Player Matchup

Ymir
Ymir
Packman5124441
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 58L
1,446 Elo+
Solo
Neith
Neith
QsD Actual
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bellona
Bellona
RUBY ROSE5916
Bellona
Level 5
God Stats
84W - 105L
1,172 SR
Queue Stats
535W - 627L
1,089 Elo+
Solo
Ra
Ra
TheTopCrate
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,379 Elo+
Solo
He Bo
He Bo
XxTK1LL3R89xX
He Bo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 10
1,434 SR
1,383 Elo+

VS

Team Averages
Level 21
1,500 SR
1,405 Elo+
Yemoja
Yemoja
Goated-ReckLeSS
Yemoja
Level 23
God Stats
3W - 1L
1,658 SR
Queue Stats
44W - 34L
1,510 Elo+
Solo
Nemesis
Nemesis
Im Not Kais
Nemesis
Level 27
God Stats
47W - 36L
1,569 SR
Queue Stats
74W - 54L
1,514 Elo+
Solo
Hun Batz
Hun Batz
SlickrThanAPlanB
Hun Batz
Level 22
God Stats
5W - 6L
1,170 SR
Queue Stats
152W - 182L
1,254 Elo+
Solo
Ah Puch
Ah Puch
inFamous_Protege
Ah Puch
Level 17
God Stats
6W - 3L
1,738 SR
Queue Stats
51W - 46L
1,414 Elo+
Solo
Pele
Pele
llYuskei
Pele
Level 14
God Stats
11W - 15L
1,365 SR
Queue Stats
19W - 24L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 7
9,654
878
6,460
13,538
16,510
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
16
1 / 5 / 7
9,776
889
9,879
8,237
3,099
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
16
7 / 8 / 3
11,326
1,030
18,917
19,496
11,262
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 5 / 8
9,980
907
10,747
13,868
5,182
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 7 / 7
9,960
905
6,477
9,601
3,208
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

96

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 10
11,744
1,068
9,304
10,613
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Im Not Kais
Nemesis
18
12 / 2 / 10
12,775
1,161
20,973
18,005
7,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
1 / 5 / 9
10,003
909
2,681
9,286
3,735
17
1 / 0 / 6
10,163
924
12,546
6,093
2,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
17
10 / 5 / 9
12,408
1,128
13,519
14,431
7,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
72
12
Kills
28
28
Deaths
12
32
Assists
44
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
Nemesis
Im Not Kais
Nemesis
12
2
10
8.5
L
1
3
7
1.5
L
Neith
1
5
7
0.9
L
Bellona
7
8
3
1.06
W
1
5
9
1.1
L
2
5
8
1.2
L
1
7
7
0.64
W
1
0
6
4
W
Pele
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,480
Damage
59,023
64,740
Taken
58,428
39,261
Mitigated
31,501
3,920
Healing
9,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,304
1,635
1,696
1,796
10,613
10,322
0
6,421
4,192
21,668
0
W
Nemesis
Im Not Kais
Nemesis
20,973
13,007
0
4,348
18,005
7,597
0
7,255
10,750
0
32,845
L
6,460
1,015
0
250
13,538
16,510
0
4,991
8,547
21,347
0
L
Neith
9,879
6,760
0
385
8,237
3,099
0
3,548
4,689
0
25,296
L
Bellona
18,917
8,341
0
126
19,496
11,262
0
5,331
14,165
0
33,169
W
2,681
0
0
85
9,286
3,735
0
3,777
5,509
0
14,928
L
10,747
990
1,759
1,396
13,868
5,182
0
3,282
10,586
31,901
0
L
6,477
1,428
0
4
9,601
3,208
0
4,698
4,903
19,445
0
W
12,546
285
0
1,138
6,093
2,379
0
1,691
4,402
56,552
0
W
Pele
13,519
2,672
0
471
14,431
7,468
0
4,540
9,891
0
22,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,696
Gold Earned
57,093
191
Minions Killed
197
4
Camps Cleared
6
873,400
Distance Traveled
988,673
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,744
1,068
26
2
0
202,654
3
W
Nemesis
12,775
1,161
17
2
5
219,447
0
L
Ymir
9,654
878
40
4
1
142,762
2
L
Neith
9,776
889
32
3
0
176,009
0
L
Bellona
11,326
1,030
31
3
2
219,507
1
W
Hun Batz
10,003
909
27
2
0
161,888
1
L
Ra
9,980
907
49
4
0
183,980
0
L
He Bo
9,960
905
39
4
1
151,142
3
W
Ah Puch
10,163
924
120
11
1
190,300
0
W
Pele
12,408
1,128
7
1
0
214,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role