,734
24,980
7,188
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
5 / 6 / 7
14,328
512
19,577
19,969
7,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
60
29
Kills
24
26
Deaths
29
32
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
4
7
1.63
L
3
4
10
2
L
Bastet
OofSalt
Bastet
8
5
5
2.1
W
3
7
7
0.93
L
Izanami
5
10
7
0.85
W
Charybdis
ThyFocus
Charybdis
15
2
9
9.75
W
0
6
6
0.5
L
5
6
7
1.42
W
Achilles
mi-nouuuu
Achilles
6
4
6
2.25
W
Janus
nlfdraco
Janus
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,046
Damage
84,292
127,916
Taken
142,014
91,146
Mitigated
106,635
40,568
Healing
46,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,359
2,867
0
19,206
34,658
36,595
1,768
4,781
29,755
0
104,352
L
8,608
1,921
0
5,362
35,000
41,974
134
6,972
27,894
26,344
0
L
Bastet
OofSalt
Bastet
20,014
5,990
0
5,236
27,407
13,278
523
6,949
20,258
0
98,654
W
16,578
1,471
1,050
3,694
26,952
30,817
787
7,225
19,727
53,964
4,399
L
Izanami
14,734
9,956
0
5,486
24,980
7,188
3,221
2,834
22,132
0
146,693
W
Charybdis
ThyFocus
Charybdis
48,770
32,329
0
15,443
30,372
12,917
1,982
5,474
24,898
0
188,526
W
11,054
2,594
0
9,943
25,639
10,687
3,272
6,069
19,570
0
121,452
L
19,577
821
5,840
5,232
19,969
7,600
746
7,137
12,626
108,530
0
W
Achilles
mi-nouuuu
Achilles
19,679
5,592
0
7,828
28,110
30,904
1,211
4,430
23,680
0
106,230
W
Janus
nlfdraco
Janus
12,965
746
103
2,507
16,843
5,821
1,499
4,987
11,856
80,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,579
Gold Earned
71,136
840
Minions Killed
742
0
Camps Cleared
0
2,569,108
Distance Traveled
2,632,785
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
14,635
523
204
7
0
548,436
0
L
Athena
12,333
440
28
1
0
538,026
1
L
Bastet
13,983
499
100
4
0
551,170
9
W
Cthulhu
12,020
429
78
3
0
488,102
6
L
Izanami
15,857
566
222
8
0
467,154
1
W
Charybdis
17,883
639
238
9
0
522,172
5
W
Pele
13,636
487
193
7
0
530,976
3
L
Ra
14,328
512
188
7
0
527,999
9
W
Achilles
15,134
541
193
7
0
526,284
1
W
Janus
12,906
461
138
5
0
501,574
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role