Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BABarakkus
Cthulhu
Level 11
God Stats
2W - 1L
1,575 SR
Queue Stats
3W - 8L
1,386 Elo+
Party 2
Skadi
Skadi
hitter1232
Skadi
Level 14
God Stats
0W - 2L
1,658 SR
Queue Stats
5W - 4L
1,487 Elo+
Party 2
Team Averages
Level 50
1,578 SR
1,458 Elo+

VS

Team Averages
Level 66
1,508 SR
1,475 Elo+
Hou Yi
Hou Yi
PrinceFluffy
Hou Yi
Level 160
God Stats
4W - 2L
1,667 SR
Queue Stats
124W - 135L
1,511 Elo+
Party 1
Hercules
Hercules
Sorenenen
Hercules
Level 27
God Stats
9W - 3L
1,358 SR
Queue Stats
56W - 60L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
nitov
Baron Samedi
Level 11
God Stats
9W - 3L
1,500 SR
Queue Stats
19W - 12L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 6 / 2
7,323
732
7,365
9,364
5,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
BABarakkus
Cthulhu
11
2 / 7 / 2
7,113
711
7,530
16,411
10,872
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
7
0 / 4 / 4
6,495
650
1,800
6,757
1,397
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
8 / 2 / 4
8,817
882
10,584
9,456
3,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
Sorenenen
Hercules
12
1 / 1 / 10
7,779
778
5,630
8,936
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
nitov
Baron Samedi
12
8 / 2 / 8
8,765
877
11,968
9,477
3,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
17
17
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
6
2
0.5
L
Cthulhu
BABarakkus
Cthulhu
2
7
2
0.43
W
Hou Yi
8
2
4
5
W
Hercules
Sorenenen
Hercules
1
1
10
6
L
Skadi
0
4
4
0.5
W
Baron Samedi
nitov
Baron Samedi
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,695
Damage
28,182
32,532
Taken
27,869
17,895
Mitigated
12,751
4,147
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,365
355
0
1,174
9,364
5,626
0
3,974
5,390
21,147
0
L
Cthulhu
BABarakkus
Cthulhu
7,530
918
491
2,342
16,411
10,872
0
8,121
8,290
19,197
0
W
Hou Yi
10,584
4,756
0
1,342
9,456
3,133
1,288
6,290
3,166
0
28,007
W
Hercules
Sorenenen
Hercules
5,630
1,561
258
1,868
8,936
5,687
279
4,921
4,015
7,126
19,235
L
Skadi
1,800
567
0
140
6,757
1,397
0
1,641
5,116
0
4,518
W
Baron Samedi
nitov
Baron Samedi
11,968
1,675
1,815
4,570
9,477
3,931
666
4,357
5,120
29,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,931
Gold Earned
25,361
61
Minions Killed
119
2
Camps Cleared
7
395,347
Distance Traveled
534,750
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,323
732
34
3
2
174,570
3
L
Cthulhu
7,113
711
21
2
0
165,070
0
W
Hou Yi
8,817
882
42
4
2
169,681
1
W
Hercules
7,779
778
45
5
4
193,108
0
L
Skadi
6,495
650
6
1
0
55,707
0
W
Baron Samedi
8,765
877
32
3
1
171,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role