Player Matchup

Medusa
Medusa
CesarTorres27
Medusa
Level 120
God Stats
2W - 4L
1,516 SR
Queue Stats
107W - 123L
1,440 Elo+
Party 1
He Bo
He Bo
Crist1anK0
He Bo
Level 127
God Stats
0W - 2L
1,238 SR
Queue Stats
38W - 46L
1,519 Elo+
Party 1
Jing Wei
Jing Wei
DANYLUCIFER666
Jing Wei
Level 133
God Stats
0W - 1L
1,314 SR
Queue Stats
47W - 51L
1,468 Elo+
Solo
Nu Wa
Nu Wa
KthaGoat8EVT
Nu Wa
Level 129
God Stats
6W - 7L
1,555 SR
Queue Stats
425W - 437L
1,437 Elo+
Solo
Geb
Geb
OwOsenpaiUwU
Geb
Level 62
God Stats
0W - 3L
1,291 SR
Queue Stats
101W - 94L
1,475 Elo+
Solo
Team Averages
Level 114
1,383 SR
1,468 Elo+

VS

Team Averages
Level 107
1,548 SR
1,522 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Azayoi Sakuya
Jormungandr
Level 128
God Stats
2W - 1L
1,551 SR
Queue Stats
775W - 812L
1,518 Elo+
Solo
Vamana
Vamana
SinglexUS
Vamana
Level 86
God Stats
5W - 1L
1,676 SR
Queue Stats
144W - 130L
1,534 Elo+
Solo
Sol
Sol
Skeedeedee
Sol
Level 88
God Stats
7W - 8L
1,513 SR
Queue Stats
404W - 396L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 8
12,747
850
14,692
13,933
6,449
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
18
6 / 5 / 8
11,187
746
12,610
11,292
4,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
18
2 / 6 / 12
11,009
734
16,044
15,047
6,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 5 / 8
11,546
770
23,417
11,920
5,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 8 / 9
9,644
643
8,514
18,809
19,837
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
6 / 4 / 18
12,262
817
13,514
13,588
5,914
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
 
Cu Chulainn
19
7 / 5 / 18
11,536
769
16,749
20,087
16,668
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
Azayoi Sakuya
Jormungandr
16
0 / 3 / 19
9,918
661
7,911
14,593
10,842
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
SinglexUS
Vamana
18
4 / 6 / 19
11,109
741
9,757
29,091
19,286
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
13 / 4 / 11
12,862
857
17,501
15,213
6,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
115
22
Kills
30
30
Deaths
22
45
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
4
18
3.75
W
Cu Chulainn
 
Cu Chulainn
7
5
18
3.2
W
Jormungandr
Azayoi Sakuya
Jormungandr
0
3
19
3.17
L
7
6
8
1.83
L
He Bo
6
5
8
2
L
Jing Wei
2
6
12
1.33
L
7
5
8
2.2
L
0
8
9
0.56
W
Vamana
SinglexUS
Vamana
4
6
19
2.25
W
13
4
11
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,277
Damage
65,432
71,001
Taken
92,572
42,666
Mitigated
59,288
18,702
Healing
41,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,514
1,522
3,570
3,867
13,588
5,914
1,283
7,026
6,562
46,063
0
W
Cu Chulainn
 
Cu Chulainn
16,749
4,214
2,600
5,295
20,087
16,668
313
9,220
10,867
7,075
31,806
W
Jormungandr
Azayoi Sakuya
Jormungandr
7,911
672
1,030
3,923
14,593
10,842
74
6,361
8,232
24,648
0
L
14,692
5,345
1,412
1,771
13,933
6,449
1,256
7,695
6,238
0
38,995
L
He Bo
12,610
737
780
1,911
11,292
4,639
627
7,126
4,166
19,075
0
L
Jing Wei
16,044
11,975
3,241
3,334
15,047
6,508
2,286
8,621
6,426
0
30,340
L
23,417
4,465
1,255
1,853
11,920
5,233
1,318
6,186
5,734
37,424
0
L
8,514
1,041
1,306
1,839
18,809
19,837
0
11,404
7,405
15,992
0
W
Vamana
SinglexUS
Vamana
9,757
2,797
1,926
12,366
29,091
19,286
144
14,389
14,702
3,147
18,587
W
17,501
7,567
1,025
6,176
15,213
6,578
3,411
7,545
7,668
31,475
3,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,133
Gold Earned
57,687
154
Minions Killed
191
0
Camps Cleared
0
1,271,389
Distance Traveled
1,263,745
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,262
817
63
4
0
234,401
0
W
Cu Chulainn
11,536
769
38
3
0
254,237
0
W
Jormungandr
9,918
661
22
1
0
238,947
0
L
Medusa
12,747
850
59
4
0
278,493
0
L
He Bo
11,187
746
27
2
0
269,219
0
L
Jing Wei
11,009
734
27
2
0
234,071
2
L
Nu Wa
11,546
770
30
2
0
233,901
0
L
Geb
9,644
643
11
1
0
255,705
0
W
Vamana
11,109
741
16
1
0
291,034
1
W
Sol
12,862
857
52
3
0
245,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role