Player Matchup

Amaterasu
Amaterasu
BeastlyCed_YT
Amaterasu
Level 88
God Stats
4W - 6L
1,398 SR
Queue Stats
402W - 423L
1,432 Elo+
Party 2
Cliodhna
Cliodhna
ChronicalZoom
Cliodhna
Level 101
God Stats
3W - 5L
1,378 SR
Queue Stats
441W - 434L
1,408 Elo+
Party 2
Cthulhu
Cthulhu
incrediblematt1
Cthulhu
Level 47
God Stats
24W - 23L
1,503 SR
Queue Stats
166W - 142L
1,401 Elo+
Party 2
Team Averages
Level 79
1,426 SR
1,414 Elo+

VS

Team Averages
Level 72
1,586 SR
1,546 Elo+
Chaac
Chaac
GveYourMomHerpes
Chaac
Level 18
God Stats
3W - 3L
1,675 SR
Queue Stats
14W - 8L
1,563 Elo+
Party 1
Zeus
Zeus
Loopy
Zeus
Level 93
God Stats
15W - 12L
1,506 SR
Queue Stats
228W - 248L
1,488 Elo+
Solo
Cabrakan
Cabrakan
go_fun-yourself2
Cabrakan
Level 106
God Stats
2W - 2L
1,576 SR
Queue Stats
49W - 35L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BeastlyCed_YT
Amaterasu
10
1 / 6 / 2
6,656
666
4,004
11,714
6,020
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cliodhna
ChronicalZoom
Cliodhna
8
1 / 10 / 1
6,259
626
4,639
9,892
3,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 6 / 2
6,969
697
6,933
13,680
10,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 13
8,427
843
10,789
8,137
6,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zeus
Loopy
Zeus
13
4 / 2 / 13
8,045
805
8,925
6,642
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
12 / 1 / 7
8,955
896
10,312
7,645
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
3
Kills
22
22
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
BeastlyCed_YT
Amaterasu
1
6
2
0.33
L
Cliodhna
ChronicalZoom
Cliodhna
1
10
1
0.15
W
6
0
13
12.5
W
Zeus
Loopy
Zeus
4
2
13
5.25
W
12
1
7
15.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,576
Damage
30,026
35,286
Taken
22,424
20,516
Mitigated
13,808
3,821
Healing
9,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
BeastlyCed_YT
Amaterasu
4,004
1,685
190
1,516
11,714
6,020
0
5,270
5,939
0
13,629
L
Cliodhna
ChronicalZoom
Cliodhna
4,639
277
0
807
9,892
3,606
214
6,335
3,067
0
15,655
W
10,789
2,583
385
5,372
8,137
6,813
486
2,834
5,303
0
28,288
W
Zeus
Loopy
Zeus
8,925
1,298
0
2,327
6,642
2,340
161
2,202
4,440
26,985
0
W
10,312
1,565
0
1,223
7,645
4,655
215
2,265
5,380
23,452
0
L
6,933
226
0
1,308
13,680
10,890
0
7,370
5,683
15,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,884
Gold Earned
25,427
66
Minions Killed
125
1
Camps Cleared
9
517,425
Distance Traveled
596,264
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,656
666
30
3
1
167,511
0
L
Cliodhna
6,259
626
16
2
0
157,094
2
W
Chaac
8,427
843
41
4
2
222,925
1
W
Zeus
8,045
805
51
5
6
177,348
1
W
Cabrakan
8,955
896
33
3
1
195,991
5
L
Cthulhu
6,969
697
20
2
0
192,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role