Player Matchup

Merlin
Merlin
Birzin1
Merlin
Level 13
God Stats
17W - 15L
1,473 SR
Queue Stats
57W - 26L
1,461 Elo+
Party 2
Nemesis
Nemesis
Fecoo420
Nemesis
Level 9
God Stats
8W - 2L
1,924 SR
Queue Stats
13W - 11L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
RedChinchompa
Cthulhu
Level 5
God Stats
3W - 0L
1,764 SR
Queue Stats
14W - 11L
1,412 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
WardingBr
Morgan Le Fay
Level 104
God Stats
2W - 0L
1,732 SR
Queue Stats
7W - 11L
1,249 Elo+
Party 1
Jormungandr
Jormungandr
apyr7
Jormungandr
Level 10
God Stats
22W - 8L
1,589 SR
Queue Stats
53W - 26L
1,448 Elo+
Party 2
Team Averages
Level 28
1,696 SR
1,396 Elo+

VS

Team Averages
Level 11
1,471 SR
1,492 Elo+
Thor
Thor
CaxistaToxic
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,453 Elo+
Solo
Zeus
Zeus
Collapc
Zeus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,678 Elo+
Party 3
Fenrir
Fenrir
HoverBlood
Fenrir
Level 14
God Stats
1W - 2L
1,411 SR
Queue Stats
2W - 2L
1,579 Elo+
Party 3
Persephone
Persephone
Lucscifer
Persephone
Level 17
God Stats
53W - 47L
1,442 SR
Queue Stats
90W - 98L
1,405 Elo+
Solo
Ares
Ares
miselBR
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 74L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Birzin1
Merlin
18
13 / 2 / 9
12,216
1,222
19,348
7,361
2,655
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Fecoo420
Nemesis
18
8 / 3 / 14
11,464
1,146
11,493
11,997
4,701
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cthulhu
18
2 / 2 / 15
10,315
1,032
8,389
9,328
10,428
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
WardingBr
Morgan Le Fay
18
8 / 3 / 15
11,029
1,103
23,337
14,328
5,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
apyr7
Jormungandr
18
5 / 1 / 17
11,115
1,112
11,134
14,340
19,149
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

282

VS

Team 2 Tickets

26

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 16 / 3
8,544
854
6,897
21,617
7,641
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
Collapc
Zeus
17
7 / 5 / 4
12,119
1,212
23,911
16,544
6,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
HoverBlood
Fenrir
16
4 / 3 / 2
10,449
1,045
6,549
12,826
9,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
Lucscifer
Persephone
16
0 / 4 / 8
10,111
1,011
7,426
10,997
3,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
miselBR
Ares
17
0 / 8 / 9
9,899
990
5,391
18,635
17,200
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
37
36
Kills
11
11
Deaths
36
70
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Merlin
Birzin1
Merlin
13
2
9
8.75
L
0
16
3
0.09
L
Zeus
Collapc
Zeus
7
5
4
1.8
W
Nemesis
Fecoo420
Nemesis
8
3
14
5
L
Fenrir
HoverBlood
Fenrir
4
3
2
1.67
L
Persephone
Lucscifer
Persephone
0
4
8
1
W
Cthulhu
2
2
15
4.75
W
Morgan Le Fay
WardingBr
Morgan Le Fay
8
3
15
5.17
W
Jormungandr
apyr7
Jormungandr
5
1
17
13.5
L
Ares
miselBR
Ares
0
8
9
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,701
Damage
50,174
57,354
Taken
80,619
42,466
Mitigated
44,307
6,099
Healing
3,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Birzin1
Merlin
19,348
2,179
0
0
7,361
2,655
0
4,743
2,500
33,829
0
L
6,897
2,354
0
0
21,617
7,641
0
15,588
5,638
0
13,007
L
Zeus
Collapc
Zeus
23,911
2,440
107
1,265
16,544
6,036
0
12,770
3,774
55,715
0
W
Nemesis
Fecoo420
Nemesis
11,493
5,031
0
1,179
11,997
4,701
0
7,767
4,096
0
29,369
L
Fenrir
HoverBlood
Fenrir
6,549
1,354
0
741
12,826
9,512
0
10,406
2,420
0
14,033
L
Persephone
Lucscifer
Persephone
7,426
726
0
1,004
10,997
3,918
0
9,585
1,408
22,534
0
W
Cthulhu
8,389
975
461
184
9,328
10,428
0
6,382
2,864
15,321
0
W
Morgan Le Fay
WardingBr
Morgan Le Fay
23,337
2,785
317
2,988
14,328
5,533
0
7,491
6,737
50,343
0
W
Jormungandr
apyr7
Jormungandr
11,134
2,467
248
722
14,340
19,149
0
9,684
4,429
23,414
0
L
Ares
miselBR
Ares
5,391
714
0
0
18,635
17,200
0
13,855
4,780
13,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,139
Gold Earned
51,122
171
Minions Killed
143
10
Camps Cleared
3
892,382
Distance Traveled
901,836
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,216
1,222
29
3
1
183,028
0
L
Thor
8,544
854
7
1
1
159,554
0
L
Zeus
12,119
1,212
66
7
1
169,718
1
W
Nemesis
11,464
1,146
35
4
6
229,809
0
L
Fenrir
10,449
1,045
16
2
1
230,721
3
L
Persephone
10,111
1,011
46
5
0
174,406
1
W
Cthulhu
10,315
1,032
18
2
0
106,671
0
W
Morgan Le Fay
11,029
1,103
65
7
2
189,647
1
W
Jormungandr
11,115
1,112
24
2
1
183,227
0
L
Ares
9,899
990
8
1
0
167,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role