Player Matchup

Geb
Geb
 
Geb
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
TheBeastMan92
Cernunnos
Level 4
God Stats
1W - 5L
1,087 SR
Queue Stats
1W - 5L
1,298 Elo+
Solo
Zeus
Zeus
hogrider9006
Zeus
Level 57
God Stats
1W - 1L
1,283 SR
Queue Stats
173W - 179L
1,480 Elo+
Party 2
Team Averages
Level 59
1,290 SR
1,426 Elo+

VS

Team Averages
Level 92
1,653 SR
1,448 Elo+
Horus
Horus
Fox-assassin666
Horus
Level 142
God Stats
0W - 2L
1,704 SR
Queue Stats
210W - 175L
1,570 Elo+
Party 1
Olorun
Olorun
HeathenTaco
Olorun
Level 27
God Stats
0W - 1L
1,750 SR
Queue Stats
35W - 54L
1,284 Elo+
Solo
Arachne
Arachne
Shootdawwgy
Arachne
Level 106
God Stats
3W - 4L
1,506 SR
Queue Stats
297W - 247L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 0 / 13
10,085
630
7,246
15,196
16,270
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
TheBeastMan92
Cernunnos
14
4 / 5 / 6
10,822
676
9,539
13,510
4,654
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
9 / 4 / 4
11,759
735
19,336
9,613
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 5
9,768
611
10,189
16,941
14,794
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
12
1 / 6 / 5
9,429
589
10,262
13,129
5,323
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Shootdawwgy
Arachne
14
6 / 5 / 2
10,673
667
10,086
13,538
5,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
13
Kills
9
9
Deaths
13
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
0
13
6.5
L
2
2
5
2.25
L
Olorun
1
6
5
0.58
L
Arachne
Shootdawwgy
Arachne
6
5
2
1.4
W
Cernunnos
TheBeastMan92
Cernunnos
4
5
6
1.4
W
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,121
Damage
30,537
38,319
Taken
43,608
24,272
Mitigated
25,572
9,620
Healing
15,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
7,246
1,068
0
3,020
15,196
16,270
375
4,462
10,734
26,415
0
L
10,189
4,687
2,566
5,257
16,941
14,794
184
6,942
9,607
0
21,914
L
Olorun
10,262
5,897
733
3,794
13,129
5,323
1,201
8,788
4,009
37,657
0
L
Arachne
Shootdawwgy
Arachne
10,086
7,630
0
2,663
13,538
5,455
122
10,230
2,978
0
21,244
W
Cernunnos
TheBeastMan92
Cernunnos
9,539
4,824
571
3,522
13,510
4,654
1,577
3,692
9,818
0
37,331
W
19,336
2,479
288
2,219
9,613
3,348
807
2,505
7,108
66,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,666
Gold Earned
29,870
227
Minions Killed
114
8
Camps Cleared
2
780,763
Distance Traveled
841,736
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,085
630
30
2
0
295,284
1
L
Horus
9,768
611
20
1
1
318,025
6
L
Olorun
9,429
589
66
4
0
237,885
0
L
Arachne
10,673
667
28
2
1
285,826
1
W
Cernunnos
10,822
676
64
4
2
242,086
0
W
Zeus
11,759
735
133
8
6
243,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role