Player Matchup

Loki
Loki
Hibikuri
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,473 Elo+
Solo
Chiron
Chiron
JsoakwerGamer1
Chiron
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 64L
1,493 Elo+
Solo
Chang'e
Chang'e
ThirdSmiteAcc
Chang'e
Level 25
God Stats
8W - 8L
1,515 SR
Queue Stats
72W - 65L
1,543 Elo+
Solo
Thanatos
Thanatos
veniytocamelo12
Thanatos
Level 16
God Stats
9W - 23L
1,437 SR
Queue Stats
97W - 151L
1,406 Elo+
Solo
Merlin
Merlin
xpolloec
Merlin
Level 5
God Stats
3W - 4L
1,685 SR
Queue Stats
3W - 6L
1,406 Elo+
Solo
Team Averages
Level 15
1,527 SR
1,464 Elo+

VS

Team Averages
Level 21
1,505 SR
1,502 Elo+
Chiron
Chiron
DiazBeFappin
Chiron
Level 27
God Stats
5W - 0L
1,577 SR
Queue Stats
137W - 115L
1,562 Elo+
Solo
Zeus
Zeus
ThaLegazY
Zeus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,494 Elo+
Solo
Cliodhna
Cliodhna
handsome-foot917
Cliodhna
Level 29
God Stats
18W - 18L
1,579 SR
Queue Stats
151W - 139L
1,564 Elo+
Solo
Yemoja
Yemoja
moyomkubwa
Yemoja
Level 11
God Stats
2W - 0L
1,591 SR
Queue Stats
5W - 4L
1,366 Elo+
Solo
Loki
Loki
scorplay7
Loki
Level 28
God Stats
1W - 1L
1,280 SR
Queue Stats
53W - 50L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
11 / 5 / 2
12,334
536
16,522
17,292
5,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 8 / 3
9,521
414
7,285
16,277
4,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
11
2 / 4 / 3
8,445
367
4,542
7,852
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
13
1 / 14 / 1
8,854
385
4,812
20,719
5,231
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
xpolloec
Merlin
11
0 / 12 / 1
7,891
343
2,998
12,462
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
18 / 2 / 4
15,432
671
21,437
20,195
8,558
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
14
2 / 7 / 4
10,116
440
2,800
11,958
3,647
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
13 / 3 / 4
13,846
602
18,448
15,792
7,810
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
moyomkubwa
Yemoja
13
1 / 3 / 3
9,805
426
1,651
9,794
6,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
19
8 / 3 / 4
12,878
560
8,197
14,070
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
16
Kills
42
43
Deaths
18
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chiron
18
2
4
10
L
Loki
11
5
2
2.4
L
2
8
3
0.44
W
Zeus
2
7
4
0.57
L
Chang'e
2
4
3
0.88
W
13
3
4
5
W
Yemoja
moyomkubwa
Yemoja
1
3
3
0.83
W
Loki
8
3
4
3.33
L
Thanatos
1
14
1
0.11
L
Merlin
xpolloec
Merlin
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,159
Damage
52,533
74,602
Taken
71,809
19,371
Mitigated
31,301
17,652
Healing
23,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
21,437
8,845
337
9,193
20,195
8,558
8,689
2,333
17,862
0
141,591
L
Loki
16,522
5,297
0
4,486
17,292
5,502
0
924
16,368
0
86,531
L
7,285
2,715
145
3,065
16,277
4,855
0
1,471
14,668
0
54,136
W
Zeus
2,800
711
0
2,340
11,958
3,647
809
1,652
10,306
32,191
0
L
Chang'e
4,542
161
175
2,569
7,852
1,421
0
622
7,230
26,132
0
W
18,448
2,487
0
4,612
15,792
7,810
1,702
1,425
14,212
0
111,275
W
Yemoja
moyomkubwa
Yemoja
1,651
285
1,767
1,921
9,794
6,420
1,753
1,571
8,223
19,051
0
W
Loki
8,197
1,938
0
3,582
14,070
4,866
3,429
559
11,882
0
76,531
L
Thanatos
4,812
1,972
0
6,900
20,719
5,231
0
520
20,199
0
48,254
L
Merlin
xpolloec
Merlin
2,998
275
0
312
12,462
2,362
631
914
11,548
38,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,045
Gold Earned
62,077
438
Minions Killed
614
0
Camps Cleared
0
1,555,106
Distance Traveled
2,048,839
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,432
671
216
9
0
436,177
3
L
Loki
12,334
536
148
6
0
419,244
1
L
Chiron
9,521
414
109
5
0
283,389
3
W
Zeus
10,116
440
58
3
0
315,204
1
L
Chang'e
8,445
367
43
2
0
177,114
2
W
Cliodhna
13,846
602
171
7
0
400,493
4
W
Yemoja
9,805
426
36
2
0
385,773
3
W
Loki
12,878
560
133
6
0
511,192
0
L
Thanatos
8,854
385
80
3
0
358,863
0
L
Merlin
7,891
343
58
3
0
316,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role