Player Matchup

Hercules
Hercules
ChefBoyyAreDee
Hercules
Level 100
God Stats
20W - 27L
1,433 SR
Queue Stats
584W - 618L
1,438 Elo+
Party 1
Scylla
Scylla
ElevatedInigma
Scylla
Level 142
God Stats
65W - 51L
1,563 SR
Queue Stats
1,623W - 1,674L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
Ita1ianSta77ion
Sylvanus
Level 124
God Stats
5W - 13L
1,312 SR
Queue Stats
521W - 572L
1,436 Elo+
Party 1
Mercury
Mercury
R34P1N6 D347H
Mercury
Level 129
God Stats
6W - 2L
1,516 SR
Queue Stats
547W - 541L
1,375 Elo+
Solo
Sol
Sol
jimmydakilla105
Sol
Level 89
God Stats
22W - 19L
1,431 SR
Queue Stats
367W - 453L
1,383 Elo+
Party 1
Team Averages
Level 117
1,451 SR
1,425 Elo+

VS

Team Averages
Level 117
1,583 SR
1,438 Elo+
Baron Samedi
Baron Samedi
Dragon Yuko
Baron Samedi
Level 156
God Stats
9W - 4L
1,604 SR
Queue Stats
251W - 227L
1,448 Elo+
Party 2
Loki
Loki
RobertLP97
Loki
Level 150
God Stats
7W - 4L
1,728 SR
Queue Stats
278W - 273L
1,425 Elo+
Party 2
Nu Wa
Nu Wa
Sweetieface314
Nu Wa
Level 105
God Stats
38W - 28L
1,563 SR
Queue Stats
262W - 274L
1,415 Elo+
Solo
Hachiman
Hachiman
Wolfpackna7ion
Hachiman
Level 84
God Stats
2W - 1L
1,425 SR
Queue Stats
72W - 73L
1,459 Elo+
Solo
Cthulhu
Cthulhu
Xibalba237036
Cthulhu
Level 92
God Stats
51W - 31L
1,598 SR
Queue Stats
155W - 167L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
0 / 2 / 0
8,074
475
5,012
13,804
10,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 4 / 1
8,925
525
8,070
9,135
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
12
0 / 8 / 2
7,424
437
10,828
16,585
12,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
14
2 / 7 / 1
8,494
500
3,324
14,243
5,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 4 / 0
7,992
470
6,939
9,686
3,021
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dragon Yuko
Baron Samedi
16
5 / 1 / 4
9,653
568
10,417
7,238
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
9 / 1 / 5
9,892
582
9,374
10,832
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 3 / 5
9,568
563
10,262
13,852
4,968
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hachiman
13
2 / 1 / 3
7,545
444
3,152
8,196
2,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
12
2 / 2 / 7
7,455
439
10,073
17,352
10,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
8
Kills
24
25
Deaths
8
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
0
2
0
0
W
Baron Samedi
Dragon Yuko
Baron Samedi
5
1
4
7
L
3
4
1
0.88
L
Sylvanus
0
8
2
0.13
L
Mercury
2
7
1
0.36
W
9
1
5
11.5
W
6
3
5
2.83
W
Hachiman
2
1
3
3.5
W
Cthulhu
2
2
7
2.75
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,173
Damage
43,278
63,453
Taken
57,470
35,366
Mitigated
25,538
18,238
Healing
27,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
5,012
1,217
0
5,052
13,804
10,567
0
5,733
7,517
0
48,097
W
Baron Samedi
Dragon Yuko
Baron Samedi
10,417
601
546
3,620
7,238
3,718
0
1,678
5,535
54,949
0
L
8,070
647
0
2,239
9,135
3,029
0
5,988
2,917
56,504
0
L
Sylvanus
10,828
3,763
966
3,346
16,585
12,796
350
9,963
6,016
34,198
10,360
L
Mercury
3,324
1,441
0
4,261
14,243
5,953
0
3,343
10,640
0
65,649
W
9,374
2,463
0
4,560
10,832
4,021
634
2,534
8,205
0
61,624
W
10,262
2,572
417
6,799
13,852
4,968
482
7,028
6,526
61,116
0
W
Hachiman
3,152
2,601
0
2,846
8,196
2,352
604
4,358
3,838
0
36,258
W
Cthulhu
10,073
468
1,402
7,087
17,352
10,479
60
8,321
8,929
34,959
0
L
6,939
2,042
0
2,374
9,686
3,021
768
3,997
5,356
43,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,909
Gold Earned
44,113
475
Minions Killed
483
0
Camps Cleared
0
1,535,658
Distance Traveled
1,625,437
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,074
475
109
6
0
319,988
10
W
Baron Samedi
9,653
568
115
7
0
321,550
7
L
Scylla
8,925
525
113
7
0
299,668
9
L
Sylvanus
7,424
437
72
4
0
247,795
2
L
Mercury
8,494
500
111
7
0
382,174
2
W
Loki
9,892
582
114
7
0
346,674
5
W
Nu Wa
9,568
563
131
8
0
314,462
3
W
Hachiman
7,545
444
80
5
0
311,794
4
W
Cthulhu
7,455
439
43
3
0
330,957
8
L
Sol
7,992
470
70
4
0
286,033
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role