Player Matchup

Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond I
ElevateAres
Ymir
Diamond I
Level 147
God Stats
17W - 7L
1,837 SR
Queue Stats
226W - 214L
2,520 MMR
Solo
Ra
Ra
Masters
Fear
Ra
Masters
Level 157
God Stats
8W - 11L
1,600 SR
Queue Stats
306W - 310L
2,539 MMR
Solo
Chiron
Chiron
Diamond II
PhenomDuck
Chiron
Diamond II
Level 149
God Stats
2W - 6L
1,541 SR
Queue Stats
249W - 234L
2,445 MMR
Solo
Nike
Nike
Diamond I
RedMist176F
Nike
Diamond I
Level 126
God Stats
1W - 3L
1,421 SR
Queue Stats
1,075W - 1,065L
2,407 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,580 SR
2,282 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,776 SR
2,486 MMR
Ullr
Ullr
Platinum I
Docterslime
Ullr
Platinum I
Level 153
God Stats
2W - 0L
1,891 SR
Queue Stats
56W - 37L
2,396 MMR
Solo
Anubis
Anubis
Diamond I
JeesusKrístus
Anubis
Diamond I
Level 43
God Stats
5W - 3L
1,805 SR
Queue Stats
39W - 19L
2,551 MMR
Solo
Loki
Loki
Diamond I
SirDeathacus
Loki
Diamond I
Level 159
God Stats
2W - 1L
1,602 SR
Queue Stats
491W - 452L
2,496 MMR
Solo
Geb
Geb
Masters
Siяus
Geb
Masters
Level 160
God Stats
13W - 6L
1,905 SR
Queue Stats
157W - 169L
2,398 MMR
Solo
Vamana
Vamana
Masters
cosmicompoli
Vamana
Masters
Level 159
God Stats
33W - 26L
1,678 SR
Queue Stats
218W - 206L
2,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
5 / 6 / 5
10,465
498
8,551
21,121
8,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 5
9,154
436
4,941
16,668
17,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
Fear
Ra
17
2 / 5 / 6
10,716
510
8,023
12,965
4,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
PhenomDuck
Chiron
18
5 / 5 / 3
11,240
535
10,736
15,193
5,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 7 / 3
10,290
490
6,982
18,820
11,437
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
AthenaOdinMorgan Le FayArtioTiamat

VS

Bans
SetSylvanusTsukuyomiKhepriChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 7
14,298
681
16,189
11,701
4,083
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 2 / 7
14,667
698
13,777
10,596
6,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 6 / 8
11,991
571
9,032
15,008
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
Siяus
Geb
16
2 / 3 / 14
12,029
573
5,993
17,995
23,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
20
13 / 1 / 2
15,615
744
16,140
18,930
22,999
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
15
Kills
29
29
Deaths
15
22
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
6
5
1.25
W
8
3
7
3.83
L
3
6
5
0.92
L
Ra
Fear
Ra
2
5
6
1
W
5
2
7
4.25
L
Chiron
PhenomDuck
Chiron
5
5
3
1.3
L
0
7
3
0.21
W
1
6
8
0.83
W
Geb
Siяus
Geb
2
3
14
3
W
Vamana
13
1
2
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,233
Damage
61,131
84,767
Taken
74,230
46,494
Mitigated
60,667
24,331
Healing
27,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
8,551
2,433
0
14,487
21,121
8,384
887
4,179
16,942
0
85,608
W
16,189
8,036
0
3,212
11,701
4,083
8,929
421
11,280
0
107,896
L
4,941
1,412
0
1,929
16,668
17,032
0
6,313
10,355
16,367
0
L
Ra
Fear
Ra
8,023
1,030
883
2,068
12,965
4,489
0
4,716
8,249
80,711
0
W
13,777
564
0
7,859
10,596
6,127
0
4,372
6,224
131,039
0
L
Chiron
PhenomDuck
Chiron
10,736
2,688
294
4,260
15,193
5,152
660
1,950
13,196
0
83,096
L
6,982
891
0
410
18,820
11,437
755
2,931
15,889
0
79,903
W
9,032
2,004
0
4,197
15,008
4,053
1,040
1,938
13,070
0
82,624
W
Geb
Siяus
Geb
5,993
236
49
4,989
17,995
23,405
842
4,793
13,202
23,343
0
W
Vamana
16,140
7,466
0
6,753
18,930
22,999
3,328
2,073
16,857
0
121,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,865
Gold Earned
68,600
609
Minions Killed
754
0
Camps Cleared
0
2,067,741
Distance Traveled
2,083,703
23
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,465
498
113
5
0
432,522
3
W
Ullr
14,298
681
173
8
0
406,944
9
L
Ymir
9,154
436
28
1
0
402,443
7
L
Ra
10,716
510
152
7
0
411,660
5
W
Anubis
14,667
698
230
11
0
382,445
5
L
Chiron
11,240
535
152
7
0
405,729
4
L
Nike
10,290
490
164
8
0
415,387
4
W
Loki
11,991
571
119
6
0
424,411
5
W
Geb
12,029
573
17
1
0
437,524
11
W
Vamana
15,615
744
215
10
0
432,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role