Player Matchup

Loki
Loki
Falcium_Tenqo
Loki
Level 49
God Stats
13W - 17L
1,372 SR
Queue Stats
22W - 31L
1,343 Elo+
Party 1
Geb
Geb
GOGOCHASEBELEK
Geb
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,347 Elo+
Party 1
Sun Wukong
Sun Wukong
NeliouZz
Sun Wukong
Level 25
God Stats
2W - 1L
1,512 SR
Queue Stats
25W - 37L
1,366 Elo+
Party 1
Izanami
Izanami
TaKaTsuNe_-
Izanami
Level 25
God Stats
9W - 8L
1,399 SR
Queue Stats
27W - 24L
1,381 Elo+
Party 1
Anubis
Anubis
Trafalgar_-7
Anubis
Level 26
God Stats
11W - 12L
1,371 SR
Queue Stats
30W - 41L
1,366 Elo+
Party 1
Team Averages
Level 29
1,431 SR
1,361 Elo+

VS

Team Averages
Level 26
1,467 SR
1,334 Elo+
Anhur
Anhur
Ak Ares8323
Anhur
Level 27
God Stats
5W - 6L
1,620 SR
Queue Stats
62W - 72L
1,343 Elo+
Party 2
Geb
Geb
NL alvarez
Geb
Level 23
God Stats
9W - 7L
1,594 SR
Queue Stats
43W - 54L
1,340 Elo+
Party 2
Bellona
Bellona
jackj2020
Bellona
Level 27
God Stats
11W - 5L
1,500 SR
Queue Stats
111W - 126L
1,341 Elo+
Solo
Kukulkan
Kukulkan
zlSentinel_Aim
Kukulkan
Level 25
God Stats
14W - 12L
1,398 SR
Queue Stats
31W - 30L
1,292 Elo+
Solo
Da Ji
Da Ji
zlot884513
Da Ji
Level 28
God Stats
1W - 6L
1,221 SR
Queue Stats
93W - 115L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 6
10,479
582
8,399
10,368
3,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 0 / 3
7,902
439
6,335
13,027
11,913
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
NeliouZz
Sun Wukong
16
5 / 1 / 5
9,799
544
9,675
12,861
13,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
TaKaTsuNe_-
Izanami
14
1 / 2 / 5
8,346
464
10,476
8,157
2,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Anubis
17
5 / 0 / 7
10,150
564
7,902
7,266
3,656
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,023
390
7,770
10,873
3,981
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 2 / 1
7,536
419
4,535
14,704
15,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
jackj2020
Bellona
14
2 / 6 / 1
8,757
487
8,516
13,872
14,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
15
1 / 6 / 0
9,054
503
4,350
10,296
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
14
2 / 8 / 1
8,468
470
8,172
13,607
5,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
24
Kills
6
6
Deaths
24
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
10
3
6
4.33
W
3
0
3
4.5
L
0
2
1
0.25
W
Sun Wukong
NeliouZz
Sun Wukong
5
1
5
7.5
W
Izanami
TaKaTsuNe_-
Izanami
1
2
5
1.75
W
Anubis
5
0
7
8.5
L
Bellona
jackj2020
Bellona
2
6
1
0.42
L
Kukulkan
1
6
0
0.17
L
Da Ji
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,787
Damage
33,343
51,679
Taken
63,352
35,450
Mitigated
42,250
15,510
Healing
11,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,770
5,388
0
2,486
10,873
3,981
375
2,310
8,563
0
47,462
W
8,399
2,459
0
3,287
10,368
3,768
1,762
750
9,522
0
55,114
W
6,335
1,304
196
956
13,027
11,913
496
2,947
10,040
13,738
0
L
4,535
662
0
2,004
14,704
15,548
0
5,178
9,526
21,796
0
W
Sun Wukong
NeliouZz
Sun Wukong
9,675
2,562
0
5,197
12,861
13,179
871
767
12,046
0
40,541
W
Izanami
TaKaTsuNe_-
Izanami
10,476
7,586
581
2,158
8,157
2,934
2,088
1,834
6,323
0
60,816
W
Anubis
7,902
417
64
3,071
7,266
3,656
486
2,269
4,863
66,375
0
L
Bellona
jackj2020
Bellona
8,516
3,848
0
4,023
13,872
14,045
1,905
564
12,422
0
48,773
L
Kukulkan
4,350
284
0
1,601
10,296
3,082
1,234
3,678
6,568
57,027
0
L
Da Ji
8,172
1,781
0
1,290
13,607
5,594
0
2,507
10,849
0
59,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,676
Gold Earned
40,838
421
Minions Killed
450
0
Camps Cleared
0
1,739,987
Distance Traveled
1,514,603
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,023
390
84
5
0
276,638
1
W
Loki
10,479
582
97
5
0
420,543
1
W
Geb
7,902
439
16
1
0
344,540
1
L
Geb
7,536
419
32
2
0
348,888
1
W
Sun Wukong
9,799
544
71
4
0
323,556
0
W
Izanami
8,346
464
128
7
0
297,829
0
W
Anubis
10,150
564
109
6
0
353,519
0
L
Bellona
8,757
487
96
5
0
306,088
2
L
Kukulkan
9,054
503
124
7
0
291,885
0
L
Da Ji
8,468
470
114
6
0
291,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role