Player Matchup

Artemis
Artemis
Kirin--98
Artemis
Level 18
God Stats
1W - 3L
1,167 SR
Queue Stats
5W - 5L
1,441 Elo+
Solo
Set
Set
NRG_obito_
Set
Level 24
God Stats
8W - 10L
1,505 SR
Queue Stats
218W - 270L
1,385 Elo+
Party 1
Nox
Nox
NongWayo
Nox
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,672 Elo+
Solo
Ares
Ares
Pagodinho006
Ares
Level 29
God Stats
1W - 3L
1,222 SR
Queue Stats
69W - 68L
1,448 Elo+
Party 1
Skadi
Skadi
Vevusse
Skadi
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,597 Elo+
Solo
Team Averages
Level 18
1,379 SR
1,508 Elo+

VS

Team Averages
Level 19
1,445 SR
1,395 Elo+
Khepri
Khepri
Anteteq
Khepri
Level 9
God Stats
0W - 3L
1,259 SR
Queue Stats
26W - 28L
1,201 Elo+
Solo
Mercury
Mercury
SkopeCC
Mercury
Level 29
God Stats
1W - 1L
1,678 SR
Queue Stats
13W - 10L
1,526 Elo+
Party 2
Merlin
Merlin
Thousmir
Merlin
Level 24
God Stats
1W - 2L
1,342 SR
Queue Stats
15W - 12L
1,545 Elo+
Party 2
Vamana
Vamana
negritofrago
Vamana
Level 18
God Stats
0W - 2L
1,727 SR
Queue Stats
12W - 19L
1,305 Elo+
Solo
Medusa
Medusa
xxxBRTTxxx
Medusa
Level 15
God Stats
0W - 2L
1,220 SR
Queue Stats
4W - 7L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kirin--98
Artemis
17
5 / 6 / 5
12,737
509
14,013
14,754
6,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 6 / 7
13,194
528
7,166
18,897
7,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 10 / 9
13,651
546
4,975
14,297
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 8 / 5
12,524
501
9,847
23,519
23,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
Vevusse
Skadi
20
15 / 6 / 3
18,404
736
27,109
23,791
9,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Anteteq
Khepri
16
0 / 5 / 15
9,904
396
3,530
17,454
21,940
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
SkopeCC
Mercury
20
14 / 8 / 12
14,020
561
18,959
25,535
13,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Thousmir
Merlin
20
15 / 3 / 8
14,592
584
20,897
13,915
6,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
5
0 / 3 / 0
6,690
268
709
4,528
1,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
xxxBRTTxxx
Medusa
17
6 / 9 / 10
11,331
453
15,875
19,987
6,938
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
80
28
Kills
35
36
Deaths
28
29
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Khepri
Anteteq
Khepri
0
5
15
1.5
W
Artemis
Kirin--98
Artemis
5
6
5
1.25
W
3
6
7
1.08
W
2
10
9
0.65
W
3
8
5
0.69
L
Mercury
SkopeCC
Mercury
14
8
12
2.5
L
Merlin
Thousmir
Merlin
15
3
8
6.33
W
Skadi
Vevusse
Skadi
15
6
3
2.75
L
Vamana
0
3
0
0
L
Medusa
xxxBRTTxxx
Medusa
6
9
10
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,110
Damage
59,970
95,258
Taken
81,419
50,537
Mitigated
51,002
17,700
Healing
14,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Anteteq
Khepri
3,530
336
504
2,138
17,454
21,940
0
2,686
14,768
28,676
0
W
Artemis
Kirin--98
Artemis
14,013
7,629
0
1,319
14,754
6,116
6,920
3,976
10,778
0
59,165
W
7,166
5,128
0
3,640
18,897
7,137
654
5,230
13,629
0
55,239
W
4,975
716
152
981
14,297
4,689
792
8,149
6,148
51,310
0
W
9,847
841
0
3,592
23,519
23,060
1,260
2,330
21,189
50,176
0
L
Mercury
SkopeCC
Mercury
18,959
9,485
0
3,711
25,535
13,879
0
5,017
20,518
0
119,994
L
Merlin
Thousmir
Merlin
20,897
1,341
74
4,350
13,915
6,301
78
1,042
12,873
93,314
0
W
Skadi
Vevusse
Skadi
27,109
12,901
0
8,016
23,791
9,535
6,856
4,742
18,899
0
169,967
L
Vamana
709
126
0
1,093
4,528
1,944
0
0
4,528
0
6,027
L
Medusa
xxxBRTTxxx
Medusa
15,875
7,178
0
2,180
19,987
6,938
0
6,077
13,910
0
50,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,510
Gold Earned
56,537
591
Minions Killed
438
0
Camps Cleared
0
2,263,050
Distance Traveled
1,964,674
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,904
396
36
1
0
409,903
0
W
Artemis
12,737
509
98
4
0
454,782
0
W
Set
13,194
528
74
3
0
488,739
0
W
Nox
13,651
546
114
5
0
464,192
0
W
Ares
12,524
501
63
3
0
447,207
6
L
Mercury
14,020
561
152
6
0
519,963
0
L
Merlin
14,592
584
170
7
0
460,424
0
W
Skadi
18,404
736
242
10
0
408,130
3
L
Vamana
6,690
268
11
0
0
147,654
0
L
Medusa
11,331
453
69
3
0
426,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role