Player Matchup

Tiamat
Tiamat
Cuajis44
Tiamat
Level 48
God Stats
5W - 1L
1,781 SR
Queue Stats
40W - 33L
1,590 Elo+
Party 1
Mercury
Mercury
Evulous
Mercury
Level 102
God Stats
3W - 0L
1,819 SR
Queue Stats
79W - 78L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
LaserrShow
Gilgamesh
Level 92
God Stats
7W - 7L
1,500 SR
Queue Stats
117W - 91L
1,712 Elo+
Party 1
Bellona
Bellona
MrScootyMcBooty
Bellona
Level 83
God Stats
3W - 0L
1,561 SR
Queue Stats
231W - 199L
1,616 Elo+
Party 1
Neith
Neith
SticksTx
Neith
Level 45
God Stats
18W - 17L
1,598 SR
Queue Stats
305W - 350L
1,415 Elo+
Solo
Team Averages
Level 74
1,652 SR
1,577 Elo+

VS

Team Averages
Level 68
1,446 SR
1,540 Elo+
Achilles
Achilles
Platabush
Achilles
Level 65
God Stats
0W - 2L
1,249 SR
Queue Stats
160W - 184L
1,511 Elo+
Party 3
Ymir
Ymir
ThatGamerBro
Ymir
Level 36
God Stats
20W - 25L
1,490 SR
Queue Stats
114W - 120L
1,524 Elo+
Party 3
Fenrir
Fenrir
Veladrix
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,572 Elo+
Party 2
Apollo
Apollo
julioxxcotoxx
Apollo
Level 148
God Stats
7W - 12L
1,490 SR
Queue Stats
325W - 315L
1,587 Elo+
Solo
Ah Puch
Ah Puch
maceratedsacs
Ah Puch
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Cuajis44
Tiamat
10
2 / 1 / 4
6,110
611
3,736
4,434
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Evulous
Mercury
8
1 / 3 / 1
4,915
492
1,451
6,043
2,243
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
LaserrShow
Gilgamesh
12
6 / 0 / 1
6,691
669
4,937
5,487
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
6 / 0 / 0
7,477
748
7,752
7,816
7,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
SticksTx
Neith
9
2 / 5 / 1
5,706
571
3,876
5,773
1,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Platabush
Achilles
9
0 / 6 / 0
5,425
543
2,528
9,248
5,813
9
3 / 1 / 4
5,955
596
1,176
4,854
3,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Veladrix
Fenrir
8
0 / 4 / 1
5,102
510
1,205
8,350
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
5 / 2 / 3
5,924
592
4,011
5,743
1,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
8
1 / 5 / 0
5,022
502
4,963
7,859
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
17
Kills
9
9
Deaths
18
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Cuajis44
Tiamat
2
1
4
4
W
Mercury
Evulous
Mercury
1
3
1
0.5
W
Gilgamesh
LaserrShow
Gilgamesh
6
0
1
6.5
W
6
0
0
6
L
Achilles
Platabush
Achilles
0
6
0
0
W
Neith
SticksTx
Neith
2
5
1
0.5
L
3
1
4
5
L
Fenrir
Veladrix
Fenrir
0
4
1
0.13
L
5
2
3
3.25
L
Ah Puch
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,752
Damage
13,883
29,553
Taken
36,054
14,824
Mitigated
14,531
9,082
Healing
8,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Cuajis44
Tiamat
3,736
334
0
1,863
4,434
1,702
0
2,118
2,316
27,323
0
W
Mercury
Evulous
Mercury
1,451
482
15
295
6,043
2,243
0
1,957
4,086
0
15,102
W
Gilgamesh
LaserrShow
Gilgamesh
4,937
924
0
2,211
5,487
1,939
0
1,181
4,306
0
32,293
W
7,752
1,964
0
3,274
7,816
7,675
0
0
7,816
8,645
31,390
L
Achilles
Platabush
Achilles
2,528
1,088
0
1,560
9,248
5,813
0
1,482
7,766
0
26,115
W
Neith
SticksTx
Neith
3,876
1,786
0
1,424
5,773
1,265
0
883
4,890
0
25,558
L
1,176
294
0
602
4,854
3,211
0
238
4,576
18,011
0
L
Fenrir
Veladrix
Fenrir
1,205
343
0
2,783
8,350
2,036
17
573
7,707
0
23,962
L
4,011
2,378
0
1,523
5,743
1,165
891
99
5,604
0
27,461
L
Ah Puch
4,963
493
0
1,907
7,859
2,306
70
2,534
5,101
24,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,899
Gold Earned
27,428
315
Minions Killed
241
0
Camps Cleared
0
1,062,332
Distance Traveled
912,220
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,110
611
77
8
0
196,723
0
W
Mercury
4,915
492
24
2
0
213,275
0
W
Gilgamesh
6,691
669
75
8
0
228,994
4
W
Bellona
7,477
748
96
10
0
247,028
4
L
Achilles
5,425
543
71
7
0
194,743
1
W
Neith
5,706
571
43
4
0
176,312
5
L
Ymir
5,955
596
26
3
0
198,117
2
L
Fenrir
5,102
510
60
6
0
190,945
1
L
Apollo
5,924
592
46
5
0
167,034
3
L
Ah Puch
5,022
502
38
4
0
161,381
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role