Player Matchup

Thor
Thor
Masters
AggressingSucks
Thor
Masters
Level 88
God Stats
1W - 2L
1,302 SR
Queue Stats
116W - 97L
2,676 MMR
Solo
Raijin
Raijin
Masters
Dorysito
Raijin
Masters
Level 159
God Stats
39W - 37L
1,610 SR
Queue Stats
363W - 357L
2,750 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
Feathersteppin
Sun Wukong
Diamond II
Level 156
God Stats
1W - 0L
1,982 SR
Queue Stats
50W - 21L
2,704 MMR
Party 3
Hou Yi
Hou Yi
Diamond II
Ratmilk
Hou Yi
Diamond II
Level 160
God Stats
2W - 0L
2,066 SR
Queue Stats
49W - 22L
2,615 MMR
Party 3
Fenrir
Fenrir
Masters
Yoryoman
Fenrir
Masters
Level 154
God Stats
35W - 22L
1,797 SR
Queue Stats
356W - 335L
2,844 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,751 SR
2,718 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 143
1,697 SR
2,492 MMR
Sobek
Sobek
Masters
 
Sobek
Masters
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chiron
Chiron
Masters
Fragnick
Chiron
Masters
Level 160
God Stats
25W - 25L
1,630 SR
Queue Stats
508W - 459L
2,456 MMR
Party 2
Chronos
Chronos
Masters
IAmFarticus
Chronos
Masters
Level 149
God Stats
18W - 11L
1,790 SR
Queue Stats
393W - 350L
3,116 MMR
Solo
Mulan
Mulan
Masters
ShadowstileS
Mulan
Masters
Level 158
God Stats
3W - 3L
1,924 SR
Queue Stats
165W - 133L
2,855 MMR
Solo
Hercules
Hercules
Diamond I
oblanki
Hercules
Diamond I
Level 120
God Stats
30W - 26L
1,641 SR
Queue Stats
518W - 483L
2,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 8 / 9
14,913
533
16,370
24,205
9,676
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
Dorysito
Raijin
20
4 / 6 / 15
15,509
554
22,738
20,785
8,467
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Feathersteppin
Sun Wukong
20
2 / 2 / 12
14,726
526
17,958
32,137
37,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hou Yi
Ratmilk
Hou Yi
20
18 / 3 / 2
18,675
667
40,475
27,162
11,424
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Yoryoman
Fenrir
18
1 / 6 / 19
12,788
457
12,467
33,788
29,489
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ArtioSetTiamatOdinMorgan Le Fay

VS

Bans
GebUllrKhepriTerraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
1 / 6 / 15
12,026
430
17,033
28,881
33,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chiron
Fragnick
Chiron
20
4 / 7 / 4
14,318
511
22,094
26,707
9,388
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
IAmFarticus
Chronos
20
7 / 5 / 5
14,101
504
21,171
25,572
21,834
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
5 / 8 / 7
14,373
513
17,863
30,854
26,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hercules
oblanki
Hercules
20
7 / 4 / 4
14,483
517
25,853
33,336
47,910
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
59
30
Kills
24
25
Deaths
30
57
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
15
1.42
W
5
8
9
1.19
W
Raijin
Dorysito
Raijin
4
6
15
1.92
W
Sun Wukong
Feathersteppin
Sun Wukong
2
2
12
4
L
Chiron
Fragnick
Chiron
4
7
4
0.86
L
Chronos
IAmFarticus
Chronos
7
5
5
1.9
W
Hou Yi
Ratmilk
Hou Yi
18
3
2
6.33
L
5
8
7
1.06
W
Fenrir
Yoryoman
Fenrir
1
6
19
1.75
L
Hercules
oblanki
Hercules
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,008
Damage
104,014
138,077
Taken
145,350
96,876
Mitigated
139,189
41,202
Healing
45,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
17,033
1,228
0
5,045
28,881
33,566
0
5,921
22,652
45,098
0
W
16,370
4,984
0
6,008
24,205
9,676
2,736
7,519
16,293
0
109,361
W
Raijin
Dorysito
Raijin
22,738
2,037
198
4,454
20,785
8,467
808
6,327
14,458
121,266
0
W
Sun Wukong
Feathersteppin
Sun Wukong
17,958
3,143
0
7,181
32,137
37,820
481
8,220
23,757
11,644
87,640
L
Chiron
Fragnick
Chiron
22,094
12,119
819
9,430
26,707
9,388
133
5,041
21,576
0
137,556
L
Chronos
IAmFarticus
Chronos
21,171
8,557
0
6,447
25,572
21,834
532
5,720
19,611
131,261
0
W
Hou Yi
Ratmilk
Hou Yi
40,475
32,524
0
15,506
27,162
11,424
8,074
6,616
20,466
0
151,737
L
17,863
1,845
0
9,248
30,854
26,491
0
4,722
25,919
0
148,565
W
Fenrir
Yoryoman
Fenrir
12,467
3,982
1,712
6,143
33,788
29,489
1,033
11,701
22,087
569
36,435
L
Hercules
oblanki
Hercules
25,853
7,341
0
14,156
33,336
47,910
151
5,182
27,990
0
109,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,611
Gold Earned
69,301
786
Minions Killed
830
0
Camps Cleared
0
2,691,518
Distance Traveled
2,677,354
39
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,026
430
48
2
0
530,112
17
W
Thor
14,913
533
160
6
0
491,286
1
W
Raijin
15,509
554
198
7
0
510,018
12
W
Sun Wukong
14,726
526
180
6
0
582,625
7
L
Chiron
14,318
511
200
7
0
505,322
15
L
Chronos
14,101
504
197
7
0
542,051
6
W
Hou Yi
18,675
667
203
7
0
543,054
10
L
Mulan
14,373
513
193
7
0
545,240
4
W
Fenrir
12,788
457
45
2
0
564,535
9
L
Hercules
14,483
517
192
7
0
554,629
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role