Player Matchup

Agni
Agni
Cazzofisi
Agni
Level 30
God Stats
7W - 8L
1,509 SR
Queue Stats
52W - 42L
1,536 Elo+
Solo
Xing Tian
Xing Tian
Dihversus
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,552 Elo+
Party 1
Guan Yu
Guan Yu
LandTimber
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,321 Elo+
Party 1
Rama
Rama
Yaakovz
Rama
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,321 Elo+
Party 1
Nemesis
Nemesis
flula1981
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,774 Elo+
Solo
Team Averages
Level 17
1,502 SR
1,501 Elo+

VS

Team Averages
Level 18
1,470 SR
1,511 Elo+
Ymir
Ymir
BielG112
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Chaac
Chaac
PxMarchetti
Chaac
Level 26
God Stats
3W - 3L
1,449 SR
Queue Stats
36W - 31L
1,564 Elo+
Solo
Eset
Eset
altair0703
Eset
Level 20
God Stats
1W - 1L
1,298 SR
Queue Stats
59W - 58L
1,456 Elo+
Party 2
Anubis
Anubis
giorno_giovana_v
Anubis
Level 21
God Stats
7W - 0L
1,979 SR
Queue Stats
46W - 42L
1,495 Elo+
Party 2
Neith
Neith
xOoFyMMaGrOo
Neith
Level 17
God Stats
1W - 3L
1,124 SR
Queue Stats
32W - 24L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
4 / 3 / 0
6,502
650
5,453
7,478
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Dihversus
Xing Tian
6
0 / 3 / 1
4,474
447
2,804
9,295
5,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
LandTimber
Guan Yu
7
0 / 3 / 1
4,504
450
769
4,619
2,725
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Rama
Yaakovz
Rama
6
0 / 5 / 1
4,095
410
2,456
5,065
1,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
flula1981
Nemesis
8
1 / 5 / 4
5,472
547
2,658
6,396
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 0 / 7
5,709
571
2,312
3,697
2,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 1 / 7
6,931
693
7,506
6,515
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 5
6,063
606
5,606
5,234
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
7 / 2 / 1
6,227
623
4,997
5,754
2,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
5 / 0 / 4
5,816
582
4,656
4,240
1,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
19
19
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
0
7
3.5
L
Agni
4
3
0
1.33
L
Xing Tian
Dihversus
Xing Tian
0
3
1
0.17
L
Guan Yu
LandTimber
Guan Yu
0
3
1
0.17
W
4
1
7
7.5
L
Rama
Yaakovz
Rama
0
5
1
0.1
W
3
2
5
2.75
L
Nemesis
flula1981
Nemesis
1
5
4
0.6
W
7
2
1
3.75
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,140
Damage
25,077
32,853
Taken
25,440
12,906
Mitigated
10,911
6,683
Healing
9,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,312
234
0
1,924
3,697
2,085
156
1,106
2,270
11,065
0
L
Agni
5,453
561
0
2,540
7,478
1,944
0
3,091
4,183
32,558
0
L
Xing Tian
Dihversus
Xing Tian
2,804
298
0
1,627
9,295
5,340
0
3,784
5,505
9,344
0
L
Guan Yu
LandTimber
Guan Yu
769
156
100
879
4,619
2,725
382
1,705
2,894
0
10,662
W
7,506
1,682
0
3,793
6,515
3,461
504
1,496
4,962
0
38,475
L
Rama
Yaakovz
Rama
2,456
2,248
0
717
5,065
1,006
0
1,265
3,774
0
11,600
W
5,606
839
0
1,410
5,234
1,517
370
2,775
2,185
26,202
0
L
Nemesis
flula1981
Nemesis
2,658
787
0
820
6,396
1,891
0
2,664
3,582
0
16,524
W
4,997
230
0
2,001
5,754
2,535
496
1,567
4,072
17,162
0
W
4,656
2,137
0
863
4,240
1,313
786
546
3,694
0
34,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,047
Gold Earned
30,746
163
Minions Killed
249
0
Camps Cleared
0
907,268
Distance Traveled
965,207
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,709
571
18
2
0
194,226
1
L
Agni
6,502
650
70
7
0
204,591
3
L
Xing Tian
4,474
447
10
1
0
198,220
2
L
Guan Yu
4,504
450
24
2
0
172,057
1
W
Chaac
6,931
693
86
9
0
205,369
3
L
Rama
4,095
410
23
2
0
139,421
1
W
Eset
6,063
606
53
5
0
202,665
5
L
Nemesis
5,472
547
36
4
0
192,979
2
W
Anubis
6,227
623
38
4
0
171,347
0
W
Neith
5,816
582
54
5
0
191,600
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role