Player Matchup

Cerberus
Cerberus
BERENGUER_13
Cerberus
Level 33
God Stats
3W - 1L
1,500 SR
Queue Stats
79W - 64L
1,545 Elo+
Party 1
Sol
Sol
Er_Bixo_18
Sol
Level 87
God Stats
12W - 6L
1,522 SR
Queue Stats
107W - 97L
1,474 Elo+
Party 1
Hercules
Hercules
Rockefeller3226
Hercules
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 12L
1,688 Elo+
Solo
Gilgamesh
Gilgamesh
Sr_Vz_
Gilgamesh
Level 45
God Stats
6W - 1L
1,738 SR
Queue Stats
115W - 87L
1,542 Elo+
Solo
Neith
Neith
anderoso021
Neith
Level 87
God Stats
6W - 2L
1,558 SR
Queue Stats
69W - 50L
1,571 Elo+
Party 1
Team Averages
Level 59
1,564 SR
1,564 Elo+

VS

Team Averages
Level 50
1,415 SR
1,582 Elo+
Thor
Thor
AmTheTee
Thor
Level 46
God Stats
1W - 3L
1,433 SR
Queue Stats
178W - 178L
1,429 Elo+
Solo
The Morrigan
The Morrigan
Cvlmz
The Morrigan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,617 Elo+
Party 2
Cthulhu
Cthulhu
Hertz8279
Cthulhu
Level 18
God Stats
1W - 2L
1,289 SR
Queue Stats
44W - 34L
1,556 Elo+
Party 3
Achilles
Achilles
LitleTocic23
Achilles
Level 108
God Stats
28W - 24L
1,502 SR
Queue Stats
625W - 588L
1,566 Elo+
Party 3
Anhur
Anhur
TrashDuelist
Anhur
Level 62
God Stats
0W - 2L
1,349 SR
Queue Stats
16W - 7L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BERENGUER_13
Cerberus
13
3 / 1 / 5
7,160
511
3,990
6,741
3,666
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
5 / 3 / 3
8,560
611
10,323
11,176
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
14
6 / 2 / 4
8,677
620
11,091
15,683
10,869
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Sr_Vz_
Gilgamesh
15
6 / 0 / 4
8,727
623
7,397
9,683
4,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 5
8,581
613
5,124
5,933
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
2 / 5 / 2
6,325
452
4,319
12,814
3,746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Morrigan
Cvlmz
The Morrigan
13
2 / 6 / 0
7,466
533
4,196
7,216
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Hertz8279
Cthulhu
11
2 / 2 / 3
7,014
501
6,299
9,947
7,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
LitleTocic23
Achilles
11
0 / 4 / 2
6,377
456
8,378
10,508
7,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
2 / 6 / 1
7,468
533
5,949
10,740
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
23
Kills
8
8
Deaths
23
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
2
5
2
0.6
W
Cerberus
BERENGUER_13
Cerberus
3
1
5
5.5
L
The Morrigan
Cvlmz
The Morrigan
2
6
0
0.33
W
5
3
3
2.17
L
Cthulhu
Hertz8279
Cthulhu
2
2
3
1.75
L
Achilles
LitleTocic23
Achilles
0
4
2
0.25
W
Hercules
6
2
4
4
W
Gilgamesh
Sr_Vz_
Gilgamesh
6
0
4
8
L
2
6
1
0.42
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,925
Damage
29,141
49,216
Taken
51,225
25,547
Mitigated
24,511
21,401
Healing
10,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
4,319
931
0
3,359
12,814
3,746
0
2,237
10,577
0
30,663
W
Cerberus
BERENGUER_13
Cerberus
3,990
313
0
1,968
6,741
3,666
0
1,523
5,218
26,678
0
L
The Morrigan
Cvlmz
The Morrigan
4,196
1,084
0
683
7,216
3,103
0
2,366
4,850
43,660
3,082
W
10,323
2,454
0
5,227
11,176
4,448
2,768
2,772
8,224
57,286
4,696
L
Cthulhu
Hertz8279
Cthulhu
6,299
365
94
1,206
9,947
7,044
0
4,188
5,759
18,972
0
L
Achilles
LitleTocic23
Achilles
8,378
2,331
0
2,490
10,508
7,902
0
2,382
8,126
0
36,164
W
Hercules
11,091
4,368
0
7,580
15,683
10,869
0
3,206
11,792
0
49,897
W
Gilgamesh
Sr_Vz_
Gilgamesh
7,397
2,014
0
4,628
9,683
4,352
0
1,466
8,134
0
57,619
L
5,949
2,944
0
2,218
10,740
2,716
0
2,666
8,074
0
48,806
W
5,124
1,055
0
1,998
5,933
2,212
325
1,271
4,662
0
63,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,705
Gold Earned
34,650
524
Minions Killed
347
0
Camps Cleared
0
1,415,449
Distance Traveled
1,313,797
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,325
452
62
4
0
266,993
1
W
Cerberus
7,160
511
46
3
0
289,147
3
L
The Morrigan
7,466
533
90
6
0
241,627
4
W
Sol
8,560
611
110
8
0
259,848
1
L
Cthulhu
7,014
501
19
1
0
298,514
2
L
Achilles
6,377
456
73
5
0
285,006
0
W
Hercules
8,677
620
110
8
0
295,196
1
W
Gilgamesh
8,727
623
116
8
0
313,915
2
L
Anhur
7,468
533
103
7
0
221,657
4
W
Neith
8,581
613
142
10
0
257,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role