Player Matchup

Kuzenbo
Kuzenbo
BlavkoGotBankz
Kuzenbo
Level 84
God Stats
7W - 18L
1,285 SR
Queue Stats
516W - 692L
1,278 Elo+
Party 2
Jing Wei
Jing Wei
CelineCed
Jing Wei
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 155L
1,394 Elo+
Party 2
Janus
Janus
SacredArrows224
Janus
Level 86
God Stats
1W - 1L
1,411 SR
Queue Stats
185W - 229L
1,297 Elo+
Party 2
Team Averages
Level 66
1,399 SR
1,323 Elo+

VS

Team Averages
Level 33
1,274 SR
1,297 Elo+
Fenrir
Fenrir
Epic Snare
Fenrir
Level 16
God Stats
1W - 5L
1,030 SR
Queue Stats
3W - 5L
1,336 Elo+
Party 1
Baron Samedi
Baron Samedi
Riley LaRocca
Baron Samedi
Level 68
God Stats
8W - 11L
1,293 SR
Queue Stats
10W - 15L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
kevinsaurio
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,254 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 11
10,052
670
5,918
13,740
18,723
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
CelineCed
Jing Wei
16
11 / 1 / 4
11,768
785
15,469
12,255
5,449
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 4 / 11
10,981
732
9,908
8,643
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Epic Snare
Fenrir
11
2 / 7 / 1
8,867
591
5,827
11,001
5,789
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Riley LaRocca
Baron Samedi
14
1 / 5 / 2
9,050
603
8,636
10,927
5,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
kevinsaurio
Cthulhu
13
3 / 6 / 2
9,136
609
10,825
17,432
18,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
18
Kills
6
6
Deaths
18
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
W
Jing Wei
CelineCed
Jing Wei
11
1
4
13
L
Fenrir
Epic Snare
Fenrir
2
7
1
0.36
L
Baron Samedi
Riley LaRocca
Baron Samedi
1
5
2
0.4
W
5
4
11
2.63
L
Cthulhu
kevinsaurio
Cthulhu
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,295
Damage
25,288
34,638
Taken
39,360
26,943
Mitigated
28,894
4,228
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,918
2,307
399
962
13,740
18,723
346
4,053
9,048
15,074
0
W
Jing Wei
CelineCed
Jing Wei
15,469
9,873
0
1,200
12,255
5,449
1,569
7,718
3,557
0
59,955
L
Fenrir
Epic Snare
Fenrir
5,827
1,552
0
870
11,001
5,789
232
3,546
7,341
0
15,470
L
Baron Samedi
Riley LaRocca
Baron Samedi
8,636
503
1,252
1,917
10,927
5,101
132
5,093
5,648
34,092
0
W
9,908
525
546
1,121
8,643
2,771
607
6,043
2,094
32,934
0
L
Cthulhu
kevinsaurio
Cthulhu
10,825
185
239
1,564
17,432
18,004
0
6,707
10,200
28,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
27,053
152
Minions Killed
121
8
Camps Cleared
5
880,470
Distance Traveled
693,145
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,052
670
17
1
0
279,891
1
W
Jing Wei
11,768
785
73
5
6
328,755
5
L
Fenrir
8,867
591
16
1
1
183,674
0
L
Baron Samedi
9,050
603
64
4
2
260,096
0
W
Janus
10,981
732
62
4
2
271,824
0
L
Cthulhu
9,136
609
41
3
2
249,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role