Player Matchup

Terra
Terra
Gonaspaherplaids
Terra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 82L
1,275 Elo+
Solo
Rama
Rama
ScCola304
Rama
Level 8
God Stats
9W - 9L
1,315 SR
Queue Stats
10W - 13L
1,188 Elo+
Solo
Mulan
Mulan
Sochiix
Mulan
Level 17
God Stats
5W - 8L
1,498 SR
Queue Stats
46W - 47L
1,329 Elo+
Solo
Zeus
Zeus
kortula_grun
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
militar2019feliz
Bakasura
Level 28
God Stats
9W - 7L
1,543 SR
Queue Stats
95W - 95L
1,358 Elo+
Solo
Team Averages
Level 16
1,471 SR
1,330 Elo+

VS

Team Averages
Level 26
1,575 SR
1,419 Elo+
Cthulhu
Cthulhu
CrazyMexican934
Cthulhu
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 69L
1,388 Elo+
Party 1
Hercules
Hercules
Elliderchoez01
Hercules
Level 12
God Stats
7W - 7L
1,684 SR
Queue Stats
67W - 56L
1,418 Elo+
Solo
Neith
Neith
Vaska-7734
Neith
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Party 1
Yemoja
Yemoja
felixdakat775
Yemoja
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 18L
1,270 Elo+
Solo
Cliodhna
Cliodhna
xHeadshot_Zombie
Cliodhna
Level 17
God Stats
8W - 1L
1,692 SR
Queue Stats
31W - 18L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
6,456
461
2,131
12,375
11,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
9
1 / 6 / 1
6,042
432
3,750
8,248
2,981
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
Sochiix
Mulan
10
5 / 3 / 1
6,930
495
5,938
8,679
4,630
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

3
1 / 4 / 2
4,665
333
814
2,852
577
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 5 / 1
6,456
461
6,032
11,395
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 5
6,447
461
4,295
7,996
6,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
12
5 / 1 / 0
7,549
539
5,187
5,045
2,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
8
4 / 5 / 2
6,698
478
2,809
7,575
2,174
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 2 / 6
7,417
530
4,039
6,359
4,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 3 / 3
8,223
587
10,727
9,020
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
11
Kills
19
19
Deaths
12
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
W
Hercules
5
1
0
5
L
1
1
3
2.5
L
Rama
1
6
1
0.25
L
Mulan
Sochiix
Mulan
5
3
1
1.83
W
Neith
4
5
2
1
W
4
2
6
3.5
L
1
4
2
0.5
L
3
5
1
0.7
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,665
Damage
27,057
43,549
Taken
35,995
24,959
Mitigated
20,005
11,246
Healing
6,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,295
783
0
333
7,996
6,606
253
447
7,251
12,961
0
W
Hercules
5,187
2,997
0
862
5,045
2,310
823
966
3,814
0
27,597
L
2,131
1,373
852
6,229
12,375
11,522
0
3,096
9,279
11,549
0
L
Rama
3,750
3,010
0
965
8,248
2,981
584
2,279
5,969
0
24,704
L
Mulan
Sochiix
Mulan
5,938
1,508
0
610
8,679
4,630
0
1,172
7,507
0
29,917
W
Neith
2,809
1,987
576
1,422
7,575
2,174
1,786
553
7,022
0
29,374
W
4,039
2,104
1,193
653
6,359
4,738
168
518
5,761
24,267
0
L
814
694
0
220
2,852
577
0
508
2,344
5,093
0
L
6,032
3,719
0
2,370
11,395
5,249
0
1,279
10,116
0
30,646
W
10,727
2,139
0
1,934
9,020
4,177
0
461
8,499
0
58,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,549
Gold Earned
36,334
188
Minions Killed
269
0
Camps Cleared
0
1,081,951
Distance Traveled
1,259,409
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,447
461
24
2
0
204,672
0
W
Hercules
7,549
539
61
4
0
263,597
1
L
Terra
6,456
461
22
2
0
264,716
2
L
Rama
6,042
432
45
3
0
183,420
3
L
Mulan
6,930
495
56
4
0
251,113
0
W
Neith
6,698
478
40
3
0
241,303
2
W
Yemoja
7,417
530
35
3
0
253,253
1
L
Zeus
4,665
333
5
0
0
88,205
0
L
Bakasura
6,456
461
60
4
0
294,497
0
W
Cliodhna
8,223
587
109
8
0
296,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role