Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Co2pandaCo2
Ah Muzen Cab
Level 13
God Stats
1W - 2L
1,163 SR
Queue Stats
15W - 23L
1,316 Elo+
Party 2
Cliodhna
Cliodhna
PlebiusMaximus
Cliodhna
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 12L
1,815 Elo+
Party 2
Team Averages
Level 102
1,388 SR
1,543 Elo+

VS

Team Averages
Level 50
1,526 SR
1,463 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Callmediggi
Tiamat
Level 63
God Stats
0W - 2L
1,222 SR
Queue Stats
96W - 120L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
pachitaku
Cthulhu
Level 15
God Stats
3W - 1L
1,854 SR
Queue Stats
7W - 8L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 11
7,589
759
6,370
6,938
4,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Co2pandaCo2
Ah Muzen Cab
11
3 / 1 / 9
7,808
781
5,441
5,555
2,057
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
12
10 / 3 / 3
8,665
867
9,568
6,503
2,423
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
4 / 4 / 0
7,341
734
5,230
6,216
2,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
10
0 / 5 / 3
6,286
629
3,267
6,161
3,239
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
pachitaku
Cthulhu
9
0 / 5 / 3
6,238
624
4,467
10,953
9,751
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
4
4
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
11
6.5
L
Tsukuyomi
 
Tsukuyomi
4
4
0
1
L
Tiamat
0
5
3
0.3
W
Ah Muzen Cab
Co2pandaCo2
Ah Muzen Cab
3
1
9
7.5
W
Cliodhna
10
3
3
3.83
L
Cthulhu
pachitaku
Cthulhu
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,379
Damage
12,964
18,996
Taken
23,330
9,359
Mitigated
14,997
5,035
Healing
1,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,370
166
737
1,431
6,938
4,879
0
3,021
3,917
17,055
0
L
Tsukuyomi
 
Tsukuyomi
5,230
639
0
151
6,216
2,007
0
1,409
4,807
0
13,565
L
Tiamat
3,267
527
0
296
6,161
3,239
0
2,068
4,093
15,138
0
W
Ah Muzen Cab
Co2pandaCo2
Ah Muzen Cab
5,441
2,343
0
2,124
5,555
2,057
344
2,782
2,773
0
21,841
W
Cliodhna
9,568
1,346
0
743
6,503
2,423
299
2,153
4,350
0
19,017
L
Cthulhu
pachitaku
Cthulhu
4,467
502
0
1,371
10,953
9,751
0
3,261
7,692
13,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,062
Gold Earned
19,865
87
Minions Killed
86
5
Camps Cleared
2
565,535
Distance Traveled
544,673
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,589
759
25
3
2
209,014
4
L
Tsukuyomi
7,341
734
24
2
1
199,286
0
L
Tiamat
6,286
629
30
3
1
170,558
2
W
Ah Muzen Cab
7,808
781
44
4
1
171,474
2
W
Cliodhna
8,665
867
18
2
2
185,047
0
L
Cthulhu
6,238
624
32
3
0
174,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role