Player Matchup

Gilgamesh
Gilgamesh
Froggss
Gilgamesh
Level 30
God Stats
31W - 19L
1,641 SR
Queue Stats
111W - 109L
1,400 Elo+
Party 2
Merlin
Merlin
Pogthulu
Merlin
Level 17
God Stats
5W - 6L
1,523 SR
Queue Stats
28W - 40L
1,386 Elo+
Party 2
Loki
Loki
astolfolover223
Loki
Level 12
God Stats
4W - 2L
1,485 SR
Queue Stats
24W - 21L
1,321 Elo+
Party 2
Thanatos
Thanatos
narcolepticfrogg
Thanatos
Level 26
God Stats
4W - 5L
1,431 SR
Queue Stats
120W - 121L
1,415 Elo+
Party 2
Ares
Ares
valerka174
Ares
Level 24
God Stats
23W - 27L
1,492 SR
Queue Stats
86W - 88L
1,466 Elo+
Solo
Team Averages
Level 22
1,515 SR
1,397 Elo+

VS

Team Averages
Level 20
1,631 SR
1,480 Elo+
Medusa
Medusa
Kill3rCan
Medusa
Level 23
God Stats
39W - 6L
1,922 SR
Queue Stats
94W - 52L
1,580 Elo+
Party 1
Hercules
Hercules
Kill3rpierre
Hercules
Level 21
God Stats
30W - 8L
1,729 SR
Queue Stats
117W - 65L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
Sz4ky
Nu Wa
Level 27
God Stats
42W - 47L
1,477 SR
Queue Stats
180W - 189L
1,346 Elo+
Party 3
Scylla
Scylla
x_SZ4KY_x
Scylla
Level 24
God Stats
16W - 19L
1,341 SR
Queue Stats
154W - 164L
1,337 Elo+
Party 3
Loki
Loki
zPulsar
Loki
Level 5
God Stats
13W - 3L
1,686 SR
Queue Stats
48W - 27L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Froggss
Gilgamesh
20
8 / 13 / 18
15,143
1,165
36,449
45,828
27,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
Pogthulu
Merlin
20
3 / 4 / 7
12,287
945
7,438
9,384
5,056
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
5 / 12 / 18
13,441
1,034
20,419
22,048
9,648
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
16 / 14 / 17
16,853
1,296
43,040
33,397
18,112
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
2 / 7 / 20
12,763
982
11,563
28,920
37,492
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kill3rCan
Medusa
20
26 / 6 / 22
18,787
1,445
55,815
31,674
10,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Kill3rpierre
Hercules
20
8 / 3 / 38
15,128
1,164
25,312
33,363
48,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
Sz4ky
Nu Wa
20
6 / 7 / 29
14,568
1,121
21,816
21,162
5,967
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
x_SZ4KY_x
Scylla
20
1 / 10 / 23
11,991
922
9,318
18,505
5,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
zPulsar
Loki
20
9 / 8 / 23
14,094
1,084
13,670
18,571
6,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
185
34
Kills
50
50
Deaths
34
80
Assists
135
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Froggss
Gilgamesh
8
13
18
1.31
W
Medusa
Kill3rCan
Medusa
26
6
22
6.17
W
Hercules
Kill3rpierre
Hercules
8
3
38
9
L
Merlin
Pogthulu
Merlin
3
4
7
1.63
W
Nu Wa
Sz4ky
Nu Wa
6
7
29
2.93
L
5
12
18
1.17
L
16
14
17
1.75
L
2
7
20
1.71
W
Scylla
x_SZ4KY_x
Scylla
1
10
23
1.25
W
Loki
zPulsar
Loki
9
8
23
2.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,909
Damage
125,931
139,577
Taken
123,275
98,110
Mitigated
77,364
22,508
Healing
27,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Froggss
Gilgamesh
36,449
11,787
1,284
5,078
45,828
27,802
0
11,511
34,317
4,070
63,966
W
Medusa
Kill3rCan
Medusa
55,815
42,603
0
11,900
31,674
10,787
0
5,297
26,377
0
74,975
W
Hercules
Kill3rpierre
Hercules
25,312
6,845
0
14,113
33,363
48,768
0
7,591
25,772
13,366
24,670
L
Merlin
Pogthulu
Merlin
7,438
296
0
634
9,384
5,056
0
2,494
6,890
56,935
0
W
Nu Wa
Sz4ky
Nu Wa
21,816
5,645
163
767
21,162
5,967
0
2,366
18,796
65,547
0
L
20,419
4,337
0
22
22,048
9,648
0
7,995
14,053
0
42,731
L
43,040
22,750
0
15,468
33,397
18,112
0
9,991
23,406
0
57,491
L
11,563
726
0
22
28,920
37,492
0
6,060
22,860
22,297
0
W
Scylla
x_SZ4KY_x
Scylla
9,318
2,749
0
0
18,505
5,641
0
3,768
14,737
19,932
0
W
Loki
zPulsar
Loki
13,670
2,710
0
245
18,571
6,201
0
2,115
16,456
0
25,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,487
Gold Earned
74,568
253
Minions Killed
210
10
Camps Cleared
6
1,183,617
Distance Traveled
1,075,269
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
15,143
1,165
51
4
1
252,028
1
W
Medusa
18,787
1,445
45
3
1
216,166
2
W
Hercules
15,128
1,164
29
2
0
253,397
0
L
Merlin
12,287
945
124
10
2
181,617
0
W
Nu Wa
14,568
1,121
103
8
0
209,048
1
L
Loki
13,441
1,034
28
2
2
243,190
0
L
Thanatos
16,853
1,296
33
3
2
256,594
1
L
Ares
12,763
982
17
1
3
250,188
3
W
Scylla
11,991
922
14
1
1
175,675
0
W
Loki
14,094
1,084
19
1
4
220,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role