Player Matchup

Artemis
Artemis
OMFGPingu
Artemis
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Nike
Nike
mnaiskilla
Nike
Level 155
God Stats
4W - 2L
1,767 SR
Queue Stats
90W - 75L
1,613 Elo+
Party 2
Zhong Kui
Zhong Kui
zezito11
Zhong Kui
Level 145
God Stats
14W - 7L
1,837 SR
Queue Stats
77W - 63L
1,649 Elo+
Party 2
Team Averages
Level 105
1,702 SR
1,587 Elo+

VS

Team Averages
Level 26
1,426 SR
1,347 Elo+
Nemesis
Nemesis
Juanmagandalf89
Nemesis
Level 15
God Stats
1W - 1L
1,696 SR
Queue Stats
16W - 20L
1,398 Elo+
Party 1
Nu Wa
Nu Wa
LadyBurřito
Nu Wa
Level 47
God Stats
5W - 15L
1,081 SR
Queue Stats
50W - 126L
1,250 Elo+
Party 1
Terra
Terra
Yosoytuconguito
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
OMFGPingu
Artemis
12
6 / 0 / 15
8,197
820
7,014
3,682
1,482
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 0 / 15
8,643
864
8,089
11,163
9,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
zezito11
Zhong Kui
13
11 / 0 / 9
9,093
909
13,030
7,789
5,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
6,020
602
3,349
16,123
9,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 4 / 0
5,595
560
2,291
8,106
4,381
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 11 / 0
5,449
545
3,837
12,947
5,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
0
21
Kills
0
0
Deaths
21
39
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
4
0
0
W
Artemis
OMFGPingu
Artemis
6
0
15
13.5
L
0
11
0
0
W
4
0
15
11.5
W
Zhong Kui
zezito11
Zhong Kui
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,133
Damage
9,477
22,634
Taken
37,176
15,986
Mitigated
19,343
9,629
Healing
5,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,349
777
0
2,821
16,123
9,584
0
4,634
11,333
0
14,036
L
2,291
1,090
0
450
8,106
4,381
0
3,641
4,334
11,152
0
W
Artemis
OMFGPingu
Artemis
7,014
2,991
0
1,008
3,682
1,482
958
977
2,705
0
23,076
L
3,837
1,333
1,439
867
12,947
5,378
0
4,302
8,479
10,788
1,289
W
8,089
2,179
1,002
4,074
11,163
9,161
218
2,865
8,298
0
22,044
W
Zhong Kui
zezito11
Zhong Kui
13,030
2,081
0
3,545
7,789
5,343
1,085
2,399
5,390
43,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,933
Gold Earned
17,064
124
Minions Killed
49
8
Camps Cleared
1
544,066
Distance Traveled
472,942
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,020
602
18
2
0
177,566
2
L
Nu Wa
5,595
560
16
2
1
147,689
3
W
Artemis
8,197
820
19
2
1
168,382
0
L
Terra
5,449
545
15
2
0
147,687
1
W
Nike
8,643
864
19
2
3
199,198
2
W
Zhong Kui
9,093
909
86
9
4
176,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role