Player Matchup

Neith
Neith
FireFairy1
Neith
Level 103
God Stats
24W - 17L
1,548 SR
Queue Stats
319W - 226L
1,611 Elo+
Party 1
Nu Wa
Nu Wa
TheButtonBasher2
Nu Wa
Level 53
God Stats
4W - 10L
1,405 SR
Queue Stats
14W - 25L
1,206 Elo+
Solo
Ganesha
Ganesha
ThisVacantHeart
Ganesha
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 172L
1,594 Elo+
Party 1
Team Averages
Level 86
1,484 SR
1,470 Elo+

VS

Team Averages
Level 77
1,508 SR
1,349 Elo+
Sun Wukong
Sun Wukong
Mar10RR20
Sun Wukong
Level 106
God Stats
28W - 33L
1,503 SR
Queue Stats
326W - 284L
1,494 Elo+
Party 2
Nox
Nox
OfficialOI
Nox
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,101 Elo+
Solo
Medusa
Medusa
TenienteJack
Medusa
Level 107
God Stats
159W - 119L
1,521 SR
Queue Stats
456W - 440L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
6 / 4 / 0
9,067
697
7,468
10,553
3,553
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 6 / 5
7,679
591
6,163
8,653
2,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 5 / 6
8,909
685
10,295
17,325
15,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mar10RR20
Sun Wukong
15
7 / 3 / 8
10,338
795
15,699
13,588
9,062
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 3 / 8
8,316
640
6,264
7,860
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
15
7 / 1 / 5
9,690
745
10,324
8,518
3,175
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
7
Kills
15
15
Deaths
7
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
6
4
0
1.5
W
Sun Wukong
Mar10RR20
Sun Wukong
7
3
8
3.67
W
1
3
8
1.67
W
Medusa
7
1
5
9.5
L
0
6
5
0.42
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,926
Damage
32,287
36,531
Taken
29,966
21,813
Mitigated
14,658
8,516
Healing
4,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
7,468
2,595
0
3,224
10,553
3,553
536
1,595
8,958
0
26,458
W
Sun Wukong
Mar10RR20
Sun Wukong
15,699
3,261
0
957
13,588
9,062
440
7,765
5,823
3,305
32,550
W
6,264
1,800
0
1,031
7,860
2,421
189
5,044
2,816
25,711
0
W
Medusa
10,324
3,762
0
2,722
8,518
3,175
531
4,320
4,198
0
43,483
L
6,163
1,930
586
1,010
8,653
2,533
201
915
7,738
21,721
0
L
10,295
945
0
3,696
17,325
15,727
0
5,706
11,619
28,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,655
Gold Earned
28,344
130
Minions Killed
167
4
Camps Cleared
8
641,751
Distance Traveled
670,609
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,067
697
63
5
4
208,204
4
W
Sun Wukong
10,338
795
61
5
5
226,995
2
W
Nox
8,316
640
48
4
2
212,289
2
W
Medusa
9,690
745
58
4
1
231,325
2
L
Nu Wa
7,679
591
57
4
0
206,676
0
L
Ganesha
8,909
685
10
1
0
226,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role