Player Matchup

Ravana
Ravana
Gary_SmithVII
Ravana
Level 27
God Stats
10W - 8L
1,597 SR
Queue Stats
69W - 65L
1,436 Elo+
Solo
Cthulhu
Cthulhu
IIIIR4X
Cthulhu
Level 18
God Stats
1W - 3L
1,523 SR
Queue Stats
69W - 82L
1,398 Elo+
Solo
Medusa
Medusa
Jimcanfixit6969
Medusa
Level 19
God Stats
1W - 1L
1,692 SR
Queue Stats
46W - 33L
1,499 Elo+
Solo
Eset
Eset
NozerSama
Eset
Level 29
God Stats
1W - 3L
1,376 SR
Queue Stats
85W - 68L
1,507 Elo+
Party 1
Mulan
Mulan
Rogue-Chlochette
Mulan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,508 Elo+
Party 1
Team Averages
Level 22
1,538 SR
1,469 Elo+

VS

Team Averages
Level 18
1,520 SR
1,391 Elo+
Thanatos
Thanatos
KingArthur54445
Thanatos
Level 2
God Stats
2W - 1L
1,732 SR
Queue Stats
4W - 3L
1,394 Elo+
Solo
Ymir
Ymir
Ruflox09
Ymir
Level 26
God Stats
4W - 0L
1,723 SR
Queue Stats
103W - 90L
1,399 Elo+
Solo
Ne Zha
Ne Zha
Sr___P0R0NGA
Ne Zha
Level 24
God Stats
4W - 2L
1,535 SR
Queue Stats
137W - 90L
1,552 Elo+
Solo
Skadi
Skadi
Tragoune
Skadi
Level 23
God Stats
24W - 28L
1,497 SR
Queue Stats
73W - 76L
1,443 Elo+
Solo
Odin
Odin
nicogh02
Odin
Level 13
God Stats
1W - 3L
1,115 SR
Queue Stats
9W - 11L
1,169 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
8,493
472
4,634
12,687
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
IIIIR4X
Cthulhu
13
1 / 1 / 6
8,585
477
3,702
8,727
7,024
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
8 / 7 / 1
10,051
558
14,572
12,574
3,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eset
16
4 / 6 / 2
10,016
556
8,101
11,854
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 5 / 0
8,366
465
1,951
9,562
7,079
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
9 / 3 / 5
10,639
591
14,750
14,533
6,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
13
3 / 2 / 5
8,995
500
4,053
8,989
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
17
9 / 1 / 9
10,989
611
12,306
11,399
8,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Skadi
Tragoune
Skadi
13
2 / 4 / 8
8,427
468
5,027
8,547
2,524
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
11
1 / 5 / 6
7,450
414
1,369
11,601
8,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
15
Kills
24
24
Deaths
15
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Cthulhu
IIIIR4X
Cthulhu
1
1
6
4
L
8
7
1
1.21
W
Thanatos
9
3
5
3.83
L
Eset
4
6
2
0.83
L
0
5
0
0
W
Ymir
3
2
5
2.75
W
Ne Zha
9
1
9
13.5
W
Skadi
Tragoune
Skadi
2
4
8
1.5
W
Odin
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,960
Damage
37,505
55,404
Taken
55,069
23,699
Mitigated
34,268
9,621
Healing
22,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,634
794
0
3,556
12,687
3,227
0
0
12,605
0
46,608
L
Cthulhu
IIIIR4X
Cthulhu
3,702
191
0
2,540
8,727
7,024
129
767
7,873
28,977
0
L
14,572
6,392
0
1,040
12,574
3,409
2,673
2,371
10,088
0
71,685
W
Thanatos
14,750
4,422
0
13,659
14,533
6,737
341
4,320
9,899
0
82,217
L
Eset
8,101
455
184
2,111
11,854
2,960
270
311
11,461
63,429
0
L
1,951
756
0
190
9,562
7,079
114
604
8,916
746
30,098
W
Ymir
4,053
439
0
1,872
8,989
7,818
37
1,122
7,861
41,854
0
W
Ne Zha
12,306
4,734
0
3,945
11,399
8,594
791
2,254
9,022
0
70,318
W
Skadi
Tragoune
Skadi
5,027
2,385
439
2,386
8,547
2,524
53
786
7,761
0
38,713
W
Odin
1,369
496
0
361
11,601
8,595
0
2,910
8,546
0
15,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,511
Gold Earned
46,500
440
Minions Killed
382
0
Camps Cleared
0
1,695,696
Distance Traveled
1,706,821
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,493
472
85
5
0
362,495
5
L
Cthulhu
8,585
477
61
3
0
399,647
9
L
Medusa
10,051
558
125
7
0
301,567
3
W
Thanatos
10,639
591
124
7
0
342,693
3
L
Eset
10,016
556
103
6
0
345,725
3
L
Mulan
8,366
465
66
4
0
286,262
0
W
Ymir
8,995
500
49
3
0
296,554
8
W
Ne Zha
10,989
611
118
7
0
382,867
4
W
Skadi
8,427
468
60
3
0
358,360
4
W
Odin
7,450
414
31
2
0
326,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role