Player Matchup

Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DontCallMeFerry
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,696 Elo+
Party 1
Loki
Loki
jHewitt
Loki
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 15L
1,986 Elo+
Party 1
Team Averages
Level 104
1,500 SR
1,727 Elo+

VS

Team Averages
Level 54
1,596 SR
1,525 Elo+
Da Ji
Da Ji
Astro1245
Da Ji
Level 107
God Stats
4W - 1L
1,639 SR
Queue Stats
285W - 250L
1,544 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Bobbekop
Morgan Le Fay
Level 20
God Stats
2W - 2L
1,523 SR
Queue Stats
19W - 16L
1,524 Elo+
Solo
Ares
Ares
Oringeflufball
Ares
Level 36
God Stats
75W - 50L
1,625 SR
Queue Stats
239W - 201L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 2 / 11
6,561
656
4,246
10,215
4,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
13 / 0 / 5
9,022
902
11,210
7,690
3,064
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
jHewitt
Loki
13
5 / 1 / 13
9,144
914
13,442
9,708
5,015
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Astro1245
Da Ji
9
2 / 6 / 0
6,049
605
6,328
11,269
4,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Bobbekop
Morgan Le Fay
9
1 / 7 / 1
6,136
614
6,048
9,276
3,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 1
5,988
599
3,369
12,271
7,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
18
Kills
3
3
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
11
2.75
L
Da Ji
Astro1245
Da Ji
2
6
0
0.33
L
Morgan Le Fay
Bobbekop
Morgan Le Fay
1
7
1
0.21
W
13
0
5
15.5
L
0
5
1
0.1
W
Loki
jHewitt
Loki
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,898
Damage
15,745
27,613
Taken
32,816
12,865
Mitigated
15,626
7,889
Healing
1,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,246
120
0
2,672
10,215
4,786
96
4,164
6,051
14,036
0
L
Da Ji
Astro1245
Da Ji
6,328
1,584
0
1,153
11,269
4,478
0
5,740
5,529
0
10,899
L
Morgan Le Fay
Bobbekop
Morgan Le Fay
6,048
802
0
421
9,276
3,448
0
4,658
4,618
18,018
0
W
11,210
2,316
0
2,849
7,690
3,064
763
2,304
5,386
27,048
0
L
3,369
32
0
300
12,271
7,700
0
5,206
7,065
7,120
0
W
Loki
jHewitt
Loki
13,442
3,491
752
1,616
9,708
5,015
120
3,468
6,240
0
34,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,727
Gold Earned
18,173
110
Minions Killed
46
8
Camps Cleared
0
565,200
Distance Traveled
525,684
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,561
656
26
3
0
208,330
2
L
Da Ji
6,049
605
12
1
0
178,000
1
L
Morgan Le Fay
6,136
614
23
2
0
179,008
2
W
Zeus
9,022
902
45
5
3
164,358
0
L
Ares
5,988
599
11
1
0
168,676
2
W
Loki
9,144
914
39
4
5
192,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role