Player Matchup

Scylla
Scylla
 
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Doggiemcq12
Charybdis
Level 16
God Stats
6W - 8L
1,303 SR
Queue Stats
11W - 14L
1,266 Elo+
Party 1
King Arthur
King Arthur
Fables2890
King Arthur
Level 19
God Stats
7W - 6L
1,341 SR
Queue Stats
13W - 13L
1,292 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MacMk3
Morgan Le Fay
Level 7
God Stats
3W - 2L
1,467 SR
Queue Stats
6W - 5L
1,279 Elo+
Party 1
Kali
Kali
TabbyFoil437012
Kali
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 16L
1,306 Elo+
Solo
Team Averages
Level 18
1,422 SR
1,328 Elo+

VS

Team Averages
Level 22
1,464 SR
1,437 Elo+
Bakasura
Bakasura
CHATO_MORRIS
Bakasura
Level 21
God Stats
11W - 12L
1,412 SR
Queue Stats
74W - 68L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Darrow2
Cthulhu
Level 14
God Stats
3W - 3L
1,533 SR
Queue Stats
7W - 10L
1,231 Elo+
Solo
Ah Puch
Ah Puch
Hardbody2490
Ah Puch
Level 23
God Stats
4W - 2L
1,278 SR
Queue Stats
191W - 218L
1,357 Elo+
Solo
Fenrir
Fenrir
Hokage-zuki
Fenrir
Level 25
God Stats
6W - 7L
1,366 SR
Queue Stats
145W - 150L
1,320 Elo+
Solo
Ullr
Ullr
kayakanakaela
Ullr
Level 26
God Stats
3W - 3L
1,731 SR
Queue Stats
21W - 10L
1,805 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
2 / 10 / 1
9,278
387
10,954
16,376
3,815
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Doggiemcq12
Charybdis
1
0 / 0 / 0
5,871
245
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

King Arthur
Fables2890
King Arthur
13
0 / 8 / 4
8,419
351
8,683
25,698
15,932
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
MacMk3
Morgan Le Fay
14
1 / 9 / 1
8,640
360
17,137
18,599
5,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 0
9,618
401
2,401
13,396
4,808
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CHATO_MORRIS
Bakasura
20
10 / 2 / 4
14,415
601
11,546
25,707
11,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Darrow2
Cthulhu
17
4 / 3 / 13
11,369
474
9,586
18,988
11,345
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
Hardbody2490
Ah Puch
17
4 / 2 / 7
11,816
492
16,676
14,556
4,952
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
6 / 1 / 2
14,069
586
7,389
17,251
11,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 0 / 5
14,370
599
11,854
15,456
6,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
5
Kills
33
33
Deaths
8
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
10
1
0.25
W
Bakasura
CHATO_MORRIS
Bakasura
10
2
4
6
W
Cthulhu
Darrow2
Cthulhu
4
3
13
3.5
L
Charybdis
Doggiemcq12
Charybdis
0
0
0
0
L
King Arthur
Fables2890
King Arthur
0
8
4
0.25
W
Ah Puch
Hardbody2490
Ah Puch
4
2
7
3.75
W
Fenrir
6
1
2
7
L
Morgan Le Fay
MacMk3
Morgan Le Fay
1
9
1
0.17
L
2
6
0
0.33
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,175
Damage
57,051
74,069
Taken
91,958
29,935
Mitigated
45,550
8,161
Healing
40,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
10,954
711
0
1,308
16,376
3,815
0
5,029
11,067
43,574
0
W
Bakasura
CHATO_MORRIS
Bakasura
11,546
8,380
1,473
14,921
25,707
11,030
3,388
4,794
20,913
0
102,373
W
Cthulhu
Darrow2
Cthulhu
9,586
808
447
4,351
18,988
11,345
413
11,891
7,097
33,778
0
L
Charybdis
Doggiemcq12
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Fables2890
King Arthur
8,683
1,526
0
1,340
25,698
15,932
0
11,314
13,416
0
32,861
W
Ah Puch
Hardbody2490
Ah Puch
16,676
986
171
5,447
14,556
4,952
1,833
8,331
6,225
66,664
0
W
Fenrir
7,389
1,559
0
6,695
17,251
11,879
5,831
5,237
12,014
0
100,124
L
Morgan Le Fay
MacMk3
Morgan Le Fay
17,137
1,698
0
2,386
18,599
5,380
0
8,126
9,943
54,120
0
L
2,401
859
0
3,127
13,396
4,808
133
1,793
11,268
0
52,523
W
11,854
3,758
0
7,311
15,456
6,344
2,624
6,986
8,470
0
124,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,826
Gold Earned
66,039
295
Minions Killed
672
0
Camps Cleared
0
1,536,101
Distance Traveled
2,250,652
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,278
387
64
3
0
382,471
0
W
Bakasura
14,415
601
151
6
0
457,656
0
W
Cthulhu
11,369
474
49
2
0
470,449
0
L
Charybdis
5,871
245
0
0
0
164
0
L
King Arthur
8,419
351
48
2
0
453,841
1
W
Ah Puch
11,816
492
113
5
0
416,774
0
W
Fenrir
14,069
586
171
7
0
447,218
0
L
Morgan Le Fay
8,640
360
94
4
0
376,047
0
L
Kali
9,618
401
89
4
0
323,578
2
W
Ullr
14,370
599
188
8
0
458,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role